5,244 research outputs found

    Peer Buddy or Expert? – On the Avatar Design of a Virtual Coach for Obesity Patients

    Get PDF
    Morbid obesity in association with comorbidities is a considerable burden for the healthcare systems worldwide. Long-term weight loss maintenance requires sustainable behavioral changes but poor adherence is a significant problem in obesity care today and patients often relapse. Prior research has found conversational agents with of a humanoid representation (avatar) embodying the role of a virtual coach useful for the interface of health behavior change support systems. Regarding the avatar design, the coach could, e.g., take the role of an obese “peer buddy” or a lean “expert”. Based on requirements and design principles derived from the literature, the present study investigates how the avatar should be designed. Therefore, two patient surveys were conducted to evaluate static and dynamic representations of potential coaches. The results suggest that patients welcome the concept and lean “expert” coaches might be more suitable in an obesity context. Design implications for future research are derived and discussed

    Creative Thinking and Modelling for the Decision Support in Water Management

    Get PDF
    This paper reviews the state of art in knowledge and preferences elicitation techniques. The purpose of the study was to evaluate various cognitive mapping techniques in order to conclude with the identification of the optimal technique for the NetSyMod methodology. Network Analysis – Creative System Modelling (NetSyMod) methodology has been designed for the improvement of decision support systems (DSS) with respect to the environmental problems. In the paper the difference is made between experts and stakeholders knowledge and preference elicitation methods. The suggested technique is very similar to the Nominal Group Techniques (NGT) with the external representation of the analysed problem by means of the Hodgson Hexagons. The evolving methodology is undergoing tests within several EU-funded projects such as: ITAES, IISIM, NostrumDSS.Creative modelling, Cognitive mapping, Preference elicitation techniques, Decision support

    Enhancing Free-text Interactions in a Communication Skills Learning Environment

    Get PDF
    Learning environments frequently use gamification to enhance user interactions.Virtual characters with whom players engage in simulated conversations often employ prescripted dialogues; however, free user inputs enable deeper immersion and higher-order cognition. In our learning environment, experts developed a scripted scenario as a sequence of potential actions, and we explore possibilities for enhancing interactions by enabling users to type free inputs that are matched to the pre-scripted statements using Natural Language Processing techniques. In this paper, we introduce a clustering mechanism that provides recommendations for fine-tuning the pre-scripted answers in order to better match user inputs

    Concepts, Attention, And The Contents Of Conscious Visual Experience

    Get PDF
    Ph.D. Thesis. University of Hawaiʻi at Mānoa 2018

    Science of Facial Attractiveness

    Get PDF

    Varieties of Attractiveness and their Brain Responses

    Get PDF

    From Verbs to Tasks: An Integrated Account of Learning Tasks from Situated Interactive Instruction.

    Full text link
    Intelligent collaborative agents are becoming common in the human society. From virtual assistants such as Siri and Google Now to assistive robots, they contribute to human activities in a variety of ways. As they become more pervasive, the challenge of customizing them to a variety of environments and tasks becomes critical. It is infeasible for engineers to program them for each individual use. Our research aims at building interactive robots and agents that adapt to new environments autonomously by interacting with human users using natural modalities. This dissertation studies the problem of learning novel tasks from human-agent dialog. We propose a novel approach for interactive task learning, situated interactive instruction (SII), and investigate approaches to three computational challenges that arise in designing SII agents: situated comprehension, mixed-initiative interaction, and interactive task learning. We propose a novel mixed-modality grounded representation for task verbs which encompasses their lexical, semantic, and task-oriented aspects. This representation is useful in situated comprehension and can be learned through human-agent interactions. We introduce the Indexical Model of comprehension that can exploit extra-linguistic contexts for resolving semantic ambiguities in situated comprehension of task commands. The Indexical model is integrated with a mixed-initiative interaction model that facilitates a flexible task-oriented human-agent dialog. This dialog serves as the basis of interactive task learning. We propose an interactive variation of explanation-based learning that can acquire the proposed representation. We demonstrate that our learning paradigm is efficient, can transfer knowledge between structurally similar tasks, integrates agent-driven exploration with instructional learning, and can acquire several tasks. The methods proposed in this thesis are integrated in Rosie - a generally instructable agent developed in the Soar cognitive architecture and embodied on a table-top robot.PhDComputer Science and EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/111573/1/shiwali_1.pd

