3,244 research outputs found
EVEREST IST - 2002 - 00185 : D23 : final report
Deliverable pĂşblic del projecte europeu EVERESTThis deliverable constitutes the final report of the project IST-2002-001858 EVEREST. After its successful completion, the project presents this document that firstly summarizes the context, goal and the approach objective of the project. Then it presents a concise summary of the major goals and results, as well as highlights the most valuable lessons derived form the project work. A list of deliverables and publications is included in the annex.Postprint (published version
Efficient Handoff for QoS Enhancement in Heterogeneous Wireless Networks (UMTS/WLAN Interworking)
Today’s Wireless Communications technologies prove us that wireless communications will in the long run be composed of different communication networks as a way to benefit from each other. This can however be achieved from cellular networks and wireless local area networks that show some compatible characteristics that enable them be integrated. Scenarios typically behind these integrations is the UMTS and WLAN interworking where UMTS network is known for its wide area of coverage and nearly roaming however, known for lack of enough data rate. This is contrary with WLAN which is known for high data rate and cheaper compared to UMTS. WLAN however has a small area of coverage and lacks roaming. This in regard brings the idea that the two different networks being integrated could provide the means for mobile users to be gratified with a supported coverage and quality at anywhere and anytime with seamless access to internet
Usage of link-level performance indicators for HSDPA network-level simulations in E-UMTS
The paper describes integration of HSDPA (high-speed downlink packet access) link-level simulation results into network-level simulations for enhanced UMTS. The link-level simulations model all physical layer features depicted in the 3GPP standards. These include: generation of transport blocks; turbo coding; rate matching; spreading; scrambling; modulation. At the receiver side, all complementary blocks are designed, with soft-decision demodulation, and a turbo decoder using the MAP (maximum a posteriori) algorithm with 8 iterations. An analytical formula is defined that fits the CQI (channel quality indicator) dependent BLER (block error rate) versus E/sub b//N/sub 0/ results in an AWGN channel. This formula models the physical layer in the network-level simulator. A further extension for frequency selective fading channels has been defined. The network-level simulator includes propagation models that provide SNR values. Based on these SNR values and the simplified physical layer model, an algorithm selects the CQI, and determines the actual BLER at time of reception. The rounding down and delaying of the CQI reporting, which corresponds to the W-CDMA standard, has a significant impact on throughput and transfer delay of the HS-DSCH. Some compensation can be found in a modified transmission. The integration of the link-level and network-level simulators gives accurate and realistic results that can be used in more studies that focus on network layer aspects of packet based services over HSDP
Final report on the evaluation of RRM/CRRM algorithms
Deliverable public del projecte EVERESTThis deliverable provides a definition and a complete evaluation of the RRM/CRRM algorithms selected in D11 and D15, and evolved and refined on an iterative process. The evaluation will be carried out by means of simulations using the simulators provided at D07, and D14.Preprin
Space time transceiver design over multipath fading channels
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3D multiple description coding for error resilience over wireless networks
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Mobile communications has gained a growing interest from both customers and service providers alike in the last 1-2 decades. Visual information is used in many application domains such as remote health care, video –on demand, broadcasting, video surveillance etc. In order to enhance the visual effects of digital video content, the depth perception needs to be provided with the actual visual content. 3D video has earned a significant interest from the research community in recent years, due to the tremendous impact it leaves on viewers and its enhancement of the user’s quality of experience (QoE). In the near future, 3D video is likely to be used in most video applications, as it offers a greater sense of immersion and perceptual experience. When 3D video is compressed and transmitted over error prone channels, the associated packet loss leads to visual quality degradation. When a picture is lost or corrupted so severely that the concealment result is not acceptable, the receiver typically pauses video playback and waits for the next INTRA picture to resume decoding. Error propagation caused by employing predictive coding may degrade the video quality severely. There are several ways used to mitigate the effects of such transmission errors. One widely used technique in International Video Coding Standards is error resilience.
