652 research outputs found

    FlexStream: SDN-Based Framework for Programmable and Flexible Adaptive Video Streaming

    Get PDF
    With the tremendous increase in video traffic fueled by smartphones, tablets, 4G LTE networks, and other mobile devices and technologies, providing satisfactory services to end users in terms of playback quality and a fair share of network resources become challenging. As a result, an HTTP video streaming protocol was invented and widely adopted by most video providers today with the goal of maximizing the user’s quality of experience. However, despite the intensive efforts of major video providers such as YouTube and Netflix to improve their players, several studies as well as our measurements indicate that the players still suffer from several performance issues including instability and sub-optimality in the video bitrate, stalls in the playback, unfairness in sharing the available bandwidth, and inefficiency with regard to network utilization, considerably degrading the user’s QoE. These issues are frequently experienced when several players start competing over a common bottleneck. Interestingly, the root cause of these issues is the intermittent traffic pattern of the HTTP adaptive protocol that causes the players to over-estimate the available bandwidth and stream unsustainable video bitrates. In addition, the wireless network standards today do not allow the network to have a fine-grain control over individual devices which is necessary for providing resource usage coordination and global policy enforcement. We show that enabling such a network-side control would drive each device to fairly and efficiently utilize the network resources based on its current context, which would result in maximizing the overall viewing experience in the network and optimizing the bandwidth utilization. In this dissertation, we propose FlexStream, a flexible and programmable Software-Defined Network (SDN) based framework that solves all the adaptive streaming problems mentioned above. We develop FlexStream on top of the SDN-based framework that extends SDN functionality to mobile end devices, allowing for a fine-grained control and management of bandwidth based on real time context-awareness and specified policy. We demonstrate that FlexStream can be used to manage video delivery for a set of end devices over WiFi and cellular links and can effectively alleviate common problems such as player instability, playback stalls, large startup delay, and inappropriate bandwidth allocation. FlexStream offloads several tasks such as monitoring and policy enforcement to end-devices, while a network element (i.e., Global Controller), which has a global view of a network condition, is primarily employed to manage the resource allocation. This also alleviates the need for intrusive, large and costly traffic management solutions within the network, or modifications to servers that are not feasible in practice. We define an optimization method within the global controller for resource allocation to maximize video QoE considering context information, such as screen size and user priority. All features of FlexStream are implemented and validated on real mobile devices over real Wi-Fi and cellular networks. To the best of our knowledge, FlexStream is the first implementation of SDN-based control in a live cellular network that does not require any internal network support for SDN functionality

    An Advanced A-V- Player to Support Scalable Personalised Interaction with Multi-Stream Video Content

    Get PDF
    PhDCurrent Audio-Video (A-V) players are limited to pausing, resuming, selecting and viewing a single video stream of a live broadcast event that is orchestrated by a professional director. The main objective of this research is to investigate how to create a new custom-built interactive A V player that enables viewers to personalise their own orchestrated views of live events from multiple simultaneous camera streams, via interacting with tracked moving objects, being able to zoom in and out of targeted objects, and being able to switch views based upon detected incidents in specific camera views. This involves research and development of a personalisation framework to create and maintain user profiles that are acquired implicitly and explicitly and modelling how this framework supports an evaluation of the effectiveness and usability of personalisation. Personalisation is considered from both an application oriented and a quality supervision oriented perspective within the proposed framework. Personalisation models can be individually or collaboratively linked with specific personalisation usage scenarios. The quality of different personalised interaction in terms of explicit evaluative metrics such as scalability and consistency can be monitored and measured using specific evaluation mechanisms.European Union's Seventh Framework Programme ([FP7/2007-2013]) under grant agreement No. ICT- 215248 and from Queen Mary University of London

