5 research outputs found
A graph theoretic approach to scene matching
The ability to match two scenes is a fundamental requirement in a variety of computer vision tasks. A graph theoretic approach to inexact scene matching is presented which is useful in dealing with problems due to imperfect image segmentation. A scene is described by a set of graphs, with nodes representing objects and arcs representing relationships between objects. Each node has a set of values representing the relations between pairs of objects, such as angle, adjacency, or distance. With this method of scene representation, the task in scene matching is to match two sets of graphs. Because of segmentation errors, variations in camera angle, illumination, and other conditions, an exact match between the sets of observed and stored graphs is usually not possible. In the developed approach, the problem is represented as an association graph, in which each node represents a possible mapping of an observed region to a stored object, and each arc represents the compatibility of two mappings. Nodes and arcs have weights indicating the merit or a region-object mapping and the degree of compatibility between two mappings. A match between the two graphs corresponds to a clique, or fully connected subgraph, in the association graph. The task is to find the clique that represents the best match. Fuzzy relaxation is used to update the node weights using the contextual information contained in the arcs and neighboring nodes. This simplifies the evaluation of cliques. A method of handling oversegmentation and undersegmentation problems is also presented. The approach is tested with a set of realistic images which exhibit many types of sementation errors
A personal identification biometric system based on back-of-hand vein patterns
This report describes research on the use of back-of-hand vein patterns as a means of uniquely identifying people. In particular it describes a prototype biometric system developed by the Australian Institute of Security and Applied Technology (AISAT). This system comprises an infrared cold source, a monochrome CCD camera, a monochrome frame-grabber, a personal computer, and custom image acquisition, processing, registration, and matching software. The image processing algorithms are based on Mathematical Morphology. Registration is performed using rotation and translation with respect to the centroid of the two-dimensional domain of a hand. Vein patterns are stored as medial axis representations. Matching involves comparing a given medial axis pattern against a library of patterns using constrained sequential correlation. The matching is two-fold: a newly acquired signature is matched against a dilated library signature, and then the library signature is matched against the dilated acquired signature; this is necessary because of the positional noise exhibited by the back-of-hand veins. The results of a cross-matching experiment for a sample of 20 adults and more than 100 hand images is detailed. In addition preliminary estimates of the false acceptance rate (FAR) and false rejection rate (FRR) for the prototype system are given. Fuzzy relaxation on an association graph is discussed as an alternative to sequential correlation for the matching of vein signatures. An example is provided (including a C program) illustrating the matching process for a pair of signatures obtained from the same hand. The example demonstrates the ability of the fuzzy relaxation method to deal with segmentation errors
Recognition of 2D modelized objects by a discrete relaxation method
In this paper, a discrete relaxation method is described . The
aim of this method is the recognition of 2D objects, a model of
which having prealably be established. The model is based on
two kinds of features : straight segments and circles . The
approach is both forward and backward ; so, it is not necessary
to detect all the primitives at the beginning of the procedure
new primitives may be detected, if necessary, during the
relaxation procedure .L'article présente une méthode de relaxation discrète pour la
reconnaissance d'objets plans dont on a effectué une modélisation
préalable . Cette modélisation est réalisée à l'aide de
primitives du type segments de droite ou cercles . L'approche
est descendante et ascendante, permettant, par un retour au
niveau de l'image pour détecter de nouvelles primitives,
d'éviter un prétraitement exhaustif de l'image
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Camera positioning for 3D panoramic image rendering
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University London.Virtual camera realisation and the proposition of trapezoidal camera architecture are the two broad contributions of this thesis. Firstly, multiple camera and their arrangement constitute a critical component which affect the integrity of visual content acquisition for multi-view video. Currently, linear, convergence, and divergence arrays are the prominent camera topologies adopted. However, the large number of cameras required and their synchronisation are two of prominent challenges usually encountered. The use of virtual cameras can significantly reduce the number of physical cameras used with respect to any of the known
camera structures, hence adequately reducing some of the other implementation issues. This thesis explores to use image-based rendering with and without geometry in the implementations leading to the realisation of virtual cameras. The virtual camera implementation was carried out from the perspective of depth map (geometry) and use of multiple image samples (no geometry). Prior to the virtual camera realisation, the generation of depth map was investigated using region match measures widely known for solving image point correspondence problem. The constructed depth maps have been compare with the ones generated
using the dynamic programming approach. In both the geometry and no geometry approaches, the virtual cameras lead to the rendering of views from a textured depth map, construction of 3D panoramic image of a scene by stitching multiple image samples and performing superposition on them, and computation
of virtual scene from a stereo pair of panoramic images. The quality of these rendered images were assessed through the use of either objective or subjective analysis in Imatest software. Further more, metric reconstruction of a scene was performed by re-projection of the pixel points from multiple image samples with
a single centre of projection. This was done using sparse bundle adjustment algorithm. The statistical summary obtained after the application of this algorithm provides a gauge for the efficiency of the optimisation step. The optimised data was then visualised in Meshlab software environment, hence providing the reconstructed scene. Secondly, with any of the well-established camera arrangements, all cameras are usually constrained to the same horizontal plane. Therefore, occlusion becomes an extremely challenging problem, and a robust camera set-up is required in order to resolve strongly the hidden part of any scene objects.
To adequately meet the visibility condition for scene objects and given that occlusion of the same scene objects can occur, a multi-plane camera structure is highly desirable. Therefore, this thesis also explore trapezoidal camera structure for image acquisition. The approach here is to assess the feasibility and potential
of several physical cameras of the same model being sparsely arranged on the edge of an efficient trapezoid graph. This is implemented both Matlab and Maya. The quality of the depth maps rendered in Matlab are better in Quality