7,624 research outputs found

    Learning Human-Robot Collaboration Insights through the Integration of Muscle Activity in Interaction Motion Models

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    Recent progress in human-robot collaboration makes fast and fluid interactions possible, even when human observations are partial and occluded. Methods like Interaction Probabilistic Movement Primitives (ProMP) model human trajectories through motion capture systems. However, such representation does not properly model tasks where similar motions handle different objects. Under current approaches, a robot would not adapt its pose and dynamics for proper handling. We integrate the use of Electromyography (EMG) into the Interaction ProMP framework and utilize muscular signals to augment the human observation representation. The contribution of our paper is increased task discernment when trajectories are similar but tools are different and require the robot to adjust its pose for proper handling. Interaction ProMPs are used with an augmented vector that integrates muscle activity. Augmented time-normalized trajectories are used in training to learn correlation parameters and robot motions are predicted by finding the best weight combination and temporal scaling for a task. Collaborative single task scenarios with similar motions but different objects were used and compared. For one experiment only joint angles were recorded, for the other EMG signals were additionally integrated. Task recognition was computed for both tasks. Observation state vectors with augmented EMG signals were able to completely identify differences across tasks, while the baseline method failed every time. Integrating EMG signals into collaborative tasks significantly increases the ability of the system to recognize nuances in the tasks that are otherwise imperceptible, up to 74.6% in our studies. Furthermore, the integration of EMG signals for collaboration also opens the door to a wide class of human-robot physical interactions based on haptic communication that has been largely unexploited in the field.Comment: 7 pages, 2 figures, 2 tables. As submitted to Humanoids 201

    The perception of emotion in artificial agents

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    Given recent technological developments in robotics, artificial intelligence and virtual reality, it is perhaps unsurprising that the arrival of emotionally expressive and reactive artificial agents is imminent. However, if such agents are to become integrated into our social milieu, it is imperative to establish an understanding of whether and how humans perceive emotion in artificial agents. In this review, we incorporate recent findings from social robotics, virtual reality, psychology, and neuroscience to examine how people recognize and respond to emotions displayed by artificial agents. First, we review how people perceive emotions expressed by an artificial agent, such as facial and bodily expressions and vocal tone. Second, we evaluate the similarities and differences in the consequences of perceived emotions in artificial compared to human agents. Besides accurately recognizing the emotional state of an artificial agent, it is critical to understand how humans respond to those emotions. Does interacting with an angry robot induce the same responses in people as interacting with an angry person? Similarly, does watching a robot rejoice when it wins a game elicit similar feelings of elation in the human observer? Here we provide an overview of the current state of emotion expression and perception in social robotics, as well as a clear articulation of the challenges and guiding principles to be addressed as we move ever closer to truly emotional artificial agents

    Teaching humanoid robotics by means of human teleoperation through RGB-D sensors

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    This paper presents a graduate course project on humanoid robotics offered by the University of Padova. The target is to safely lift an object by teleoperating a small humanoid. Students have to map human limbs into robot joints, guarantee the robot stability during the motion, and teleoperate the robot to perform the correct movement. We introduce the following innovative aspects with respect to classical robotic classes: i) the use of humanoid robots as teaching tools; ii) the simplification of the stable locomotion problem by exploiting the potential of teleoperation; iii) the adoption of a Project-Based Learning constructivist approach as teaching methodology. The learning objectives of both course and project are introduced and compared with the students\u2019 background. Design and constraints students have to deal with are reported, together with the amount of time they and their instructors dedicated to solve tasks. A set of evaluation results are provided in order to validate the authors\u2019 purpose, including the students\u2019 personal feedback. A discussion about possible future improvements is reported, hoping to encourage further spread of educational robotics in schools at all levels

    A real-time human-robot interaction system based on gestures for assistive scenarios

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    Natural and intuitive human interaction with robotic systems is a key point to develop robots assisting people in an easy and effective way. In this paper, a Human Robot Interaction (HRI) system able to recognize gestures usually employed in human non-verbal communication is introduced, and an in-depth study of its usability is performed. The system deals with dynamic gestures such as waving or nodding which are recognized using a Dynamic Time Warping approach based on gesture specific features computed from depth maps. A static gesture consisting in pointing at an object is also recognized. The pointed location is then estimated in order to detect candidate objects the user may refer to. When the pointed object is unclear for the robot, a disambiguation procedure by means of either a verbal or gestural dialogue is performed. This skill would lead to the robot picking an object in behalf of the user, which could present difficulties to do it by itself. The overall system — which is composed by a NAO and Wifibot robots, a KinectTM v2 sensor and two laptops — is firstly evaluated in a structured lab setup. Then, a broad set of user tests has been completed, which allows to assess correct performance in terms of recognition rates, easiness of use and response times.Postprint (author's final draft

    Flow Direction Prediction of Ball Movement for Humanoid Robot Soccer Goalkeeper

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    In Robocup, The most important sensor on humanoid robot soccer is a camera. The camera serves as the eyes of the robot as well as in humans. This camera is used by the robot to detect the ball. The task of Humanoid Robot Soccer as a Goalkeeper is to keep the goal and must be able to block a ball that came directly to the goal from many directions so the ball is not got into the goal. As already been known, the results of the camera image captured is always later than the pictures that has been taken, moreover if the shooting process is added with image processing such as adjusting contrast, brightness, etc. then the delay in image capture will be even greater. This causes late in reaction to the Humanoid Robot Soccer Goalkeeper when it’s blocking the ball that coming from any direction. Therefore we need a computer vision technique to estimate the direction of movement of the ball so there is no delay in reaction to the robot in blocking the ball. In this paper is discussed the flow direction prediction of the ball movement for Humanoid Robot Soccer Goalkeeper. The processing of ball movement prediction is obtained by comparing the previous ball data detection and the latest data detection to get the direction of the ball movement. This robot is a second generation of humanoid robot called EFuRIO soccer (Fußball EEPIS Robot IO)

    A systematic comparison of affective robot expression modalities

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    Learning Task Priorities from Demonstrations

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    Bimanual operations in humanoids offer the possibility to carry out more than one manipulation task at the same time, which in turn introduces the problem of task prioritization. We address this problem from a learning from demonstration perspective, by extending the Task-Parameterized Gaussian Mixture Model (TP-GMM) to Jacobian and null space structures. The proposed approach is tested on bimanual skills but can be applied in any scenario where the prioritization between potentially conflicting tasks needs to be learned. We evaluate the proposed framework in: two different tasks with humanoids requiring the learning of priorities and a loco-manipulation scenario, showing that the approach can be exploited to learn the prioritization of multiple tasks in parallel.Comment: Accepted for publication at the IEEE Transactions on Robotic
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