27,615 research outputs found
Path-tracing Monte Carlo Library for 3D Radiative Transfer in Highly Resolved Cloudy Atmospheres
Interactions between clouds and radiation are at the root of many
difficulties in numerically predicting future weather and climate and in
retrieving the state of the atmosphere from remote sensing observations. The
large range of issues related to these interactions, and in particular to
three-dimensional interactions, motivated the development of accurate radiative
tools able to compute all types of radiative metrics, from monochromatic, local
and directional observables, to integrated energetic quantities. In the
continuity of this community effort, we propose here an open-source library for
general use in Monte Carlo algorithms. This library is devoted to the
acceleration of path-tracing in complex data, typically high-resolution
large-domain grounds and clouds. The main algorithmic advances embedded in the
library are those related to the construction and traversal of hierarchical
grids accelerating the tracing of paths through heterogeneous fields in
null-collision (maximum cross-section) algorithms. We show that with these
hierarchical grids, the computing time is only weakly sensitivive to the
refinement of the volumetric data. The library is tested with a rendering
algorithm that produces synthetic images of cloud radiances. Two other examples
are given as illustrations, that are respectively used to analyse the
transmission of solar radiation under a cloud together with its sensitivity to
an optical parameter, and to assess a parametrization of 3D radiative effects
of clouds.Comment: Submitted to JAMES, revised and submitted again (this is v2
CAD-model-based vision for space applications
A pose acquisition system operating in space must be able to perform well in a variety of different applications including automated guidance and inspections tasks with many different, but known objects. Since the space station is being designed with automation in mind, there will be CAD models of all the objects, including the station itself. The construction of vision models and procedures directly from the CAD models is the goal of this project. The system that is being designed and implementing must convert CAD models to vision models, predict visible features from a given view point from the vision models, construct view classes representing views of the objects, and use the view class model thus derived to rapidly determine the pose of the object from single images and/or stereo pairs
Sensory processing and world modeling for an active ranging device
In this project, we studied world modeling and sensory processing for laser range data. World Model data representation and operation were defined. Sensory processing algorithms for point processing and linear feature detection were designed and implemented. The interface between world modeling and sensory processing in the Servo and Primitive levels was investigated and implemented. In the primitive level, linear features detectors for edges were also implemented, analyzed and compared. The existing world model representations is surveyed. Also presented is the design and implementation of the Y-frame model, a hierarchical world model. The interfaces between the world model module and the sensory processing module are discussed as well as the linear feature detectors that were designed and implemented
Alpha, Betti and the Megaparsec Universe: on the Topology of the Cosmic Web
We study the topology of the Megaparsec Cosmic Web in terms of the
scale-dependent Betti numbers, which formalize the topological information
content of the cosmic mass distribution. While the Betti numbers do not fully
quantify topology, they extend the information beyond conventional cosmological
studies of topology in terms of genus and Euler characteristic. The richer
information content of Betti numbers goes along the availability of fast
algorithms to compute them.
For continuous density fields, we determine the scale-dependence of Betti
numbers by invoking the cosmologically familiar filtration of sublevel or
superlevel sets defined by density thresholds. For the discrete galaxy
distribution, however, the analysis is based on the alpha shapes of the
particles. These simplicial complexes constitute an ordered sequence of nested
subsets of the Delaunay tessellation, a filtration defined by the scale
parameter, . As they are homotopy equivalent to the sublevel sets of
the distance field, they are an excellent tool for assessing the topological
structure of a discrete point distribution. In order to develop an intuitive
understanding for the behavior of Betti numbers as a function of , and
their relation to the morphological patterns in the Cosmic Web, we first study
them within the context of simple heuristic Voronoi clustering models.
Subsequently, we address the topology of structures emerging in the standard
LCDM scenario and in cosmological scenarios with alternative dark energy
content. The evolution and scale-dependence of the Betti numbers is shown to
reflect the hierarchical evolution of the Cosmic Web and yields a promising
measure of cosmological parameters. We also discuss the expected Betti numbers
as a function of the density threshold for superlevel sets of a Gaussian random
field.Comment: 42 pages, 14 figure
Interactive inspection of complex multi-object industrial assemblies
The final publication is available at Springer via http://dx.doi.org/10.1016/j.cad.2016.06.005The use of virtual prototypes and digital models containing thousands of individual objects is commonplace in complex industrial applications like the cooperative design of huge ships. Designers are interested in selecting and editing specific sets of objects during the interactive inspection sessions. This is however not supported by standard visualization systems for huge models. In this paper we discuss in detail the concept of rendering front in multiresolution trees, their properties and the algorithms that construct the hierarchy and efficiently render it, applied to very complex CAD models, so that the model structure and the identities of objects are preserved. We also propose an algorithm for the interactive inspection of huge models which uses a rendering budget and supports selection of individual objects and sets of objects, displacement of the selected objects and real-time collision detection during these displacements. Our solutionâbased on the analysis of several existing view-dependent visualization schemesâuses a Hybrid Multiresolution Tree that mixes layers of exact geometry, simplified models and impostors, together with a time-critical, view-dependent algorithm and a Constrained Front. The algorithm has been successfully tested in real industrial environments; the models involved are presented and discussed in the paper.Peer ReviewedPostprint (author's final draft
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