3 research outputs found
ΠΡΠΈΠ½ΡΠΈΠΏΠΈ ΠΏΠΎΠ±ΡΠ΄ΠΎΠ²ΠΈ ΠΊΠΎΠΌΠΏ'ΡΡΠ΅ΡΠ½ΠΈΡ ΡΠΈΡΡΠ΅ΠΌ Π΄ΠΈΡΡΠ°Π½ΡΡΠΉΠ½ΠΎΠ³ΠΎ ΡΡΠ΅Π½ΡΠ²Π°Π½Π½Ρ Π½Π° ΠΎΡΠ½ΠΎΠ²Ρ Π°Π½Π°Π»ΡΠ·Ρ Π²ΡΠ΄Π΅ΠΎΠΏΠΎΡΠΎΠΊΡ
Basic construction principles of the remote training system were investigated. Operation of the system is based on the fact that the user tries to reproduce as accurately as repetitive movements, performed by the instructor. Algorithms for body movement image processing in the video stream were chosen so that the system was accessible to a wide range of users with home webcam and midrange computer. Point kinematic model of the human body movement was developed. The characteristic points of the human body in the video stream frames are determined based on the image skeletonization. According to the video stream data, for each characteristic point, its position, velocity and acceleration are calculated. Based on these data, a matrix of kinematic parameters for training and user movements is constructed. Quantitative comparison of two matrices is carried out using the Chebyshev and cosine similarity measures of vectors. Based on a comparison of the difference measures of vectors, recommendations are given to the user for correction of his movements. A prototype of the system was implemented as a software project. System testing has shown the correctness of its construction principles. Remote training system can be used in telemedicine for the rehabilitation of patients with musculoskeletal disorders, as well as remote sports training.Π Π°ΡΡΠΌΠΎΡΡΠ΅Π½Ρ ΠΏΡΠΈΠ½ΡΠΈΠΏΡ ΠΏΠΎΡΡΡΠΎΠ΅Π½ΠΈΡ ΡΠΈΡΡΠ΅ΠΌ Π΄ΠΈΡΡΠ°Π½ΡΠΈΠΎΠ½Π½ΠΎΠΉ ΡΡΠ΅Π½ΠΈΡΠΎΠ²ΠΊΠΈ ΡΠ΅Π»ΠΎΠ²Π΅ΠΊΠ° ΠΏΡΡΠ΅ΠΌ Π°Π½Π°Π»ΠΈΠ·Π° Π²ΠΈΠ΄Π΅ΠΎΠΏΠΎΡΠΎΠΊΠ° Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΠΉ, ΠΊΠΎΡΠΎΡΡΠ΅ Π²ΡΠΏΠΎΠ»Π½ΡΠ΅Ρ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Ρ ΡΠΈΡΡΠ΅ΠΌΡ ΠΈ Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΠΉ, Π²ΡΠΏΠΎΠ»Π½Π΅Π½Π½ΡΡ
