77 research outputs found

    Haptic Hybrid Prototyping (HHP): An AR Application for Texture Evaluation with Semantic Content in Product Design

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    The manufacture of prototypes is costly in economic and temporal terms and in order to carry this out it is necessary to accept certain deviations with respect to the final finishes. This article proposes haptic hybrid prototyping, a haptic-visual product prototyping method created to help product design teams evaluate and select semantic information conveyed between product and user through texturing and ribs of a product in early stages of conceptualization. For the evaluation of this tool, an experiment was realized in which the haptic experience was compared during the interaction with final products and through the HHP. As a result, it was observed that the answers of the interviewees coincided in both situations in 81% of the cases. It was concluded that the HHP enables us to know the semantic information transmitted through haptic-visual means between product and user as well as being able to quantify the clarity with which this information is transmitted. Therefore, this new tool makes it possible to reduce the manufacturing lead time of prototypes as well as the conceptualization phase of the product, providing information on the future success of the product in the market and its economic return

    Design and fabrication of a centrifugally driven microfluidic disk for fully integrated metabolic assays on whole blood

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    For the first time, we present a novel and fully integrated centrifugal microfluidic “ lab-on-a-disk” for rapid metabolic assays in human whole blood. All essential steps comprising blood sampling, metering, plasma extraction and the final optical detection are conducted within t = 150 s in passive structures integrated on one disposable disk. Our technology features a novel plasma extraction structure (V = 500 nL, CV < 5%) without using any hydrophobic microfluidics where the purified plasma (cRBC< 0.11%) is centrifugally separated and subsequently extracted through a capillarily primed extraction channel into the detection chamber. While this capillary extraction requires precisely defined, narrow micro-structures, the reactive mixing and detection is most efficient within larger cavities. The corresponding manufacturing technique of these macro- and micro structures in the range of 30 µ m to 1000 µ m is also presented for the first time: A novel, cost-efficient hybrid prototyping technique of a multiscale epoxy master for subsequent hot embossing of polymer disks

    SHPbench – a smart hybrid prototyping based environment for early testing, verification and (user based) validation of advanced driver assistant systems of cars

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    Statistical analysis show that more than 90 percent of all car accidents result from human mistakes. Advanced Driver Assistant Systems (ADAS) are intended to support and assist the car driver, and therefore contribute significantly to the reduction of accidents. ADAS become more and more complex and demanding regarding hard- and software fulfilling the requirements applied onto assistant systems nowadays and in the future. They have to be considered as multi-functional multi-domain mechatronic systems. Smart Hybrid Prototyping (SHP) is a by now proven approach for handling ADAS’ demands during and to the development process, specifically for early integrated component and system testing, its verification and validation with the focus on the interaction with the driver can only be reasonably and economically met by utilizing the SHP technology. For those mentioned purposes the SHPbench, an integrated development and validation environment, has been recently developed. The SHPbench's architecture and specification is presented and evaluated by applying a representative use case of an ADAS development process. This paper documents the use case setup, process steps and test results

    Hybrid Simulators for Product Service-Systems : Innovation potential demonstrated on urban bike mobility

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    One major goal of the Rethinking Prototyping project is to bring scientists from different domains like engineering and arts to explore collaboratively new approaches of development and testing of Product Service Systems (PSS). PSS combine products, services, and infrastructure to fulfil individual customer needs. Therefore, the development of PSS is an extension of traditional engineering design process, which mainly refers to purely tangible products or intangible services into an integrated development process of products and services. The basis is a new technology called Smart Hybrid Prototyping (SHP), a joint development by Fraunhofer IPK and the TU Berlin. SHP is an innovative technology for a multimodal interdisciplinary evaluation of virtual prototypes in early development stages. It is based upon methods of Mixed Reality extended by modern industrial technologies to allow natural interaction with virtual prototypes of mechanical or mechatronic systems. It serves as a bridge between physical reality and digital virtuality. The use cases in this paper are based on urban bike mobility. Therefore, three concepts have been worked out to specify main requirements for an urban hybrid bike simulator. The first use case is from the perspective of a bicycle rental, where rental services for the users can be developed, validated, and optimized. The second use case provides the integration of mobile devices like smartphones and tablets for the development and validation of mobile services for bicyclists. The third use case is oriented on development and validation of new bicycles and urban mobility concepts like e-bikes, pedelecs, tripelecs and sharing services. Based on these generic use cases the requirements on a hybrid bicycle simulator were derived. Why a bicycle simulator? Well, we are firmly convinced that the future of urban mobility is determined from trends such as ecological rethinking and the desire for sports and healthy life. Furthermore, it is one of the most competitive and agile markets using most innovative materials and manufacturing technologies

