191 research outputs found

    If I Had More Time, Would I Have Written a Shorter and Faster Decision? An Empirical Examination of the Evolution of Trial Court Decisions

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    This article draws from my 2019 LLM thesis on Canadian judicial decisions, where I sought to understand two things: how current approaches to judicial decision-writing may impact access to justice and how might we make decisions a better source of data while also making them more timely, concise, accessible, and consistent. It presents the results and analysis of an original empirical study of the evolution of British Columbia trial decisions over 40 years (1980–2018). It argues that the current process for writing Canadian judicial decisions likely does not further the goals of access to justice and may even hinder them. Further study and targeted reforms are urgently needed to address delay, timeliness, accessibility, and consistency in Canadian judicial decisions. But reforms must not be based on anecdote, intuition, one-off examples, or single empirical studies. Instead, proposed reforms should be based on more deliberate design strategies such as those that human-centred design employs. For example, courts could and should generate extensive, transparent data on judicial decision-writing, judicial decisions, and the judicial process; rely on interdisciplinary methods to better understand current problems; ideate new ways of writing decisions that respond to that research; prototype and iterate those new ideas; and finally, extensively consult users about writing and reading decisions. Cet article s’inspire de ma thĂšse de maĂźtrise en droit de 2019 portant sur les dĂ©cisions judiciaires canadiennes, oĂč j’ai cherchĂ© Ă  comprendre deux choses : comment les approches actuelles en matiĂšre de rĂ©daction des dĂ©cisions judiciaires peuvent avoir un impact sur l’accĂšs Ă  la justice et comment nous pourrions faire de ces dĂ©cisions une meilleure source de donnĂ©es tout en les rendant plus opportunes, concises, accessibles et cohĂ©rentes. Il prĂ©sente les rĂ©sultats et l’analyse d’une Ă©tude empirique originale de l’évolution des dĂ©cisions de justice rendues en Colombie-Britannique sur 40 ans (1980–2018). Il soutient que le processus actuel de rĂ©daction des dĂ©cisions judiciaires canadiennes ne favorise sans doute pas les objectifs d’accĂšs Ă  la justice et peut mĂȘme les entraver. Des Ă©tudes plus approfondies et des rĂ©formes ciblĂ©es s’imposent de toute urgence pour rĂ©gler les problĂšmes de retard, de rapiditĂ©, d’accessibilitĂ© et de cohĂ©rence des dĂ©cisions judiciaires canadiennes. Mais les rĂ©formes ne doivent pas ĂȘtre fondĂ©es sur des anecdotes, des intuitions, des exemples ponctuels ou des Ă©tudes empiriques uniques. Les rĂ©formes proposĂ©es devraient plutĂŽt ĂȘtre fondĂ©es sur des stratĂ©gies de conception plus dĂ©libĂ©rĂ©es, comme celles qu’emploie la conception centrĂ©e sur l’humain. Par exemple, les tribunaux pourraient et devraient produire des donnĂ©es exhaustives et transparentes sur la rĂ©daction des dĂ©cisions judiciaires, les dĂ©cisions judiciaires elles-mĂȘmes et le processus judiciaire; s’appuyer sur des mĂ©thodes interdisciplinaires pour mieux comprendre les problĂšmes actuels; imaginer de nouvelles façons de rĂ©diger les dĂ©cisions qui rĂ©pondent Ă  cette recherche; prototyper et Ă©noncer ces nouvelles idĂ©es; et enfin, consulter largement les utilisateurs sur la rĂ©daction et la lecture des dĂ©cisions