Β ΠΈΠ½ΡΡΡΡΠΊΡΠΎΡΠΎΠΌ. Π‘ΠΈΡΡΠ΅ΠΌΠ° Π±Π°Π·ΠΈΡΡΠ΅ΡΡΡ Π½Π° Π΄Π²ΡΠΌΠ΅ΡΠ½ΠΎΠΉ ΠΏΡΠΎΠ΅ΠΊΡΠΈΠ²Π½ΠΎΠΉ ΡΠΎΡΠ΅ΡΠ½ΠΎΠΉ ΠΌΠΎΠ΄Π΅Π»ΠΈ Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΡ ΡΠ΅Π»ΠΎΠ²Π΅ΠΊΠ°. ΠΠ»Ρ ΠΌΠΎΠ΄Π΅Π»ΠΈ Π²ΡΡΠΈΡΠ»ΡΡΡΡΡ ΠΊΠΈΠ½Π΅ΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΡ Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΡ: ΠΊΠΎΠΎΡΠ΄ΠΈΠ½Π°ΡΡ Ρ
Π°ΡΠ°ΠΊΡΠ΅ΡΠ½ΡΡ
ΡΠΎΡΠ΅ΠΊ, ΠΈΡ
ΠΌΠ³Π½ΠΎΠ²Π΅Π½Π½ΡΠ΅ ΡΠΊΠΎΡΠΎΡΡΠΈ ΠΈ ΡΡΠΊΠΎΡΠ΅Π½ΠΈΡ. ΠΡΠ°Π²ΠΈΠ»ΡΠ½ΠΎΡΡΡ Π·Π°Π»ΠΎΠΆΠ΅Π½Π½ΡΡ
ΠΏΡΠΈΠ½ΡΠΈΠΏΠΎΠ² ΠΏΡΠΎΠ²Π΅ΡΠ΅Π½Π° ΠΏΡΡΠ΅ΠΌΒ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠ½ΠΎΠΉ ΡΠ΅Π°Π»ΠΈΠ·Π°ΡΠΈΠΈ ΡΠΈΡΡΠ΅ΠΌΡ.Π ΠΎΠ·Π³Π»ΡΠ½ΡΡΠΎ ΠΏΡΠΈΠ½ΡΠΈΠΏΠΈ ΠΏΠΎΠ±ΡΠ΄ΠΎΠ²ΠΈ ΡΠΈΡΡΠ΅ΠΌ Π΄ΠΈΡΡΠ°Π½ΡΡΠΉΠ½ΠΎΠ³ΠΎ ΡΡΠ΅Π½ΡΠ²Π°Π½Π½Ρ Π»ΡΠ΄ΠΈΠ½ΠΈ ΡΠ»ΡΡ
ΠΎΠΌ Π°Π½Π°Π»ΡΠ·Ρ Π²ΡΠ΄Π΅ΠΎΠΏΠΎΡΠΎΠΊΡ ΡΡΡ
ΡΠ², ΡΠΊΡ Π²ΠΈΠΊΠΎΠ½ΡΡ ΠΊΠΎΡΠΈΡΡΡΠ²Π°Ρ ΡΠΈΡΡΠ΅ΠΌΠΈ ΡΠ° ΡΡΡ
ΡΠ², Π²ΠΈΠΊΠΎΠ½Π°Π½ΠΈΡ
ΡΠ½ΡΡΡΡΠΊΡΠΎΡΠΎΠΌ. Π‘ΠΈΡΡΠ΅ΠΌΠ° Π±Π°Π·ΡΡΡΡΡΡ Π½Π° Π΄Π²ΠΎΡ
Π²ΠΈΠΌΡΡΠ½ΡΠΉ ΠΏΡΠΎΠ΅ΠΊΡΠΈΠ²Π½ΡΠΉ ΡΠΎΡΠΊΠΎΠ²ΡΠΉ ΠΌΠΎΠ΄Π΅Π»Ρ ΡΡΡ
Ρ Π»ΡΠ΄ΠΈΠ½ΠΈ. ΠΠ»Ρ ΠΌΠΎΠ΄Π΅Π»Ρ ΠΎΠ±ΡΠΈΡΠ»ΡΡΡΡΡΡ ΠΊΡΠ½Π΅ΠΌΠ°ΡΠΈΡΠ½Ρ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΠΈ ΡΡΡ
Ρ: ΠΊΠΎΠΎΡΠ΄ΠΈΠ½Π°ΡΠΈ Ρ
Π°ΡΠ°ΠΊΡΠ΅ΡΠ½ΠΈΡ
ΡΠΎΡΠΎΠΊ, ΡΡ
ΠΌΠΈΡΡΡΠ²Ρ ΡΠ²ΠΈΠ΄ΠΊΠΎΡΡΡ ΡΠ° ΠΏΡΠΈΡΠΊΠΎΡΠ΅Π½Π½Ρ. ΠΡΡΠ½ΡΡΡΡ Π·Π°ΠΊΠ»Π°Π΄Π΅Π½ΠΈΡ
ΠΏΡΠΈΠ½ΡΠΈΠΏΡΠ² ΠΏΠ΅ΡΠ΅Π²ΡΡΠ΅Π½Π° ΡΠ»ΡΡ
ΠΎΠΌ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠ½ΠΎΡ ΡΠ΅Π°Π»ΡΠ·Π°ΡΡΡ ΡΠΈΡΡΠ΅ΠΌΠΈ
ΠΡΠΈΠ½ΡΠΈΠΏΠΈ ΠΏΠΎΠ±ΡΠ΄ΠΎΠ²ΠΈ ΠΊΠΎΠΌΠΏ'ΡΡΠ΅ΡΠ½ΠΈΡ ΡΠΈΡΡΠ΅ΠΌ Π΄ΠΈΡΡΠ°Π½ΡΡΠΉΠ½ΠΎΠ³ΠΎ ΡΡΠ΅Π½ΡΠ²Π°Π½Π½Ρ Π½Π° ΠΎΡΠ½ΠΎΠ²Ρ Π°Π½Π°Π»ΡΠ·Ρ Π²ΡΠ΄Π΅ΠΎΠΏΠΎΡΠΎΠΊΡ
Basic construction principles of the remote training system were investigated. Operation of the system is based on the fact that the user tries to reproduce as accurately as repetitive movements, performed by the instructor. Algorithms for body movement image processing in the video stream were chosen so that the system was accessible to a wide range of users with home webcam and midrange computer. Point kinematic model of the human body movement was developed. The characteristic points of the human body in the video stream frames are determined based on the image skeletonization. According to the video stream data, for each characteristic