620 research outputs found

    Zernike velocity moments for sequence-based description of moving features

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    The increasing interest in processing sequences of images motivates development of techniques for sequence-based object analysis and description. Accordingly, new velocity moments have been developed to allow a statistical description of both shape and associated motion through an image sequence. Through a generic framework motion information is determined using the established centralised moments, enabling statistical moments to be applied to motion based time series analysis. The translation invariant Cartesian velocity moments suffer from highly correlated descriptions due to their non-orthogonality. The new Zernike velocity moments overcome this by using orthogonal spatial descriptions through the proven orthogonal Zernike basis. Further, they are translation and scale invariant. To illustrate their benefits and application the Zernike velocity moments have been applied to gait recognition—an emergent biometric. Good recognition results have been achieved on multiple datasets using relatively few spatial and/or motion features and basic feature selection and classification techniques. The prime aim of this new technique is to allow the generation of statistical features which encode shape and motion information, with generic application capability. Applied performance analyses illustrate the properties of the Zernike velocity moments which exploit temporal correlation to improve a shape's description. It is demonstrated how the temporal correlation improves the performance of the descriptor under more generalised application scenarios, including reduced resolution imagery and occlusion

    A very simple framework for 3D human poses estimation using a single 2D image: Comparison of geometric moments descriptors.

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    In this paper, we propose a framework in order to automatically extract the 3D pose of an individual from a single silhouette image obtained with a classical low-cost camera without any depth information. By pose, we mean the configuration of human bones in order to reconstruct a 3D skeleton representing the 3D posture of the detected human. Our approach combines prior learned correspondences between silhouettes and skeletons extracted from simulated 3D human models publicly available on the internet. The main advantages of such approach are that silhouettes can be very easily extracted from video, and 3D human models can be animated using motion capture data in order to quickly build any movement training data. In order to match detected silhouettes with simulated silhouettes, we compared geometrics invariants moments. According to our results, we show that the proposed method provides very promising results with a very low time processing

    Exploring the potential of 3D Zernike descriptors and SVM for protein\u2013protein interface prediction

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    Abstract Background The correct determination of protein–protein interaction interfaces is important for understanding disease mechanisms and for rational drug design. To date, several computational methods for the prediction of protein interfaces have been developed, but the interface prediction problem is still not fully understood. Experimental evidence suggests that the location of binding sites is imprinted in the protein structure, but there are major differences among the interfaces of the various protein types: the characterising properties can vary a lot depending on the interaction type and function. The selection of an optimal set of features characterising the protein interface and the development of an effective method to represent and capture the complex protein recognition patterns are of paramount importance for this task. Results In this work we investigate the potential of a novel local surface descriptor based on 3D Zernike moments for the interface prediction task. Descriptors invariant to roto-translations are extracted from circular patches of the protein surface enriched with physico-chemical properties from the HQI8 amino acid index set, and are used as samples for a binary classification problem. Support Vector Machines are used as a classifier to distinguish interface local surface patches from non-interface ones. The proposed method was validated on 16 classes of proteins extracted from the Protein–Protein Docking Benchmark 5.0 and compared to other state-of-the-art protein interface predictors (SPPIDER, PrISE and NPS-HomPPI). Conclusions The 3D Zernike descriptors are able to capture the similarity among patterns of physico-chemical and biochemical properties mapped on the protein surface arising from the various spatial arrangements of the underlying residues, and their usage can be easily extended to other sets of amino acid properties. The results suggest that the choice of a proper set of features characterising the protein interface is crucial for the interface prediction task, and that optimality strongly depends on the class of proteins whose interface we want to characterise. We postulate that different protein classes should be treated separately and that it is necessary to identify an optimal set of features for each protein class

    Space-time Zernike Moments and Pyramid Kernel Descriptors for Action Classification

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    Action recognition in videos is a relevant and challenging task of automatic semantic video analysis. Most successful approaches exploit local space-time descriptors. These descriptors are usually carefully engineered in order to obtain feature invariance to photometric and geometric variations. The main drawback of space-time descriptors is high dimensionality and efficiency. In this paper we propose a novel descriptor based on 3D Zernike moments computed for space-time patches. Moments are by construction not redundant and therefore optimal for compactness. Given the hierarchical structure of our descriptor we propose a novel similarity procedure that exploits this structure comparing features as pyramids. The approach is tested on a public dataset and compared with state-of-the art descriptors

    Action recognition via local descriptors and holistic features

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    Grounding semantics in robots for Visual Question Answering

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    In this thesis I describe an operational implementation of an object detection and description system that incorporates in an end-to-end Visual Question Answering system and evaluated it on two visual question answering datasets for compositional language and elementary visual reasoning

    Towards an All-Purpose Content-Based Multimedia Information Retrieval System

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    The growth of multimedia collections - in terms of size, heterogeneity, and variety of media types - necessitates systems that are able to conjointly deal with several forms of media, especially when it comes to searching for particular objects. However, existing retrieval systems are organized in silos and treat different media types separately. As a consequence, retrieval across media types is either not supported at all or subject to major limitations. In this paper, we present vitrivr, a content-based multimedia information retrieval stack. As opposed to the keyword search approach implemented by most media management systems, vitrivr makes direct use of the object's content to facilitate different types of similarity search, such as Query-by-Example or Query-by-Sketch, for and, most importantly, across different media types - namely, images, audio, videos, and 3D models. Furthermore, we introduce a new web-based user interface that enables easy-to-use, multimodal retrieval from and browsing in mixed media collections. The effectiveness of vitrivr is shown on the basis of a user study that involves different query and media types. To the best of our knowledge, the full vitrivr stack is unique in that it is the first multimedia retrieval system that seamlessly integrates support for four different types of media. As such, it paves the way towards an all-purpose, content-based multimedia information retrieval system

    2D Zernike polynomial expansion: finding the protein-protein binding regions

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    We present a method for efficiently and effectively assessing whether and where two proteins can interact with each other to form a complex. This is still largely an open problem, even for those relatively few cases where the 3D structure of both proteins is known. In fact, even if much of the information about the interaction is encoded in the chemical and geometric features of the structures, the set of possible contact patches and of their relative orientations are too large to be computationally affordable in a reasonable time, thus preventing the compilation of reliable interactome. Our method is able to rapidly and quantitatively measure the geometrical shape complementarity between interacting proteins, comparing their molecular iso-electron density surfaces expanding the surface patches in term of 2D Zernike polynomials. We first test the method against the real binding region of a large dataset of known protein complexes, reaching a success rate of 0.72. We then apply the method for the blind recognition of binding sites, identifying the real region of interaction in about 60% of the analyzed cases. Finally, we investigate how the efficiency in finding the right binding region depends on the surface roughness as a function of the expansion order
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