    Content and Context-Aware Interfaces for Smarter Media Control

    Get PDF
    Since the arrival of the computer at home during the '80s, the importance of the digital world in our daily lives has hugely increased. First centralized on a unique computer, the digital world spread over several devices that surround us: smartphones, tablets, cameras, music players, etc. However, despite the increasing number of devices around our digital lives, the way we interact with them has barely evolved. Digital devices are not aware of their surrounding environment, and they often use interfaces and mechanisms which are computer-oriented. The next step in the evolution of our digital life will be centered on a better integration of the digital world with the ecosystem of devices that surrounds it. In this work, we illustrate this upcoming evolution through the development and evaluation of original interfaces dedicated to the control of digital media. Based on our research, we organize these interfaces in three areas of improvement: unification, automation and familiarity. This thesis is divided in four main chapters. The first chapter presents the evolution of our digital world over the last 30 years. The next three chapters are centered on the three areas of improvement that we defined: unification, automation and familiarity. Unification corresponds to the fusion of digital worlds as a unique and coherent whole that devices should interact with. Automation consists in using information obtained from the user and her environment in order to simplify or automate the interaction with the digital world. Finally, familiarity allows benefiting of users' past experiences in order to create friendly and intuitive interfaces

    Energy-Efficient Delay-Tolerant Cognitive Radio Networks

    Get PDF

    Mobile telecommunication networks and mobile commerce : towards its applications in chinese market

    Get PDF
    La tĂ©lĂ©communication mobile connecte les personnes de n'importe oĂč Ă  tout moment. La transmission de la voix et des donnĂ©es Ă  travers les rĂ©seaux de tĂ©lĂ©communication mobile permet d'envoyer des informations et de diriger des transactions d'une maniĂšre nouvelle. Cela crĂ©e un nouveau domaine d'affaires qui s'appelle du commerce mobile, une affaire Ă©tendue basĂ©e sur l'Internet avec de nombreux des caractĂ©ristiques uniques ajoutĂ©s. Comme un soutien fondamental du plate-forme, les rĂ©seaux de la tĂ©lĂ©communication mobile joue un rĂŽle essentiel dans le commerce mobile. Leurs caractĂ©ristiques techniques et le dĂ©ploiement dĂ©terminent l'essence pour le commerce mobile. Dans cette mĂ©moire, nous Ă©tudions et prĂ©sentons les caractĂ©ristiques techniques des technologies communications mobiles du rĂ©seau 1G Ă  3G et au-delĂ . Nous Ă©tudions Ă©galement les technologies WLAN et WAP qui sont courantes dans le commerce mobile en Chine et dans le monde. Le commerce mobile est en train de se dĂ©velopper, le nombre d'utilisateurs de tĂ©lĂ©phones mobiles sont de plus en plus en Chine et dans ce monde. Les utilisateurs mobiles Ă©normes en Chine ainsi que la maturitĂ© des technologies 3G affichent un fort potentiel pour offrir et d'adopter plus les nouveaux services mobiles. AprĂšs rĂ©viser l'Ă©volution du commerce mobile et l'histoire du succĂšs i-mode au Japon, nous nous concentrons sur le mobile du marchĂ© chinois de maniĂšre Ă  dĂ©couvrir son marchĂ©, l'infrastructure du rĂ©seau mobile, et le modĂšle d'affaires. FondĂ© sur la base de notre enquĂȘte sur le commerce mobile chinois, nous prĂ©sentons, selon notre jugement, les services mobiles et des applications que sont convenables pour la Chine. Parmi eux, nous pensons qu'il y a la tendance sur les services basĂ©s sur la localisation et services orientĂ©es de l'architectures. Cette tendance peut attirer plus d'attention Ă  offrir de nouveaux services. En plus, elle peut offrir des services d'intĂ©gration et de personnalisation qui viennent de fournisseurs de services mobiles et des utilisateurs finaux. ______________________________________________________________________________ MOTS-CLÉS DE L’AUTEUR : Gestion intĂ©grĂ©e et Ă©cosystĂ©mique, Principe de prĂ©caution, Communication entre acteurs, Risques sur l'environnement et la santĂ©

    Service Migration in Dynamic and Resource-Constrained Networks

    Get PDF

    ARTiVIS Arts, real-time video and interactivity for sustainability

    Get PDF
    Dissertação para obtenção do Grau de Doutor em Media DigitaisPortuguese Foundation for Science and Technology (SFRH/BD/42555/2007
    • 

    corecore