point, its position, velocity and acceleration are calculated. Based on these data, a matrix of kinematic parameters for training and user movements is constructed. Quantitative comparison of two matrices is carried out using the Chebyshev and cosine similarity measures of vectors. Based on a comparison of the difference measures of vectors, recommendations are given to the user for correction of his movements. A prototype of the system was implemented as a software project. System testing has shown the correctness of its construction principles. Remote training system can be used in telemedicine for the rehabilitation of patients with musculoskeletal disorders, as well as remote sports training.Π Π°ΡΡΠΌΠΎΡΡΠ΅Π½Ρ ΠΏΡΠΈΠ½ΡΠΈΠΏΡ ΠΏΠΎΡΡΡΠΎΠ΅Π½ΠΈΡ ΡΠΈΡΡΠ΅ΠΌ Π΄ΠΈΡΡΠ°Π½ΡΠΈΠΎΠ½Π½ΠΎΠΉ ΡΡΠ΅Π½ΠΈΡΠΎΠ²ΠΊΠΈ ΡΠ΅Π»ΠΎΠ²Π΅ΠΊΠ° ΠΏΡΡΠ΅ΠΌ Π°Π½Π°Π»ΠΈΠ·Π° Π²ΠΈΠ΄Π΅ΠΎΠΏΠΎΡΠΎΠΊΠ° Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΠΉ, ΠΊΠΎΡΠΎΡΡΠ΅ Π²ΡΠΏΠΎΠ»Π½ΡΠ΅Ρ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Ρ ΡΠΈΡΡΠ΅ΠΌΡ ΠΈ Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΠΉ, Π²ΡΠΏΠΎΠ»Π½Π΅Π½Π½ΡΡ
Β ΠΈΠ½ΡΡΡΡΠΊΡΠΎΡΠΎΠΌ. Π‘ΠΈΡΡΠ΅ΠΌΠ° Π±Π°Π·ΠΈΡΡΠ΅ΡΡΡ Π½Π° Π΄Π²ΡΠΌΠ΅ΡΠ½ΠΎΠΉ ΠΏΡΠΎΠ΅ΠΊΡΠΈΠ²Π½ΠΎΠΉ ΡΠΎΡΠ΅ΡΠ½ΠΎΠΉ ΠΌΠΎΠ΄Π΅Π»ΠΈ Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΡ ΡΠ΅Π»ΠΎΠ²Π΅ΠΊΠ°. ΠΠ»Ρ ΠΌΠΎΠ΄Π΅Π»ΠΈ Π²ΡΡΠΈΡΠ»ΡΡΡΡΡ ΠΊΠΈΠ½Π΅ΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΡ Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΡ: ΠΊΠΎΠΎΡΠ΄ΠΈΠ½Π°ΡΡ Ρ
Π°ΡΠ°ΠΊΡΠ΅ΡΠ½ΡΡ
ΡΠΎΡΠ΅ΠΊ, ΠΈΡ
ΠΌΠ³Π½ΠΎΠ²Π΅Π½Π½ΡΠ΅ ΡΠΊΠΎΡΠΎΡΡΠΈ ΠΈ ΡΡΠΊΠΎΡΠ΅Π½ΠΈΡ. ΠΡΠ°Π²ΠΈΠ»ΡΠ½ΠΎΡΡΡ Π·Π°Π»ΠΎΠΆΠ΅Π½Π½ΡΡ
ΠΏΡΠΈΠ½ΡΠΈΠΏΠΎΠ² ΠΏΡΠΎΠ²Π΅ΡΠ΅Π½Π° ΠΏΡΡΠ΅ΠΌΒ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠ½ΠΎΠΉ ΡΠ΅Π°Π»ΠΈΠ·Π°ΡΠΈΠΈ ΡΠΈΡΡΠ΅ΠΌΡ.Π ΠΎΠ·Π³Π»ΡΠ½ΡΡΠΎ ΠΏΡΠΈΠ½ΡΠΈΠΏΠΈ ΠΏΠΎΠ±ΡΠ΄ΠΎΠ²ΠΈ ΡΠΈΡΡΠ΅ΠΌ Π΄ΠΈΡΡΠ°Π½ΡΡΠΉΠ½ΠΎΠ³ΠΎ ΡΡΠ΅Π½ΡΠ²Π°Π½Π½Ρ Π»ΡΠ΄ΠΈΠ½ΠΈ ΡΠ»ΡΡ
ΠΎΠΌ Π°Π½Π°Π»ΡΠ·Ρ Π²ΡΠ΄Π΅ΠΎΠΏΠΎΡΠΎΠΊΡ ΡΡΡ
ΡΠ², ΡΠΊΡ Π²ΠΈΠΊΠΎΠ½ΡΡ ΠΊΠΎΡΠΈΡΡΡΠ²Π°Ρ ΡΠΈΡΡΠ΅ΠΌΠΈ ΡΠ° ΡΡΡ
ΡΠ², Π²ΠΈΠΊΠΎΠ½Π°Π½ΠΈΡ
ΡΠ½ΡΡΡΡΠΊΡΠΎΡΠΎΠΌ. Π‘ΠΈΡΡΠ΅ΠΌΠ° Π±Π°Π·ΡΡΡΡΡΡ Π½Π° Π΄Π²ΠΎΡ
