5 research outputs found

    Surveying the Evolution of Computing in Architecture, Engineering, and Construction Education

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    This paper includes the results of an online survey that was conducted by the American Society of Civil Engineers (ASCE) task committee on computing education to assess the evolution of computing in architecture, engineering, and construction (AEC) education in 2012. The committee aims to understand and measure the evolution of computing in civil engineering, architecture, and construction management curricula and evaluate the current state of computing within the AEC curricula. The paper contains an investigation of the levels and concentrations of computer-science knowledge versus computer skills in curricula. In addition, the committee seeks to recognize the similarities and differences between architecture, engineering, and construction management programs by comparing the data associated with these disciplines. The paper also includes a discussion of basic aspects of computing education including the prerequisites that are necessary for further learning. The survey results provide useful benchmarks for decision making regarding research, industry collaboration, and curricula. Findings of the study include: (1) the importance and coverage of computer skills and competence of graduates has increased over the past decade; (2) computing skills are judged to be more important than computer-science knowledge in AEC curricula; (3) the links between computer-science concepts and AEC applications of computing are not yet fully recognized; (4) computing education is not sufficient to meet the demands of the AEC industry and the share of computing courses is less than what educators desire; and (5) scientific concepts of computing are important for preparing architects and engineers for unknown future developments in information technology. (C) 2014 American Society of Civil Engineers

    Educate for the future:PBL, Sustainability and Digitalisation 2020

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    Foreword

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    Linking Action Research and PBL. A Mexican case of co-creation

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    By hand and by computer – a video-ethnographic study of engineering students’ representational practices in a design project

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    In engineering education there has been a growing interest that the curriculum should include collaborative design projects. However, students’ collaborative learning processes in design projects have, with a few exceptions, not been studied in earlier research. Most previous studies have been performed in artificial settings with individual students using verbal protocol analysis or through interviews.  The context of this study is a design project in the fifth semester of the PBL-based Architecture and Design programme at Aalborg University. The students had the task to design a real office building in collaborative groups of 5–6 students. The preparation for an upcoming status seminar was video recorded in situ. Video ethnography, conversation analysis and embodied interaction analysis were used to explore what interactional work the student teams did and what kind of resources they used to collaborate and complete the design task. Complete six hours sessions of five groups were recorded using multiple video cameras (2 – 5 cameras per group). The different collaborative groups did not only produce and reach an agreement on a design proposal during the session – in their design practice they used, and produced, a wealth of tools and bodily-material resources for representational and modelling purposes. As an integral and seamless part of students’ interactional and representational work and the group’s collaborative thinking bodily resources such as “gestured drawings” and gestures, concrete materials such as 3D-foam and papers models, “low-tech” representations such as sketches and drawings by hand on paper and “high-tech” representations as CAD-drawings were used. These findings highlight the cognitive importance of tools and the use of bodily and material resources in students’ collaborative interactional work in a design setting. Furthermore, our study demonstrates that a focus primarily on digital technologies, as is often the case in the recent drive towards “digital learning”, would be highly problematic
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