77 research outputs found
Human Computer Confluence. Transforming Human Experience Through Symbiotic Technologies
Human-computer confluence refers to an invisible, implicit, embodied or even implanted interaction between humans and system components. New classes of user interfaces are emerging that make use of several sensors and are able to adapt their physical properties to the current situational context of users. A key aspect of human-computer confluence is its potential for transforming human experience in the sense of bending, breaking and blending the barriers between the real, the virtual and the augmented, to allow users to experience their body and their world in new ways. Research on Presence, Embodiment and Brain-Computer Interface is already exploring these boundaries and asking questions such as: Can we seamlessly move between the virtual and the real? Can we assimilate fundamentally new senses through confluence? The aim of this book is to explore the boundaries and intersections of the multidisciplinary field of HCC and discuss its potential applications in different domains, including healthcare, education, training and even arts
Neural Mechanisms of Bodily Self-Consciousness and the Experience of Presence in Virtual Reality
Recent neuroscience research emphasizes the embodied origins of the experience of the self. This chapter shows that further advances in the understanding of the phenomenon of VR-induced presence might be achieved in connection with advances in the understanding of the brain mechanisms of bodily self-consciousness. By reviewing the neural mechanisms that make the virtual reality experience possible and the neurocognitive models of bodily self-consciousness, we highlight how the development of applied human computer confluence technologies and the fundamental scientific investigation of bodily self-consciousness benefit from each other in a symbiotic manner
An integrative framework for tailoring virtual reality based motor rehabilitation after stroke
Stroke is a leading cause of life-lasting motor impairments, undermining
the quality of life of stroke survivors and their families, and representing a major chal lenge for a world population that is ageing at a dramatic rate. Important technologi cal developments and neuroscientific discoveries have contributed to a better under standing of stroke recovery. Virtual Reality (VR) arises as a powerful tool because it
allows merging contributions from engineering, human computer interaction, reha bilitation medicine and neuroscience to propose novel and more effective paradigms
for motor rehabilitation. However, despite evidence of the benefits of these novel
training paradigms, most of them still rely on the choice of particular technologi cal solutions tailored to specific subsets of patients. Here we present an integrative
framework that utilizes concepts of human computer confluence to 1) enable VR neu rorehabilitation through interface technologies, making VR rehabilitation paradigms
accessible to wide populations of patients, and 2) create VR training environments
that allow the personalization of training to address the individual needs of stroke
patients. The use of these features is demonstrated in pilot studies using VR training
environments in different configurations: as an online low-cost version, with a myo electric robotic orthosis, and in a neurofeedback paradigm. Finally, we argue about
the need of coupling VR approaches and neurocomputational modelling to further
study stroke and its recovery process, aiding on the design of optimal rehabilitation
programs tailored to the requirements of each user.info:eu-repo/semantics/publishedVersio
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Ethics and Design in the Brazilian Context
Often driven by practical and immediate requirements, more and more people are incorporating technology into a variety of aspects of their lives, often without reflecting on the consequences of using them. On the other hand, studies on interactive system development that lead to behavioral change have been gaining ground on the agenda of large HCI conferences. This movement brings to the forefront the fundamental issues of ethics in design and technology use. A designer’s intentions, when directing certain actions or behaviors, are not always explicit or desired by the stakeholders affected by the use of the technology. Systems that induce an undesired purchase, or even those that use conditioning strategies to cause a behavioral change are examples of such intentions. The challenge proposed is therefore about the relationship between design and personal freedom in a way that these technology users do not become victims, either passively or submissively, of the effects of its use. This advance allows for the redefinition of the relationship between man and technology, and the application of new forms of designing and developing interactive systems that take into account the ethical aspects of this relationship
Energy-based decision engine for household human activity recognition
We propose a framework for energy-based human
activity recognition in a household environment. We apply
machine learning techniques to infer the state of household
appliances from their energy consumption data and use rulebased
scenarios that exploit these states to detect human activity.
Our decision engine achieved a 99.1% accuracy for real-world
data collected in the kitchens of two smart homes
17 Human-Car confluence: “Socially-Inspired driving mechanisms”
With self-driving vehicles announced for the 2020s, today’s challenges in Intelligent Transportation Systems (ITS) lie in problems related to negotiation and decision making in (spontaneously formed) car collectives. Due to the close coupling and interconnectedness of the involved driver-vehicle entities, effects on the local level induced by cognitive capacities, behavioral patterns, and the social context of drivers, would directly cause changes on the macro scale. To illustrate, a driver’s fatigue or emotion can influence a local driver-vehicle feedback loop, which is directly translated into his or her driving style, and, in turn, can affect driving styles of all nearby drivers. These transitional, yet collective driver state and driving style changes raise global traffic phenomena like jams, collective aggressiveness, etc. To allow harmonic coexistence of autonomous and self-driven vehicles, we investigate in this chapter the effects of socially-inspired driving and discuss the potential and beneficial effects its application should have on collective traffic
Critical Success Factors for Electronic Therapy—A Delphi Study
E-therapy employs a cross-section of online psychotherapies that use many of the same traditional face-to-face techniques as psychotherapy by exploiting electronic synchronous communication between a patient and trained therapists (counselors, psychoanalyst’s, or other licensed practitioners). A Delphi study of practicing therapists revealed five critical success factors (CSFs) (technological, managerial, empathic, service quality, and legal) that are important influences in the implementation of e-therapy services. Results suggest that managerial and legal factors hinder wider acceptance of e-therapy services. Secure and effective communication channels and protection of patient data emerge as important themes in the context of the five CSFs as concerns of potential e-therapists in wanting to provide effective care to patients
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