1,361 research outputs found

    Routeing in military tourism: gamification as an implementation proposal

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    This dissertation approaches three main concepts, routeing applied to tourism, Military Tourism as a segment of Cultural Tourism and Gamification as a tool for tourist fruition, with the aim at establishing a link between them. Following a literature review from various authors in each of these areas, and after the establishment of a firm conceptual base, this project investigates the possible links between them. In this specific case the application of the benefits of gamification to promote the development of Military Tourism products and their organisation in military themed tourism routes. In conclusion this dissertation presents a guiding model explaining the use of different forms of game based technology to develop different Military Tourism products and how this tool can aid in the organisation in a Military Tourism Route

    都市における街歩きを促進する複合現実ナビゲーションインタフェースの設計

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    早大学位記番号:新9248博士(工学)早稲田大

    Gamifying Navigation in Location-Based Applications

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    Location-based games entertain players usually by interactions at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs. The paper presents riddle solving as a navigational method for a location-based game. 10 families with 2-6 persons and at least one child in the age range 9- 11 years old participated in the evaluation. Results show that riddle solving as a navigational method is more enjoyable than a 2D digital map. Additional findings from video recordings, field notes, questionnaires, logging and semi-structured interviews revealed that riddle solving has potential for engaging users in learning activities

    A review of the role of sensors in mobile context-aware recommendation systems

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    Recommendation systems are specialized in offering suggestions about specific items of different types (e.g., books, movies, restaurants, and hotels) that could be interesting for the user. They have attracted considerable research attention due to their benefits and also their commercial interest. Particularly, in recent years, the concept of context-aware recommendation system has appeared to emphasize the importance of considering the context of the situations in which the user is involved in order to provide more accurate recommendations. The detection of the context requires the use of sensors of different types, which measure different context variables. Despite the relevant role played by sensors in the development of context-aware recommendation systems, sensors and recommendation approaches are two fields usually studied independently. In this paper, we provide a survey on the use of sensors for recommendation systems. Our contribution can be seen from a double perspective. On the one hand, we overview existing techniques used to detect context factors that could be relevant for recommendation. On the other hand, we illustrate the interest of sensors by considering different recommendation use cases and scenarios

    User experience guidelines of augmented reality application for historical tourism

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    Malaysia Smart Tourism 4.0 is a government initiative that aims to transform the tourism industry to the next level. Tourism 4.0 is the next generation of the tourism industry that uses the latest industrial revolution technologies such as Augmented Reality (AR). AR is a new technology that uses computer graphics to create the illusion of being in the real world. In recent years, the Mobile Augmented Reality (MAR) approach has been used in many sectors such as tourism, education, and healthcare. User experience is crucial for MAR applications since it attempts to meet the user's needs and enhance engagement. However, limited studies on user experience in historical tourism have been explored due to the lack of evidence and empirical research. Thus, this study is to propose user experience guidelines for an Augmented Reality application for historical tourism. More than 60 articles related to AR in tourism were analyzed using thematic analysis in this study. The study resulted in two findings: (1) the user experience guidelines of Augmented Reality for historical tourism applications, and (2) user experience that was influenced by the application features and the requirements of tourists. The findings will be used to propose an UX design for MAR applications in the context of historical tourism. Most significantly, the number of successful deployment use cases for MAR applications is currently limited, especially in the tourism industry. Thus, it is critical to have a comprehensive set of variables has been considered for success

    MOBILNI LOKACIJSKI SERVIS ZA POZICIONIRANJE I PREZENTIRANJE OBJEKATA KULTURNE BAŠTINE I WEB 2.0 TEHNOLOGIJE

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    The development of mobile technologies over the last few years has enabled their usage in all the domains of everyday life. One of the components that is becoming a common part of advanced mobile devices (e.g. mobile phones and personal digital assistance devices) is the GPS transceiver, the most common usage of which is determining the geographical location and helping navigating a certain area. In this paper we present the concept of a system for locating and presenting information about objects belonging to cultural heritage relying on mobile technologies and GPS. This kind of system can be used for educational purposes, promotion and enrichment of cultural heritage and the local community\u27s tourist offer. Unlike other similar systems, this mobile location service has characteristics of Web 2.0 technologies usage in all its user-interaction components.Razvoj mobilnih tehnologija u posljednjih nekoliko godina omogućio je njihovu uporabu u svim područjima svakodnevnoga života. Jedna od komponenti koje sve više postaju sastavni dio naprednijih mobilnih uređaja (npr. mobilnih telefona i osobnih digitalnih pomoćnika) jest GPS prijemnik, a njegova je najčešća uporaba u uređajima za određivanje geografske lokacije i pomoć u navigaciji određenim područjem. U ovom radu predstavili smo koncept sustava za lociranje i prezentiranje informacija o objektima koji pripadaju kulturnoj baštini, a oslanja se na mobilne tehnologije i GPS. Takvi se sustavi mogu koristiti za potrebe obrazovanja, promocije kulturne baštine i obogaćivanje turističke usluge lokalne zajednice. Za razliku od drugih sličnih sustava, ovaj mobilni lokacijski servis ima karakteristiku korištenja Web 2.0 tehnologija u svim komponentama koje su u interakciji s korisnikom, što je njegova velika prednost

    A systematic literature review on the use of big data for sustainable tourism

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    Sustainable tourism research focuses on mitigating or remediating environmental, social and economic impacts on tourism. In the past years, Big Data approaches have been applied to the field of tourism allowing for remarkable progress. However, there seems to be little evidence to support that such approaches are an inspiration to sustainable tourism and are being implemented. In this context, we aim to obtain a comprehensive overview of the use of Big Data in sustainable tourism to address various issues and understand how Big Data can support decision-making in such scenarios. To that end, this paper reports on the results of a literature review via a combination of a Systematic Literature Review (SLR) in Software Engineering, and the use of the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) method. In summary, we investigated four facets: (a) sources of big data, (b) approaches, (c) purposes, and (d) contexts of application. The results suggest that the use of various approaches have impacted practices in sustainable tourism. The findings provide a thorough understanding of the state of the art of Big Data application in sustainable tourism and provide valuable insights to foster growth both in terms of research and practice
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