The motivation behind this research work is that, existing schemes for 2D colour video compression such as MPEG, JPEG and H.263 cannot be applied to 3D video content. 3D video signals contain depth as well as colour information and are bandwidth demanding, as they require the transmission of multiple high-bandwidth 3D video streams. On the other hand, the capacity of wireless channels is limited and wireless links are prone to various types of errors caused by noise, interference, fading, handoff, error burst and network congestion. Given the maximum bit rate budget to represent the 3D scene, optimal bit-rate allocation between texture and depth information rendering distortion/losses should be minimised. To mitigate the effect of these errors on the perceptual 3D video quality, error resilience video coding needs to be investigated further to offer better quality of experience (QoE) to end users.
This research work aims at enhancing the error resilience capability of compressed 3D video, when transmitted over mobile channels, using Multiple Description Coding (MDC) in order to improve better user’s quality of experience (QoE).
Furthermore, this thesis examines the sensitivity of the human visual system (HVS) when employed to view 3D video scenes. The approach used in this study is to use subjective testing in order to rate people’s perception of 3D video under error free and error prone conditions through the use of a carefully designed bespoke questionnaire.Petroleum Technology Development Fund (PTDF
Analysis of GPRS Limitations
The General Packet Radio Service (GPRS) is a new standard for mobile
data communications, which is implemented under the existing
infrastructure of Global System for Mobile Communications (GSM). The
promise capability of handling Internet Protocol traffic enables instant
and constant connection to global network regardless of location and
time. With its packet-based nature, the new technology facilitates new
applications in wireless communications that have not been available
previously. Nonetheless, there are numbers of limitations that have to be
taken into consideration b~fore this technology can be implemented
commercially. Despite all arguments and challenges, the GPRS system is
here to stay and evolving towards the third generation mobile
communications. This report covers the background of the GPRS and
discusses the issues involved in implementing this current technology
besides considering the deployment of third generation networks beyond
GPRS
Mobile and Wireless Communications
Mobile and Wireless Communications have been one of the major revolutions of the late twentieth century. We are witnessing a very fast growth in these technologies where mobile and wireless communications have become so ubiquitous in our society and indispensable for our daily lives. The relentless demand for higher data rates with better quality of services to comply with state-of-the art applications has revolutionized the wireless communication field and led to the emergence of new technologies such as Bluetooth, WiFi, Wimax, Ultra wideband, OFDMA. Moreover, the market tendency confirms that this revolution is not ready to stop in the foreseen future. Mobile and wireless communications applications cover diverse areas including entertainment, industrialist, biomedical, medicine, safety and security, and others, which definitely are improving our daily life. Wireless communication network is a multidisciplinary field addressing different aspects raging from theoretical analysis, system architecture design, and hardware and software implementations. While different new applications are requiring higher data rates and better quality of service and prolonging the mobile battery life, new development and advanced research studies and systems and circuits designs are necessary to keep pace with the market requirements. This book covers the most advanced research and development topics in mobile and wireless communication networks. It is divided into two parts with a total of thirty-four stand-alone chapters covering various areas of wireless communications of special topics including: physical layer and network layer, access methods and scheduling, techniques and technologies, antenna and amplifier design, integrated circuit design, applications and systems. These chapters present advanced novel and cutting-edge results and development related to wireless communication offering the readers the opportunity to enrich their knowledge in specific topics as well as to explore the whole field of rapidly emerging mobile and wireless networks. We hope that this book will be useful for students, researchers and practitioners in their research studies
Power control for WCDMA
This project tries to introduce itself in the physical implementations that make
possible the denominated third generation mobile technology. As well as to
know the technology kind that makes possible, for example, a video-call in real
time.
During this project, the different phases passed from the election of WCDMA
like the access method for UMTS will appear. Its coexistence with previous
network GSM will be analyzed, where the compatibility between systems has
been one of the most important aspects in the development of WCDMA, the
involved standardization organisms in the process, as well as the different
protocols that make the mobile communications within a network UTRAN
possible. Special emphasis during the study of the great contribution that has
offered WCDMA with respect to the control of power of the existing signals will
be made.
The future lines that are considered in the present, and other comment that
already are in their last phase of development in the field of the mobile
technology.
UMTS through WCDMA can be summarized like a revolution of the air
interface accompanied by a revolution in the network of their architecture
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