Π²ΠΈΠΌΡΡΠ½ΡΠΉ ΠΏΡΠΎΠ΅ΠΊΡΠΈΠ²Π½ΡΠΉ ΡΠΎΡΠΊΠΎΠ²ΡΠΉ ΠΌΠΎΠ΄Π΅Π»Ρ ΡΡΡ
Ρ Π»ΡΠ΄ΠΈΠ½ΠΈ. ΠΠ»Ρ ΠΌΠΎΠ΄Π΅Π»Ρ ΠΎΠ±ΡΠΈΡΠ»ΡΡΡΡΡΡ ΠΊΡΠ½Π΅ΠΌΠ°ΡΠΈΡΠ½Ρ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΠΈ ΡΡΡ
Ρ: ΠΊΠΎΠΎΡΠ΄ΠΈΠ½Π°ΡΠΈ Ρ
Π°ΡΠ°ΠΊΡΠ΅ΡΠ½ΠΈΡ
ΡΠΎΡΠΎΠΊ, ΡΡ
ΠΌΠΈΡΡΡΠ²Ρ ΡΠ²ΠΈΠ΄ΠΊΠΎΡΡΡ ΡΠ° ΠΏΡΠΈΡΠΊΠΎΡΠ΅Π½Π½Ρ. ΠΡΡΠ½ΡΡΡΡ Π·Π°ΠΊΠ»Π°Π΄Π΅Π½ΠΈΡ
ΠΏΡΠΈΠ½ΡΠΈΠΏΡΠ² ΠΏΠ΅ΡΠ΅Π²ΡΡΠ΅Π½Π° ΡΠ»ΡΡ
ΠΎΠΌ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠ½ΠΎΡ ΡΠ΅Π°Π»ΡΠ·Π°ΡΡΡ ΡΠΈΡΡΠ΅ΠΌΠΈ
Recognition of human activities and expressions in video sequences using shape context descriptor
The recognition of objects and classes of objects is of importance in the field of computer vision due to its applicability in areas such as video surveillance, medical imaging and retrieval of images and videos from large databases on the Internet. Effective recognition of object classes is still a challenge in vision; hence, there is much interest to improve the rate of recognition in order to keep up with the rising demands of the fields where these techniques are being applied. This thesis investigates the recognition of activities and expressions in video sequences using a new descriptor called the spatiotemporal shape context. The shape context is a well-known algorithm that describes the shape of an object based upon the mutual distribution of points in the contour of the object; however, it falls short when the distinctive property of an object is not just its shape but also its movement across frames in a video sequence. Since actions and expressions tend to have a motion component that enhances the capability of distinguishing them, the shape based information from the shape context proves insufficient. This thesis proposes new 3D and 4D spatiotemporal shape context descriptors that incorporate into the original shape context changes in motion across frames. Results of classification of actions and expressions demonstrate that the spatiotemporal shape context is better than the original shape context at enhancing recognition of classes in the activity and expression domains