10,679 research outputs found
Skeleton-Based Human Action Recognition with Global Context-Aware Attention LSTM Networks
Human action recognition in 3D skeleton sequences has attracted a lot of
research attention. Recently, Long Short-Term Memory (LSTM) networks have shown
promising performance in this task due to their strengths in modeling the
dependencies and dynamics in sequential data. As not all skeletal joints are
informative for action recognition, and the irrelevant joints often bring noise
which can degrade the performance, we need to pay more attention to the
informative ones. However, the original LSTM network does not have explicit
attention ability. In this paper, we propose a new class of LSTM network,
Global Context-Aware Attention LSTM (GCA-LSTM), for skeleton based action
recognition. This network is capable of selectively focusing on the informative
joints in each frame of each skeleton sequence by using a global context memory
cell. To further improve the attention capability of our network, we also
introduce a recurrent attention mechanism, with which the attention performance
of the network can be enhanced progressively. Moreover, we propose a stepwise
training scheme in order to train our network effectively. Our approach
achieves state-of-the-art performance on five challenging benchmark datasets
for skeleton based action recognition
Ego-Downward and Ambient Video based Person Location Association
Using an ego-centric camera to do localization and tracking is highly needed
for urban navigation and indoor assistive system when GPS is not available or
not accurate enough. The traditional hand-designed feature tracking and
estimation approach would fail without visible features. Recently, there are
several works exploring to use context features to do localization. However,
all of these suffer severe accuracy loss if given no visual context
information. To provide a possible solution to this problem, this paper
proposes a camera system with both ego-downward and third-static view to
perform localization and tracking in a learning approach. Besides, we also
proposed a novel action and motion verification model for cross-view
verification and localization. We performed comparative experiments based on
our collected dataset which considers the same dressing, gender, and background
diversity. Results indicate that the proposed model can achieve
improvement in accuracy performance. Eventually, we tested the model on
multi-people scenarios and obtained an average accuracy
Interpretable 3D Human Action Analysis with Temporal Convolutional Networks
The discriminative power of modern deep learning models for 3D human action
recognition is growing ever so potent. In conjunction with the recent
resurgence of 3D human action representation with 3D skeletons, the quality and
the pace of recent progress have been significant. However, the inner workings
of state-of-the-art learning based methods in 3D human action recognition still
remain mostly black-box. In this work, we propose to use a new class of models
known as Temporal Convolutional Neural Networks (TCN) for 3D human action
recognition. Compared to popular LSTM-based Recurrent Neural Network models,
given interpretable input such as 3D skeletons, TCN provides us a way to
explicitly learn readily interpretable spatio-temporal representations for 3D
human action recognition. We provide our strategy in re-designing the TCN with
interpretability in mind and how such characteristics of the model is leveraged
to construct a powerful 3D activity recognition method. Through this work, we
wish to take a step towards a spatio-temporal model that is easier to
understand, explain and interpret. The resulting model, Res-TCN, achieves
state-of-the-art results on the largest 3D human action recognition dataset,
NTU-RGBD.Comment: 8 pages, 5 figures, BNMW CVPR 2017 Submissio
Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks
Recently, skeleton based action recognition gains more popularity due to
cost-effective depth sensors coupled with real-time skeleton estimation
algorithms. Traditional approaches based on handcrafted features are limited to
represent the complexity of motion patterns. Recent methods that use Recurrent
Neural Networks (RNN) to handle raw skeletons only focus on the contextual
dependency in the temporal domain and neglect the spatial configurations of
articulated skeletons. In this paper, we propose a novel two-stream RNN
architecture to model both temporal dynamics and spatial configurations for
skeleton based action recognition. We explore two different structures for the
temporal stream: stacked RNN and hierarchical RNN. Hierarchical RNN is designed
according to human body kinematics. We also propose two effective methods to
model the spatial structure by converting the spatial graph into a sequence of
joints. To improve generalization of our model, we further exploit 3D
transformation based data augmentation techniques including rotation and
scaling transformation to transform the 3D coordinates of skeletons during
training. Experiments on 3D action recognition benchmark datasets show that our
method brings a considerable improvement for a variety of actions, i.e.,
generic actions, interaction activities and gestures.Comment: Accepted to IEEE International Conference on Computer Vision and
Pattern Recognition (CVPR) 201
Down-Sampling coupled to Elastic Kernel Machines for Efficient Recognition of Isolated Gestures
In the field of gestural action recognition, many studies have focused on
dimensionality reduction along the spatial axis, to reduce both the variability
of gestural sequences expressed in the reduced space, and the computational
complexity of their processing. It is noticeable that very few of these methods
have explicitly addressed the dimensionality reduction along the time axis.
This is however a major issue with regard to the use of elastic distances
characterized by a quadratic complexity. To partially fill this apparent gap,
we present in this paper an approach based on temporal down-sampling associated
to elastic kernel machine learning. We experimentally show, on two data sets
that are widely referenced in the domain of human gesture recognition, and very
different in terms of quality of motion capture, that it is possible to
significantly reduce the number of skeleton frames while maintaining a good
recognition rate. The method proves to give satisfactory results at a level
currently reached by state-of-the-art methods on these data sets. The
computational complexity reduction makes this approach eligible for real-time
applications.Comment: ICPR 2014, International Conference on Pattern Recognition, Stockholm
: Sweden (2014
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