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Creating awareness of kinaesthetic learning using the Experience API: current practices, emerging challenges, possible solutions
We describe our use of the Experience API in preparing blue-collar workers for three frequently arising work contexts, including, for example, the requirement to perform maintenance tasks exactly as specified, consistently, quickly, and without error. We provide some theoretical underpinning for modifying and updating the API to remain useful in near-future training scenarios, such as having a shorter time allowed for kinaesthetic learning experiences than in traditional apprenticeships or training. We propose ways to involve a wide range of stakeholders in appraising the API and ensuring that any enhancements to it, or add-ons, are useful, feasible and compatible with current TEL practices and tools, such as learning-design modelling languages
Augmented reality supported work instructions for onsite facility maintenance
During the operation and maintenance phase of buildings operators need to perform on site maintenance activities to prevent functional failures of technical equipment. As this phase is the longest and most expensive one respective improvements can significantly reduce the overall lifecycle budget. Based on their previous work, in this paper the authors present an Augmented Reality (AR) based concept and implementation to support mobile and onsite maintenance activities by (1) preparing and generating AR work order instructions based on Product Lifecycle Management (PLM) information, (2) using these to aid the actual onsite maintenance job using hybrid 3D tracking, and (3) creating enhanced and context-related maintenance service reports to be fed back to the PLM system. Preliminary results reveal the potential of the proposed solution, but also leave room for future improvements
A Review Of The Features Of Augmented Reality Science Textbook
This paper reviews several literatures concerning the features of Augmented Reality (AR) based textbook that could be applied for science learning in schools in order to make the learning process effective and interesting. The intervention of AR in science textbook could bring a tremendous impact on students’ attitude towards the science subject. Even though there are several other proven and astonishing technologies for learning, AR has been chosen because of its highly potential and immersive characteristics. AR overlays real and virtual environment and displays them simultaneously on a computer screen. This technology offers students with the ultimate imaginary and makes them feel the real experience with scientific concepts which is impossible to experience in real life. This paper identifies several interesting features that could be applied in science textbook. These features are able to cultivate positive attitude and motivate the students to perform well in the science subject. Even though, the existing textbook is comprehensive, there are some limitations that might influence students’ performance in the science subject. By adding some additional features into the textbook, it could overcome the limitations and motivates the students in the learning process. This paper will be of interest to researchers in the areas of Augmented Reality in education as well as science teachers in general. This paper aims to introduce AR based textbook so that it can be widely used in schools especially for science learning so as to motivate students to be more interested in science. The information about the features of Augmented Reality (AR) based textbook that have been discussed in this paper will hopefully be a very useful guidance for other researchers as well as science teachers in planning and developing their own AR based textboo
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