229 research outputs found

    Optical Music Recognition: State of the Art and Major Challenges

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    Optical Music Recognition (OMR) is concerned with transcribing sheet music into a machine-readable format. The transcribed copy should allow musicians to compose, play and edit music by taking a picture of a music sheet. Complete transcription of sheet music would also enable more efficient archival. OMR facilitates examining sheet music statistically or searching for patterns of notations, thus helping use cases in digital musicology too. Recently, there has been a shift in OMR from using conventional computer vision techniques towards a deep learning approach. In this paper, we review relevant works in OMR, including fundamental methods and significant outcomes, and highlight different stages of the OMR pipeline. These stages often lack standard input and output representation and standardised evaluation. Therefore, comparing different approaches and evaluating the impact of different processing methods can become rather complex. This paper provides recommendations for future work, addressing some of the highlighted issues and represents a position in furthering this important field of research

    Deep learning for symbols detection and classification in engineering drawings.

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    Engineering drawings are commonly used in different industries such as Oil and Gas, construction, and other types of engineering. Digitising these drawings is becoming increasingly important. This is mainly due to the need to improve business practices such as inventory, assets management, risk analysis, and other types of applications. However, processing and analysing these drawings is a challenging task. A typical diagram often contains a large number of different types of symbols belonging to various classes and with very little variation among them. Another key challenge is the class-imbalance problem, where some types of symbols largely dominate the data while others are hardly represented in the dataset. In this paper, we propose methods to handle these two challenges. First, we propose an advanced bounding-box detection method for localising and recognising symbols in engineering diagrams. Our method is end-to-end with no user interaction. Thorough experiments on a large collection of diagrams from an industrial partner proved that our methods accurately recognise more than 94% of the symbols. Secondly, we present a method based on Deep Generative Adversarial Neural Network for handling class-imbalance. The proposed GAN model proved to be capable of learning from a small number of training examples. Experiment results showed that the proposed method greatly improved the classification of symbols in engineering drawings

    Information Preserving Processing of Noisy Handwritten Document Images

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    Many pre-processing techniques that normalize artifacts and clean noise induce anomalies due to discretization of the document image. Important information that could be used at later stages may be lost. A proposed composite-model framework takes into account pre-printed information, user-added data, and digitization characteristics. Its benefits are demonstrated by experiments with statistically significant results. Separating pre-printed ruling lines from user-added handwriting shows how ruling lines impact people\u27s handwriting and how they can be exploited for identifying writers. Ruling line detection based on multi-line linear regression reduces the mean error of counting them from 0.10 to 0.03, 6.70 to 0.06, and 0.13 to 0.02, com- pared to an HMM-based approach on three standard test datasets, thereby reducing human correction time by 50%, 83%, and 72% on average. On 61 page images from 16 rule-form templates, the precision and recall of form cell recognition are increased by 2.7% and 3.7%, compared to a cross-matrix approach. Compensating for and exploiting ruling lines during feature extraction rather than pre-processing raises the writer identification accuracy from 61.2% to 67.7% on a 61-writer noisy Arabic dataset. Similarly, counteracting page-wise skew by subtracting it or transforming contours in a continuous coordinate system during feature extraction improves the writer identification accuracy. An implementation study of contour-hinge features reveals that utilizing the full probabilistic probability distribution function matrix improves the writer identification accuracy from 74.9% to 79.5%