    Exploring asymmetric roles in mixed-ability gaming

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    Tese de mestrado, InformĂĄtica, Universidade de Lisboa, Faculdade de CiĂȘncias, 2020Noticeably, the majority of mainstreamgames — digitalgames and tabletopgames — are still designed for players with a standard set of abilities. As such, people with someformof disability, oftenface insurmountable challengestoplay mainstreamgames or are limited to playgames specifcally designed for them. By conducting an initial study, we share multiplayer gaming experiences of people with visual impairments collected from interviews with 10 adults and 10 minors, and 140 responses to an online survey. We include the perspectives of 17 sighted people who play with someone who has a visual impairment, collected in a second online survey. We found that people with visual impairments are playingdiversegames,butface limitationsin playing with others who have different visual abilities. What stood out is the lack of intersection ingaming opportunities, and consequently, in habits and interests of people with different visual abilities. In this study, we highlight barriers associated with these experiences beyond inaccessibility issues and discuss implications and opportunities for the design of mixed-abilitygaming.Asexpected,we foundaworrying absenceofgames that caterto different abilities. In this context, we explored ability-based asymmetric roles as a design approach to create engaging and challenging mixed-ability play. We designed and developed two collaborative testbedgamesexploring asymmetric interdependent roles. In a remote study with 13 mixed-visual-ability pairs we assessed how roles affected perceptions of engagement, competence, and autonomy, using a mixed-methods approach. The games provided an engaging and challenging experience, in which differences in visual ability were not limiting. Our results underline how experiences unequal by design can give rise to an equitable joint experience

    A framework for Adaptive Capability Profiling

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    This thesis documents research providing improvements in the field of accessibility modelling, which will be of particular interest as computing becomes increasingly ubiquitous. It is argued that a new approach is required that takes into account the dynamic relationship between users, their technology (both hardware and software) and any additional Assistive Technologies (ATs) that may be required. In addition, the approach must find a balance between fidelity and transportability. A theoretical framework has been developed that is able to represent both users and technology in symmetrical (hierarchical) recursive profiles, using a vocabulary that moves from device-specific to device-agnostic capabilities. The research has resulted in the development of a single unified solution that is able to functionally assess the accessibility of interactions through the use of pattern matching between graph-based profiles. A self-efficacy study was also conducted, which identified the inability of older people to provide the data necessary to drive a system based on the framework. Subsequently, the ethical considerations surrounding the use of automated data collection agents were discussed and a mechanism for representing contextual information was also included. Finally, real user data was collected and processed using a practically implemented prototype to provide an evaluation of the approach. The thesis represents a contribution through its ability to both: (1) accommodate the collection of data from a wide variety of sources, and (2) support accessibility assessments at varying levels of abstraction in order to identify if/where assistance may be necessary. The resulting approach has contributed to a work-package of the Sus-IT project, under the New Dynamics of Ageing (NDA) programme of research in the UK. It has also been presented to a W3C Research and Development Working Group symposium on User Modelling for Accessibility (UM4A). Finally, dissemination has been taken forward through its inclusion as an invited paper presented during a subsequent parallel session within the 8th International Conference on Universal Access in Human-Computer Interaction

    Measurement of service innovation project success:A practical tool and theoretical implications

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    Is safety a value proposition?:The case of fire inspection

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    Tweets from the Campaign Trail

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    Hailed by many as a game-changer in political communication, Twitter has made its way into election campaigns all around the world. The European Parliamentary elections, taking place simultaneously in 28 countries, give us a unique comparative vision of the way the tool is used by candidates in different national contexts. This volume is the fruit of a research project bringing together scholars from 6 countries, specialised in communication science, media studies, linguistics and computer science. It seeks to characterise the way Twitter was used during the 2014 European election campaign, providing insights into communication styles and strategies observed in different languages and outlining methodological solutions for collecting and analysing political tweets in an electoral context

    The VPS ReplaySuite: development and evaluation of a novel, Internet based telepathology tool

