10,573 research outputs found

    Exploring the Affective Loop

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    Research in psychology and neurology shows that both body and mind are involved when experiencing emotions (Damasio 1994, Davidson et al. 2003). People are also very physical when they try to communicate their emotions. Somewhere in between beings consciously and unconsciously aware of it ourselves, we produce both verbal and physical signs to make other people understand how we feel. Simultaneously, this production of signs involves us in a stronger personal experience of the emotions we express. Emotions are also communicated in the digital world, but there is little focus on users' personal as well as physical experience of emotions in the available digital media. In order to explore whether and how we can expand existing media, we have designed, implemented and evaluated /eMoto/, a mobile service for sending affective messages to others. With eMoto, we explicitly aim to address both cognitive and physical experiences of human emotions. Through combining affective gestures for input with affective expressions that make use of colors, shapes and animations for the background of messages, the interaction "pulls" the user into an /affective loop/. In this thesis we define what we mean by affective loop and present a user-centered design approach expressed through four design principles inspired by previous work within Human Computer Interaction (HCI) but adjusted to our purposes; /embodiment/ (Dourish 2001) as a means to address how people communicate emotions in real life, /flow/ (Csikszentmihalyi 1990) to reach a state of involvement that goes further than the current context, /ambiguity/ of the designed expressions (Gaver et al. 2003) to allow for open-ended interpretation by the end-users instead of simplistic, one-emotion one-expression pairs and /natural but designed expressions/ to address people's natural couplings between cognitively and physically experienced emotions. We also present results from an end-user study of eMoto that indicates that subjects got both physically and emotionally involved in the interaction and that the designed "openness" and ambiguity of the expressions, was appreciated and understood by our subjects. Through the user study, we identified four potential design problems that have to be tackled in order to achieve an affective loop effect; the extent to which users' /feel in control/ of the interaction, /harmony and coherence/ between cognitive and physical expressions/,/ /timing/ of expressions and feedback in a communicational setting, and effects of users' /personality/ on their emotional expressions and experiences of the interaction

    Spotting Agreement and Disagreement: A Survey of Nonverbal Audiovisual Cues and Tools

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    While detecting and interpreting temporal patterns of non–verbal behavioral cues in a given context is a natural and often unconscious process for humans, it remains a rather difficult task for computer systems. Nevertheless, it is an important one to achieve if the goal is to realise a naturalistic communication between humans and machines. Machines that are able to sense social attitudes like agreement and disagreement and respond to them in a meaningful way are likely to be welcomed by users due to the more natural, efficient and human–centered interaction they are bound to experience. This paper surveys the nonverbal cues that could be present during agreement and disagreement behavioural displays and lists a number of tools that could be useful in detecting them, as well as a few publicly available databases that could be used to train these tools for analysis of spontaneous, audiovisual instances of agreement and disagreement

    Dynamic gesture recognition using PCA with multi-scale theory and HMM

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    In this paper, a dynamic gesture recognition system is presented which requires no special hardware other than a Webcam. The system is based on a novel method combining Principal Component Analysis (PCA) with hierarchical multi-scale theory and Discrete Hidden Markov Models (DHMM). We use a hierarchical decision tree based on multiscale theory. Firstly we convolve all members of the training data with a Gaussian kernel, which blurs differences between images and reduces their separation in feature space. This reduces the number of eigenvectors needed to describe the data. A principal component space is computed from the convolved data. We divide the data in this space into two clusters using the k-means algorithm. Then the level of blurring is reduced and PCA is applied to each of the clusters separately. A new principal component space is formed from each cluster. Each of these spaces is then divided into two and the process is repeated. We thus produce a binary tree of principal component spaces where each level of the tree represents a different degree of blurring. The search time is then proportional to the depth of the tree, which makes it possible to search hundreds of gestures in real time. The output of the decision tree is then input into DHMM to recognize temporal information

    CGAMES'2009

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    3D face tracking and multi-scale, spatio-temporal analysis of linguistically significant facial expressions and head positions in ASL

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    Essential grammatical information is conveyed in signed languages by clusters of events involving facial expressions and movements of the head and upper body. This poses a significant challenge for computer-based sign language recognition. Here, we present new methods for the recognition of nonmanual grammatical markers in American Sign Language (ASL) based on: (1) new 3D tracking methods for the estimation of 3D head pose and facial expressions to determine the relevant low-level features; (2) methods for higher-level analysis of component events (raised/lowered eyebrows, periodic head nods and head shakes) used in grammatical markings—with differentiation of temporal phases (onset, core, offset, where appropriate), analysis of their characteristic properties, and extraction of corresponding features; (3) a 2-level learning framework to combine lowand high-level features of differing spatio-temporal scales. This new approach achieves significantly better tracking and recognition results than our previous methods
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