6,558 research outputs found
The Design of a System Architecture for Mobile Multimedia Computers
This chapter discusses the system architecture of a portable computer, called Mobile Digital Companion, which provides support for handling multimedia applications energy efficiently. Because battery life is limited and battery weight is an important factor for the size and the weight of the Mobile Digital Companion, energy management plays a crucial role in the architecture. As the Companion must remain usable in a variety of environments, it has to be flexible and adaptable to various operating conditions. The Mobile Digital Companion has an unconventional architecture that saves energy by using system decomposition at different levels of the architecture and exploits locality of reference with dedicated, optimised modules. The approach is based on dedicated functionality and the extensive use of energy reduction techniques at all levels of system design. The system has an architecture with a general-purpose processor accompanied by a set of heterogeneous autonomous programmable modules, each providing an energy efficient implementation of dedicated tasks. A reconfigurable internal communication network switch exploits locality of reference and eliminates wasteful data copies
Cycle-accurate evaluation of reconfigurable photonic networks-on-chip
There is little doubt that the most important limiting factors of the performance of next-generation Chip Multiprocessors (CMPs) will be the power efficiency and the available communication speed between cores. Photonic Networks-on-Chip (NoCs) have been suggested as a viable route to relieve the off- and on-chip interconnection bottleneck. Low-loss integrated optical waveguides can transport very high-speed data signals over longer distances as compared to on-chip electrical signaling. In addition, with the development of silicon microrings, photonic switches can be integrated to route signals in a data-transparent way. Although several photonic NoC proposals exist, their use is often limited to the communication of large data messages due to a relatively long set-up time of the photonic channels. In this work, we evaluate a reconfigurable photonic NoC in which the topology is adapted automatically (on a microsecond scale) to the evolving traffic situation by use of silicon microrings. To evaluate this system's performance, the proposed architecture has been implemented in a detailed full-system cycle-accurate simulator which is capable of generating realistic workloads and traffic patterns. In addition, a model was developed to estimate the power consumption of the full interconnection network which was compared with other photonic and electrical NoC solutions. We find that our proposed network architecture significantly lowers the average memory access latency (35% reduction) while only generating a modest increase in power consumption (20%), compared to a conventional concentrated mesh electrical signaling approach. When comparing our solution to high-speed circuit-switched photonic NoCs, long photonic channel set-up times can be tolerated which makes our approach directly applicable to current shared-memory CMPs
The Chameleon Architecture for Streaming DSP Applications
We focus on architectures for streaming DSP applications such as wireless baseband processing and image processing. We aim at a single generic architecture that is capable of dealing with different DSP applications. This architecture has to be energy efficient and fault tolerant. We introduce a heterogeneous tiled architecture and present the details of a domain-specific reconfigurable tile processor called Montium. This reconfigurable processor has a small footprint (1.8 mm in a 130 nm process), is power efficient and exploits the locality of reference principle. Reconfiguring the device is very fast, for example, loading the coefficients for a 200 tap FIR filter is done within 80 clock cycles. The tiles on the tiled architecture are connected to a Network-on-Chip (NoC) via a network interface (NI). Two NoCs have been developed: a packet-switched and a circuit-switched version. Both provide two types of services: guaranteed throughput (GT) and best effort (BE). For both NoCs estimates of power consumption are presented. The NI synchronizes data transfers, configures and starts/stops the tile processor. For dynamically mapping applications onto the tiled architecture, we introduce a run-time mapping tool
dReDBox: Materializing a full-stack rack-scale system prototype of a next-generation disaggregated datacenter
Current datacenters are based on server machines, whose mainboard and hardware components form the baseline, monolithic building block that the rest of the system software, middleware and application stack are built upon. This leads to the following limitations: (a) resource proportionality of a multi-tray system is bounded by the basic building block (mainboard), (b) resource allocation to processes or virtual machines (VMs) is bounded by the available resources within the boundary of the mainboard, leading to spare resource fragmentation and inefficiencies, and (c) upgrades must be applied to each and every server even when only a specific component needs to be upgraded. The dRedBox project (Disaggregated Recursive Datacentre-in-a-Box) addresses the above limitations, and proposes the next generation, low-power, across form-factor datacenters, departing from the paradigm of the mainboard-as-a-unit and enabling the creation of function-block-as-a-unit. Hardware-level disaggregation and software-defined wiring of resources is supported by a full-fledged Type-1 hypervisor that can execute commodity virtual machines, which communicate over a low-latency and high-throughput software-defined optical network. To evaluate its novel approach, dRedBox will demonstrate application execution in the domains of network functions virtualization, infrastructure analytics, and real-time video surveillance.This work has been supported in part by EU H2020 ICTproject dRedBox, contract #687632.Peer ReviewedPostprint (author's final draft
P4CEP: Towards In-Network Complex Event Processing
In-network computing using programmable networking hardware is a strong trend
in networking that promises to reduce latency and consumption of server
resources through offloading to network elements (programmable switches and
smart NICs). In particular, the data plane programming language P4 together
with powerful P4 networking hardware has spawned projects offloading services
into the network, e.g., consensus services or caching services. In this paper,
we present a novel case for in-network computing, namely, Complex Event
Processing (CEP). CEP processes streams of basic events, e.g., stemming from
networked sensors, into meaningful complex events. Traditionally, CEP
processing has been performed on servers or overlay networks. However, we argue
in this paper that CEP is a good candidate for in-network computing along the
communication path avoiding detouring streams to distant servers to minimize
communication latency while also exploiting processing capabilities of novel
networking hardware. We show that it is feasible to express CEP operations in
P4 and also present a tool to compile CEP operations, formulated in our P4CEP
rule specification language, to P4 code. Moreover, we identify challenges and
problems that we have encountered to show future research directions for
implementing full-fledged in-network CEP systems.Comment: 6 pages. Author's versio
Adaptive Wireless Networking
This paper presents the Adaptive Wireless Networking (AWGN) project. The project aims to develop methods and technologies that can be used to design efficient adaptable and reconfigurable mobile terminals for future wireless communication systems. An overview of the activities in the project is given. Furthermore our vision on adaptivity in wireless communications and suggestions for future activities are presented
A formal semantics for control and data flow in the gannet service-based system-on-chip architecture
There is a growing demand for solutions which allow the design of large and complex reconfigurable Systems-on-
Chip (SoC) at high abstraction levels. The Gannet project proposes a functional programming approach for high-abstraction design of very large SoCs. Gannet is a distributed service-based SoC architecture, i.e. a network of services offered by hardware or software cores. The Gannet SoC is task-level reconfigurable: it performs tasks by executing functional task description programs using a demand-driven dataflow mechanism. The Gannet architecture
combines the flexible connectivity offered by a Networkon-
Chip with the functional language paradigm to create a
fully concurrent distributed SoC with the option to completely separate data flows from control flows. This feature is essential to avoid a bottleneck at he controller for run-time control of multiple high-throughput data flows.
In this paper we present the Gannet architecture and language
and introduce an operational semantics to formally describe the mechanism to separate control and data flows
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