    Foundations research in information retrieval inspired by quantum theory

    Get PDF
    In the information age information is useless unless it can be found and used, search engines in our time thereby form a crucial component of research. For something so crucial, information retrieval (IR), the formal discipline investigating search, can be a confusing area of study. There is an underlying difficulty, with the very definition of information retrieval, and weaknesses in its operational method, which prevent it being called a 'science'. The work in this thesis aims to create a formal definition for search, scientific methods for evaluation and comparison of different search strategies, and methods for dealing with the uncertainty associated with user interactions; so that one has the necessary formal foundation to be able to perceive IR as "search science". The key problems restricting a science of search pertain to the ambiguity in the current way in which search scenarios and concepts are specified. This especially affects evaluation of search systems since according to the traditional retrieval approach, evaluations are not repeatable, and thus not collectively verifiable. This is mainly due to the dependence on the method of user studies currently dominating evaluation methodology. This evaluation problem is related to the problem of not being able to formally define the users in user studies. The problem of defining users relates in turn to one of the main retrieval-specific motivations of the thesis, which can be understood by noticing that uncertainties associated with the interpretation of user interactions are collectively inscribed in a relevance concept, the representation and use of which defines the overall character of a retrieval model. Current research is limited in its understanding of how to best model relevance, a key factor restricting extensive formalization of the IR discipline as a whole. Thus, the problems of defining search systems and search scenarios are the principle issues preventing formal comparisons of systems and scenarios, in turn limiting the strength of experimental evaluation. Alternative models of search are proposed that remove the need for ambiguous relevance concepts and instead by arguing for use of simulation as a normative evaluation strategy for retrieval, some new concepts are introduced that can be employed in judging effectiveness of search systems. Included are techniques for simulating search, techniques for formal user modelling and techniques for generating measures of effectiveness for search models. The problems of evaluation and of defining users are generalized by proposing that they are related to the need for an unified framework for defining arbitrary search concepts, search systems, user models, and evaluation strategies. It is argued that this framework depends on a re-interpretation of the concept of search accommodating the increasingly embedded and implicit nature of search on modern operating systems, internet and networks. The re-interpretation of the concept of search is approached by considering a generalization of the concept of ostensive retrieval producing definitions of search, information need, user and system that (formally) accommodates the perception of search as an abstract process that can be physical and/or computational. The feasibility of both the mathematical formalism and physical conceptualizations of quantum theory (QT) are investigated for the purpose of modelling the this abstract search process as a physical process. Techniques for representing a search process by the Hilbert space formalism in QT are presented from which techniques are proposed for generating measures for effectiveness that combine static information such as term weights, and dynamically changing information such as probabilities of relevance. These techniques are used for deducing methods for modelling information need change. In mapping the 'macro level search' process to 'micro level physics' some generalizations were made to the use and interpretation of basic QT concepts such the wave function description of state and reversible evolution of states corresponding to the first and second postulates of quantum theory respectively. Several ways of expressing relevance (and other retrieval concepts) within the derived framework are proposed arguing that the increase in modelling power by use of QT provides effective ways to characterize this complex concept. Mapping the mathematical formalism of search to that of quantum theory presented insightful perspectives about the nature of search. However, differences between the operational semantics of quantum theory and search restricted the usefulness of the mapping. In trying to resolve these semantic differences, a semi-formal framework was developed that is mid-way between a programmatic language, a state-based language resembling the way QT models states, and a process description language. By using this framework, this thesis attempts to intimately link the theory and practice of information retrieval and the evaluation of the retrieval process. The result is a novel, and useful way for formally discussing, modelling and evaluating search concepts, search systems and search processes

    Listeners’ perceptions of the certainty and honesty of a speaker are associated with a common prosodic signature

    Get PDF
    The success of human cooperation crucially depends on mechanisms enabling individuals to detect unreliability in their conspecifics. Yet, how such epistemic vigilance is achieved from naturalistic sensory inputs remains unclear. Here we show that listeners’ perceptions of the certainty and honesty of other speakers from their speech are based on a common prosodic signature. Using a data-driven method, we separately decode the prosodic features driving listeners’ perceptions of a speaker’s certainty and honesty across pitch, duration and loudness. We find that these two kinds of judgments rely on a common prosodic signature that is perceived independently from individuals’ conceptual knowledge and native language. Finally, we show that listeners extract this prosodic signature automatically, and that this impacts the way they memorize spoken words. These findings shed light on a unique auditory adaptation that enables human listeners to quickly detect and react to unreliability during linguistic interactions
    • 

    corecore