    Interactive Transcription of Old Text Documents

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    Nowadays, there are huge collections of handwritten text documents in libraries all over the world. The high demand for these resources has led to the creation of digital libraries in order to facilitate the preservation and provide electronic access to these documents. However text transcription of these documents im- ages are not always available to allow users to quickly search information, or computers to process the information, search patterns or draw out statistics. The problem is that manual transcription of these documents is an expensive task from both economical and time viewpoints. This thesis presents a novel ap- proach for e cient Computer Assisted Transcription (CAT) of handwritten text documents using state-of-the-art Handwriting Text Recognition (HTR) systems. The objective of CAT approaches is to e ciently complete a transcription task through human-machine collaboration, as the e ort required to generate a manual transcription is high, and automatically generated transcriptions from state-of-the-art systems still do not reach the accuracy required. This thesis is centered on a special application of CAT, that is, the transcription of old text document when the quantity of user e ort available is limited, and thus, the entire document cannot be revised. In this approach, the objective is to generate the best possible transcription by means of the user e ort available. This thesis provides a comprehensive view of the CAT process from feature extraction to user interaction. First, a statistical approach to generalise interactive transcription is pro- posed. As its direct application is unfeasible, some assumptions are made to apply it to two di erent tasks. First, on the interactive transcription of hand- written text documents, and next, on the interactive detection of the document layout. Next, the digitisation and annotation process of two real old text documents is described. This process was carried out because of the scarcity of similar resources and the need of annotated data to thoroughly test all the developed tools and techniques in this thesis. These two documents were carefully selected to represent the general di culties that are encountered when dealing with HTR. Baseline results are presented on these two documents to settle down a benchmark with a standard HTR system. Finally, these annotated documents were made freely available to the community. It must be noted that, all the techniques and methods developed in this thesis have been assessed on these two real old text documents. Then, a CAT approach for HTR when user e ort is limited is studied and extensively tested. The ultimate goal of applying CAT is achieved by putting together three processes. Given a recognised transcription from an HTR system. The rst process consists in locating (possibly) incorrect words and employs the user e ort available to supervise them (if necessary). As most words are not expected to be supervised due to the limited user e ort available, only a few are selected to be revised. The system presents to the user a small subset of these words according to an estimation of their correctness, or to be more precise, according to their con dence level. Next, the second process starts once these low con dence words have been supervised. This process updates the recogni- tion of the document taking user corrections into consideration, which improves the quality of those words that were not revised by the user. Finally, the last process adapts the system from the partially revised (and possibly not perfect) transcription obtained so far. In this adaptation, the system intelligently selects the correct words of the transcription. As results, the adapted system will bet- ter recognise future transcriptions. Transcription experiments using this CAT approach show that this approach is mostly e ective when user e ort is low. The last contribution of this thesis is a method for balancing the nal tran- scription quality and the supervision e ort applied using our previously de- scribed CAT approach. In other words, this method allows the user to control the amount of errors in the transcriptions obtained from a CAT approach. The motivation of this method is to let users decide on the nal quality of the desired documents, as partially erroneous transcriptions can be su cient to convey the meaning, and the user e ort required to transcribe them might be signi cantly lower when compared to obtaining a totally manual transcription. Consequently, the system estimates the minimum user e ort required to reach the amount of error de ned by the user. Error estimation is performed by computing sepa- rately the error produced by each recognised word, and thus, asking the user to only revise the ones in which most errors occur. Additionally, an interactive prototype is presented, which integrates most of the interactive techniques presented in this thesis. This prototype has been developed to be used by palaeographic expert, who do not have any background in HTR technologies. After a slight ne tuning by a HTR expert, the prototype lets the transcribers to manually annotate the document or employ the CAT ap- proach presented. All automatic operations, such as recognition, are performed in background, detaching the transcriber from the details of the system. The prototype was assessed by an expert transcriber and showed to be adequate and e cient for its purpose. The prototype is freely available under a GNU Public Licence (GPL).Serrano Martínez-Santos, N. (2014). Interactive Transcription of Old Text Documents [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/37979TESI

    Glyph and Position Classification of Music Symbols in Early Manuscripts

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    In this research, we study how to classify of handwritten music symbols in early music manuscripts written in white Mensural notation, a common notation system used since the fourteenth century and until the Renaissance. The field of Optical Music Recognition researches how to automate the reading of musical scores to transcribe its content to a structured digital format such as MIDI. When dealing with music manuscripts, the traditional workflow establishes two separate stages of detection and classification of musical symbols. In the classification stage, most of the research focuses on detecting musical symbols, without taking into account that a musical note is defined in two components: glyph and its position with respect to the staff. Our purpose will consist of the design and implementation of architectures in the field of Deep Learning, using Convolutional Neural Networks (CNNs) as well as its evaluation and comparison to determine which model provides the best performance in terms of efficiency and precision for its implementation in an interactive scenario