    Hybrid prototyping of multicore embedded systems

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    Multicore platforms are becoming increasingly pervasive in modern embedded systems. System level modeling techniques have enabled creation of fast software models of multicore platforms, commonly known as Virtual Prototypes, for early functional validation of embedded software, before the hardware is available. On the other hand, for accurate performance validation, the complete multicore platform can be implemented as a physical prototype on FPGA. Both virtual platforms and FPGA prototypes have their respective pros and cons. Virtual platforms have the advantage of high speed functional simulation and, typically, scale well with the number of cores. However, the accuracy of performance estimation is sacrificed. FPGA prototypes provide cycle-accurate performance estimation, because the software executes directly on an FPGA implementation of the target cores. However, it takes a significant amount of time to design, implement and test the inter-core communication architecture on the FPGA. In this thesis we propose to design a novel system-level modeling framework, called Hybrid Prototyping. Our goal is to provide the benefits of both virtual platforms and FPGA prototypes. It aims to provide early, fast, and scalable models, similar to virtual platforms, along with the cycle-accuracy of FPGA prototypes. Using hybrid prototyping, embedded software designers will be able to create concurrent applications and accurately analyze the performance implication of their optimizations before the chip is delivered. At the same time, multicore architects will be able to modify the platform model without having to do full system prototyping. Therefore, hybrid prototyping will enable early and reliable multicore embedded system design, resulting in huge productivity gains for both embedded software designers and multicore chip architects

    Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes

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    To evaluate Virtual Reality (VR) prototypes usability involves a va-riety of single-perspective or Hybrid methods. The latter has being suggested by literature as offering a more complete sets of requirements highlighting both ‘in-world’ and user interface problems. This paper describes our experiences in using a single-perspective method for gathering user requirements in the REVERIE (Real and Virtual Engagement In Realistic Immersive Environment) project. The study reports results involving nine evaluators who reviewed two hybrid VR prototypes with educational context. It was found that this approach was effective in highlighting a plethora of usability problems covering all as-pects of the two VR prototypes. The performance of our approach was similar to the literature. Although additional validation work is required, we can con-clude that our approach may provide a viable option to evaluate early design VR prototypes when required (e.g., when the expertise needed to use a hybrid method is not available). Future work aims to compare the performance of our approach with two-stage and multiple stage hybrid methods

    Validation of Product-Service Systems in Virtual Reality

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    Research in the area of the integrated development of products and services, designated as Product-Service Systems (PSS), is maturing and a transition in industrial practices is noticeable. Nevertheless, PSS development methodologies lack consistent approaches regarding the integrated validation of different PSS elements rather than a separate development and validation. To prevent an expensive roll-out and testing in late development stages new methodologies and techniques need to be developed and applied. The challenge is theenablement of experiencing and thus testing of PSS in early stages, like planning and concept phase.In order to address these challenges for an integrated validation of PSS a prototyping approach named SHP4PSS has been introduced on a conceptual level [1], integrating virtual and physical prototypes in a Virtual Reality (VR). To complete the methodology a matrix is presented to derive test cases out of early PSS concepts. Furthermore, the evaluation matrix regarding the test phase and the current version of the demonstrator is introduced

    Design of a test environment for planning and interaction with virtual production processes

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    Rising complexity of systems combined with multi-disciplinary development and manufacturing processes necessitates new approaches of early validation of intermediate digital process and system prototypes. To develop and test these approaches, the modular digital cube test center was build. Usage of different Visualization Modules such as Powerwall, CAVE or Head Mounted Display allows immersive interaction with the prototypes. Combined with Haptic Interaction Modules from one axis assembly device to a hexapod simulator up to a full freedom kinematic portal and usage of different simulation modules of vehicle design, multi-kinematic, manufacturing and process-simulation allows early virtual prototypes validation in multiple use cases
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