62,851 research outputs found

    Ergonomic Models of Anthropometry, Human Biomechanics and Operator-Equipment Interfaces

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    The Committee on Human Factors was established in October 1980 by the Commission on Behavioral and Social Sciences and Education of the National Research Council. The committee is sponsored by the Office of Naval Research, the Air Force Office of Scientific Research, the Army Research Institute for the Behavioral and Social Sciences, the National Aeronautics and Space Administration, and the National Science Foundation. The workshop discussed the following: anthropometric models; biomechanical models; human-machine interface models; and research recommendations. A 17-page bibliography is included

    Aeronautics research and technology program and specific objectives

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    Aeronautics research and technology program objectives in fluid and thermal physics, materials and structures, controls and guidance, human factors, multidisciplinary activities, computer science and applications, propulsion, rotorcraft, high speed aircraft, subsonic aircraft, and rotorcraft and high speed aircraft systems technology are addressed

    Man-systems requirements for the control of teleoperators in space

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    The microgravity of the space environment has profound effects on humans and, consequently, on the design requirements for subsystems and components with which humans interact. There are changes in the anthropometry, vision, the perception of orientation, posture, and the ways in which we exert energy. The design requirements for proper human engineering must reflect each of the changes that results, and this is especially true in the exercise of control over remote and teleoperated systems where the operator is removed from any direct sense of control. The National Aeronautics and Space Administration has recently completed the first NASA-wide human factors standard for microgravity. The Man-Systems Integration Standard, NASA-STD-3000, contains considerable information on the appropriate design criteria for microgravity, and there is information that is useful in the design for teleoperated systems. There is not, however, a dedicated collection of data which pertains directly to the special cases of remote and robotic operations. The design considerations for human-system interaction in the control of remote systems in space are discussed, with brief details on the information to be found in the NASA-STD-3000, and arguments for a dedicated section within the Standard which deals with robotic, teleoperated and remote systems and the design requirements for effective human control of these systems in the space environment, and from the space environment

    The Leisure Component for Space Flight and Habitation

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    In 1982, the Soviet Union implemented the Group for Psychological Support in order to meet the psychological, sociological and recreational needs of their cosmonauts on extended space missions. In 1985, the Space Human Factors Team was developed by the National Aeronautics and Space Administration (NASA) to address the psychological, architectural and engineering issues of crew performance on American space missions. In order to recognize all the factors in socio/psycho dynamics, and develop a holistic training program for space crews, a leisure component for these extended missions should be included in the United States research projects

    Information sciences and human factors overview

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    An overview of program objectives of the Information Sciences and Human Factors Division of NASA's Office of Aeronautics and Space Technology is given in viewgraph form. Information is given on the organizational structure, goals, the research and technology base, telerobotics, systems autonomy in space operations, space sensors, humans in space, space communications, space data systems, transportation vehicle guidance and control, spacecraft control, and major program directions in space

    Design outline for a new multiman ATC simulation facility at NASA-Ames Research Center

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    A new and unique facility for studying human factors aspects in aeronautics is being planned for use in the Man-Vehicle Systems Research Division at the NASA-Ames Research Center. This facility will replace the existing three cockpit-single ground controller station and be expandable to include approximately seven cockpits and two ground controller stations. Unlike the previous system, each cockpit will be mini-computer centered and linked to a main CPU to effect a distributed computation facility. Each simulator will compute its own flight dynamic and flight path predictor. Mechanical flight instruments in each cockpit will be locally supported and CRT cockpit displays of (e.g.) traffic and or RNAV information will be centrally computed and distributed as a means of extending the existing computational and graphical resources. An outline of the total design is presented which addresses the technical design options and research possibilities of this unique man-machine facility and which may also serve as a model for other real time distributed simulation facilities

    Asynchronous displays for multi-UV search tasks

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    Synchronous video has long been the preferred mode for controlling remote robots with other modes such as asynchronous control only used when unavoidable as in the case of interplanetary robotics. We identify two basic problems for controlling multiple robots using synchronous displays: operator overload and information fusion. Synchronous displays from multiple robots can easily overwhelm an operator who must search video for targets. If targets are plentiful, the operator will likely miss targets that enter and leave unattended views while dealing with others that were noticed. The related fusion problem arises because robots' multiple fields of view may overlap forcing the operator to reconcile different views from different perspectives and form an awareness of the environment by "piecing them together". We have conducted a series of experiments investigating the suitability of asynchronous displays for multi-UV search. Our first experiments involved static panoramas in which operators selected locations at which robots halted and panned their camera to capture a record of what could be seen from that location. A subsequent experiment investigated the hypothesis that the relative performance of the panoramic display would improve as the number of robots was increased causing greater overload and fusion problems. In a subsequent Image Queue system we used automated path planning and also automated the selection of imagery for presentation by choosing a greedy selection of non-overlapping views. A fourth set of experiments used the SUAVE display, an asynchronous variant of the picture-in-picture technique for video from multiple UAVs. The panoramic displays which addressed only the overload problem led to performance similar to synchronous video while the Image Queue and SUAVE displays which addressed fusion as well led to improved performance on a number of measures. In this paper we will review our experiences in designing and testing asynchronous displays and discuss challenges to their use including tracking dynamic targets. © 2012 by the American Institute of Aeronautics and Astronautics, Inc

    NASA control research overview

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    An overview of NASA research activities related to the control of aeronautical vehicles is presented. A groundwork is laid by showing the organization at NASA Headquarters for supporting programs and providing funding. Then a synopsis of many of the ongoing activities is presented, some of which will be presented in greater detail elsewhere. A major goal of the workshop is to provide a showcase of ongoing NASA sponsored research. Then, through the panel sessions and conversations with workshop participants, it is hoped to glean a focus for future directions in aircraft controls research

    Effects and Solutions on the Human Body After Long-Duration Space Flights

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    During the Cold War, President John F. Kennedy made it a mission for the National Aeronautics and Space Administration (NASA) to accomplish a lunar landing and return to Earth. The final lunar landing and the last time humans left Low Earth Orbit (LEO) was in December, 1972. However, 47 years have passed and the fascination with traveling into deep space remains alive and flourishing. A major problem with future human missions to Mars is the effects of microgravity and Mars’ 0.38g environment. Unfortunately, space medicine is limited and little is known about the effects of microgravity on the human body after one year in space. Is it possible for astronauts to survive long spaceflight missions to Mars? To help address this question, my research focuses on the effects of microgravity on astronauts in order to find solutions for long-duration space flights to Mars. Bone and muscle loss are factors that could lead to severe, unknown consequences on an astronaut’s health. My methods included doing an analytical interpretation of historical and contemporary research on long-distance spaceflight. In the future, longer missions are going to require more permanent solutions for humans to be an interplanetary species. The current solutions being used in the International Space Station (ISS) are only to treat individual symptoms separately. Only theoretical permanent solutions were found, such as artificial gravity; therefore, further research is needed. Centripetal acceleration has shown great promise to eliminate microgravity effects but more research is needed to understand the health consequences and the limitations of rotation that humans can sustain
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