    Deep Learning Techniques for Music Generation -- A Survey

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    This paper is a survey and an analysis of different ways of using deep learning (deep artificial neural networks) to generate musical content. We propose a methodology based on five dimensions for our analysis: Objective - What musical content is to be generated? Examples are: melody, polyphony, accompaniment or counterpoint. - For what destination and for what use? To be performed by a human(s) (in the case of a musical score), or by a machine (in the case of an audio file). Representation - What are the concepts to be manipulated? Examples are: waveform, spectrogram, note, chord, meter and beat. - What format is to be used? Examples are: MIDI, piano roll or text. - How will the representation be encoded? Examples are: scalar, one-hot or many-hot. Architecture - What type(s) of deep neural network is (are) to be used? Examples are: feedforward network, recurrent network, autoencoder or generative adversarial networks. Challenge - What are the limitations and open challenges? Examples are: variability, interactivity and creativity. Strategy - How do we model and control the process of generation? Examples are: single-step feedforward, iterative feedforward, sampling or input manipulation. For each dimension, we conduct a comparative analysis of various models and techniques and we propose some tentative multidimensional typology. This typology is bottom-up, based on the analysis of many existing deep-learning based systems for music generation selected from the relevant literature. These systems are described and are used to exemplify the various choices of objective, representation, architecture, challenge and strategy. The last section includes some discussion and some prospects.Comment: 209 pages. This paper is a simplified version of the book: J.-P. Briot, G. Hadjeres and F.-D. Pachet, Deep Learning Techniques for Music Generation, Computational Synthesis and Creative Systems, Springer, 201

    Text-based Sentiment Analysis and Music Emotion Recognition

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    Nowadays, with the expansion of social media, large amounts of user-generated texts like tweets, blog posts or product reviews are shared online. Sentiment polarity analysis of such texts has become highly attractive and is utilized in recommender systems, market predictions, business intelligence and more. We also witness deep learning techniques becoming top performers on those types of tasks. There are however several problems that need to be solved for efficient use of deep neural networks on text mining and text polarity analysis. First of all, deep neural networks are data hungry. They need to be fed with datasets that are big in size, cleaned and preprocessed as well as properly labeled. Second, the modern natural language processing concept of word embeddings as a dense and distributed text feature representation solves sparsity and dimensionality problems of the traditional bag-of-words model. Still, there are various uncertainties regarding the use of word vectors: should they be generated from the same dataset that is used to train the model or it is better to source them from big and popular collections that work as generic text feature representations? Third, it is not easy for practitioners to find a simple and highly effective deep learning setup for various document lengths and types. Recurrent neural networks are weak with longer texts and optimal convolution-pooling combinations are not easily conceived. It is thus convenient to have generic neural network architectures that are effective and can adapt to various texts, encapsulating much of design complexity. This thesis addresses the above problems to provide methodological and practical insights for utilizing neural networks on sentiment analysis of texts and achieving state of the art results. Regarding the first problem, the effectiveness of various crowdsourcing alternatives is explored and two medium-sized and emotion-labeled song datasets are created utilizing social tags. One of the research interests of Telecom Italia was the exploration of relations between music emotional stimulation and driving style. Consequently, a context-aware music recommender system that aims to enhance driving comfort and safety was also designed. To address the second problem, a series of experiments with large text collections of various contents and domains were conducted. Word embeddings of different parameters were exercised and results revealed that their quality is influenced (mostly but not only) by the size of texts they were created from. When working with small text datasets, it is thus important to source word features from popular and generic word embedding collections. Regarding the third problem, a series of experiments involving convolutional and max-pooling neural layers were conducted. Various patterns relating text properties and network parameters with optimal classification accuracy were observed. Combining convolutions of words, bigrams, and trigrams with regional max-pooling layers in a couple of stacks produced the best results. The derived architecture achieves competitive performance on sentiment polarity analysis of movie, business and product reviews. Given that labeled data are becoming the bottleneck of the current deep learning systems, a future research direction could be the exploration of various data programming possibilities for constructing even bigger labeled datasets. Investigation of feature-level or decision-level ensemble techniques in the context of deep neural networks could also be fruitful. Different feature types do usually represent complementary characteristics of data. Combining word embedding and traditional text features or utilizing recurrent networks on document splits and then aggregating the predictions could further increase prediction accuracy of such models
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