7 research outputs found

    Threadable Curves

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    We define a plane curve to be threadable if it can rigidly pass through a point-hole in a line L without otherwise touching L. Threadable curves are in a sense generalizations of monotone curves. We have two main results. The first is a linear-time algorithm for deciding whether a polygonal curve is threadable---O(n) for a curve of n vertices---and if threadable, finding a sequence of rigid motions to thread it through a hole. We also sketch an argument that shows that the threadability of algebraic curves can be decided in time polynomial in the degree of the curve. The second main result is an O(n polylog n)-time algorithm for deciding whether a 3D polygonal curve can thread through hole in a plane in R^3, and if so, providing a description of the rigid motions that achieve the threading.Comment: 16 pages, 12 figures, 12 references. v2: Revised with brief addendum after Mikkel Abrahamsen pointed us to a relevant reference on "sweepable polygons." v3: Major revisio

    視覚的プロセスのアーキテクチャラル環境要件の再評価

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    Kinematics, motion analysis and path planning for four kinds of wheeled mobile robots

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    Collision-free path planning

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    Motion planning is an important challenge in robotics research. Efficient generation of collision-free motion is a fundamental capability necessary for autonomous robots;In this dissertation, a fast and practical algorithm for moving a convex polygonal robot among a set of polygonal obstacles with translations and rotations is presented. The running time is O(c((n + k)N + nlogn)), where c is a parameter controlling the precision of the results, n is the total number of obstacle vertices, k is the number of intersections of configuration space obstacles, and N is the number of obstacles, decomposed into convex objects. This dissertation exploits a simple 3D passage-network to incorporate robot rotations as an alternative to complex cell decomposition techniques or building passage networks on approximated 3D C-space obstacles;A common approach in path planning is to compute the Minkowski difference of a polygonal robot model with the polygonal obstacle environment. However such a configuration space is valid only for a single robot orientation. In this research, multiple configuration spaces are computed between the obstacle environment and the robot at successive angular orientations spanning [pi] . Although the obstacles do not intersect, each configuration space may contain intersecting configuration space obstacles (C-space obstacles). For each configuration space, the algorithm finds the contour of the intersected C-space obstacles and the associated passage network by slabbing the collision-free space. The individual configuration spaces are then related to one another by a heuristic called proper links that exploit spatial coherence. Thus, each level is connected to the adjacent levels by proper links to construct a 3D network. Dijkstra\u27s algorithm is used to search for the shortest path in the 3D network. Finally, the path is projected onto the plane to show the final locus of the path

    Motion planning in 2D and 3D with rotation

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    Planning motion in contact to achieve parts mating.

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    Path planning for robotic truss assembly

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    A new Potential Fields approach to the robotic path planning problem is proposed and implemented. Our approach, which is based on one originally proposed by Munger, computes an incremental joint vector based upon attraction to a goal and repulsion from obstacles. By repetitively adding and computing these 'steps', it is hoped (but not guaranteed) that the robot will reach its goal. An attractive force exerted by the goal is found by solving for the the minimum norm solution to the linear Jacobian equation. A repulsive force between obstacles and the robot's links is used to avoid collisions. Its magnitude is inversely proportional to the distance. Together, these forces make the goal the global minimum potential point, but local minima can stop the robot from ever reaching that point. Our approach improves on a basic, potential field paradigm developed by Munger by using an active, adaptive field - what we will call a 'flexible' potential field. Active fields are stronger when objects move towards one another and weaker when they move apart. An adaptive field's strength is individually tailored to be just strong enough to avoid any collision. In addition to the local planner, a global planning algorithm helps the planner to avoid local field minima by providing subgoals. These subgoals are based on the obstacles which caused the local planner to fail. A best-first search algorithm A* is used for graph search
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