14,892 research outputs found

    Mobile Augmented Reality: Applications and Spe-cific Technical Issues

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    DOI: 10.1007/978-3-319-04702-7 Print ISBN: 978-3-319-04701-0 Online ISBN: 978-3-319-04702-7Although human's sedentary nature over time, his wish to travel the world remains as strong as ever. This paper discusses how imagery and Augmented Reality (AR) techniques can be of great help not only when discovering a new urban environment but also when observ-ing the evolution of the natural environment. The study is applied on Smartphone which is currently our most familiar device. Smart phone is utilized in our daily lives because it is low weight, ease of communications, and other valuable applications. In this chapter, we discuss technical issues of augmented reality especially with building recognition. Our building recog-nition method is based on an efficient hybrid approach, which combines the potentials of Speeded Up Robust Features (SURF) features points and lines. Our method relies on Approxi-mate Nearest Neighbors Search approach (ANNS). Although ANNS approaches are high speed, they are less accurate than linear algorithms. To assure an optimal trade-off between speed and accuracy, the proposed method performs a filtering step on the top of the ANNS. Finally, our method calls Hausdorff measure [15] with line models

    SENSORS FOR LOCATION-BASED AUGMENTED REALITY THE EXAMPLE OF GALILEO AND EGNOS

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    Detection of Features to Track Objects and Segmentation Using GrabCut for Application in Marker-less Augmented Reality

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    AbstractAugmented Reality applications have hovered itself over various platforms such as desktop and most recently to handheld devices such as mobile phones and tablets. Augmented Reality (AR) systems have mostly been limited to Head Worn Displays with start-ups such as Magic Leap and Occulus Rift making tremendous advancement in such AR and VR research applications facing a stiff competition with Software giant Microsoft which has recently introduced Holo Lens. AR refers to the augmentation or the conglomeration of virtual objects in the real world scenario which has a distinct but close resemblance to Virtual Reality (VR) systems which are computer simulated environments which render physical presence in imaginary world. Developers and hackers round the globe have directed their research interests in the development of AR and VR based applications especially in the domain of advertisement and gaming. Many open source libraries, SDKs and proprietary software are available worldwide for developers to make such systems. This paper describes an algorithm for an AR prototype which uses a marker less approach to track and segment out real world objects and then overlay the same on another real world scene. The algorithm was tested on Desktop. The results are comparable with other existing algorithms and outperform some of them in terms of robustness, speed, and accuracy, precision and timing analysis
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