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    The ReplaySuite is a web-based telepathology tool that replicates the doubleheaded microscope environment online, enabling a reviewing pathologist to ‘replay’ an archived virtual slide examination. Examination-tracking data obtained by the Virtual Pathology Slide (VPS) virtual slide viewer is exploited, allowing a remote pathologist to review an examination conducted at a different time and location. This removes temporal and spatial issues associated with double-headed microscopy. In order to conduct a preliminary evaluation of the technology, 9 pathologists used the ReplaySuite to review examination replays and diagnostic data from archived examinations of 10 needlecore breast biopsies. Diagnostically difficult cases were most frequently evaluated, either via diagnostic concordance graphs or examination replays, and all 3 participants who replayed more than 10 examinations stated the ReplaySuite to be of some or great benefit in pathology training and quality assurance. Of those who replayed an examination by another pathologist, 83% (5/6) agreed that replays provided an insight into the examining pathologists diagnosis, and 33% (2/6) reconsidered their own diagnosis for at least one case. Of those who reconsidered their original diagnosis, all reclassified either concordant with group consensus or original glass slide diagnosis. This study demonstrated that the ReplaySuite was of potential benefit in pathology education, however the technology required evaluation in a setting that would facilitate its impact on diagnostic performance. Accordingly, a redeveloped VPS and ReplaySuite were incorporated into the EQUALIS External Quality Assurance (EQA) study in chronic hepatitis staging and grading. During the study, 9 Swedish pathology departments examined and scored digital representations of liver needlecore biopsies during two sessions, with 10 cases per session and two digital slides per case. Between scoring sessions, participants were provided with access to two supplementary electronic resources: the ReplaySuite, and a library of pre-selected reference images. Comparison of concordance with gold standard (KVAST group) scoring before and after electronic resource use facilitated the elucidation of impact on diagnostic performance. Between scoring sessions, participant concordance with KVAST staging increased by 18% (49%-67%), while concordance with KVAST grading increased by 20% (34%-54%). Mean staging un-weighted kappa improved from 0.347 to 0.554 (+0.207), or from ‘fair’ to ‘moderate’ exact agreement with KVAST staging. Linear weighted staging kappa improved from 0.603 to 0.688 (+0.085), indicating close agreement in both sessions. Mean grading unweighted kappa increased from 0.132 to 0.412 (+0.280), or from a ‘poor’ to ‘moderate’ level o f exact agreement with KVAST, while linear weighted kappa improved from 0.328 to 0.624 (+0.295), or from ‘fair’ to ‘good’ level of approximate agreement with KVAST. Subsequent to the EQA scheme, an expert liver pathologist used the ReplaySuite to evaluate study examinations, assessing examination technique and identifying sources of error. Examinations scoring concordant with KVAST were observed to exhibit acceptable examination technique more frequently than discordantly scoring examinations. When grading, 28% (46% - 18%) more concordant than discordant examinations were considered to have viewed sufficient tissue, and at the appropriate magnification. A similar disparity of 24% (59% - 35%) was observed in staging, suggesting that examination technique was important both when determining the degree of necroinflammation within a biopsy, and when ascertaining the extent of fibrosis. In assessing sources of error, the expert pathologist identified a potential source in 50% of grading examinations, with misinterpretation of observed pathology cited in 19%, and missed pathology (oversight) cited in 31% of grading examinations. Of the 41% of staging examinations in which a source was identified, misinterpretation of observed pathology was cited in 20% of examinations, and missed pathology (oversight) in 21% of examinations. This study demonstrated that the use of supplementary electronic resources could result in improvements in diagnostic performance. It also illustrated the significant ‘add on’ value that could be provided by the ReplaySuite in EQA, by providing means to assess not only diagnostic concordance, but also diagnostic technique and identify sources of error. In order to assess Irish trainee pathologist’s perceptions of computer-assisted learning (CAL), a number of commercial systems were utilised to incorporate digital slides into a postgraduate seminar series, and provide subsequent access to seminar digital slides, diagnoses and expert annotations online. All surveyed trainees considered the use of digital slides and expert annotations of benefit in pathology training, and considered the potential implementation of expert examination replays, online self-assessment and the capability to search online for material by organ, diagnosis or pathological feature of benefit. The work described herein illustrates that both expert and trainee pathologists alike consider the use of supplementary electronic resources of benefit in pathology education, and demonstrates that their use can improve diagnostic performance. The ability to evaluate participation in EQA studies via the ReplaySuite provides significant additional value to education schemes, providing a depth of assessment not possible with conventional microscopy

    Semantic and pragmatic characterization of learning objects

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    Tese de doutoramento. Engenharia InformĂĄtica. Universidade do Porto. Faculdade de Engenharia. 201

    How to move beyond lecture capture: Pedagogy guide

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