7 research outputs found
Hybrid Bayesian Eigenobjects: Combining Linear Subspace and Deep Network Methods for 3D Robot Vision
We introduce Hybrid Bayesian Eigenobjects (HBEOs), a novel representation for
3D objects designed to allow a robot to jointly estimate the pose, class, and
full 3D geometry of a novel object observed from a single viewpoint in a single
practical framework. By combining both linear subspace methods and deep
convolutional prediction, HBEOs efficiently learn nonlinear object
representations without directly regressing into high-dimensional space. HBEOs
also remove the onerous and generally impractical necessity of input data
voxelization prior to inference. We experimentally evaluate the suitability of
HBEOs to the challenging task of joint pose, class, and shape inference on
novel objects and show that, compared to preceding work, HBEOs offer
dramatically improved performance in all three tasks along with several orders
of magnitude faster runtime performance.Comment: To appear in the International Conference on Intelligent Robots
(IROS) - Madrid, 201
RECONSTRUCTION OF ARCHITECTURAL HERITAGE WITH SYMMETRICAL COMPONENTS
Data capturing through either Lidar or photogrammetry, often results in incomplete and partial information related to a surface due to occlusion or inaccessibility of the clear object vision. In case of asymmetrical objects yet the reconstruction is unattainable by any means, meanwhile the approach for the development of the missing information could be done in cases of symmetrical objects. In this paper we have advised a semi-automatic approach for recreating missing or incomplete information from the partially captured data using space sub-division and 3D transformation. The study has been done on a 175 year-old building whose scanned information is available for only one side and captures a façade with four columns. The idea is to first extract the symmetrical parts through segmentation of different building parts. Then the columns with partial information have been oriented as per a reference plane based on the pose and centre computed from the horizontal parts. The instance is then used to fill in the lost information through duplication and transformation. This approach can be used to recreate structures with symmetrical elements, which are partially destroyed from withering, disaster, or any human intervention
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Learning To Grasp
Providing robots with the ability to grasp objects has, despite decades of research, remained a challenging problem. The problem is approachable in constrained environments where there is ample prior knowledge of the scene and objects that will be manipulated. The challenge is in building systems that scale beyond specific situational instances and gracefully operate in novel conditions. In the past, heuristic and simple rule based strategies were used to accomplish tasks such as scene segmentation or reasoning about occlusion. These heuristic strategies work in constrained environments where a roboticist can make simplifying assumptions about everything from the geometries of the objects to be interacted with, level of clutter, camera position, lighting, and a myriad of other relevant variables. With these assumptions in place, it becomes tractable for a roboticist to hardcode desired behaviour and build a robotic system capable of completing repetitive tasks. These hardcoded behaviours will quickly fail if the assumptions about the environment are invalidated. In this thesis we will demonstrate how a robust grasping system can be built that is capable of operating under a more variable set of conditions without requiring significant engineering of behavior by a roboticist.
This robustness is enabled by a new found ability to empower novel machine learning techniques with massive amounts of synthetic training data. The ability of simulators to create realistic sensory data enables the generation of massive corpora of labeled training data for various grasping related tasks. The use of simulation allows for the creation of a wide variety of environments and experiences exposing the robotic system to a large number of scenarios before ever operating in the real world. This thesis demonstrates that it is now possible to build systems that work in the real world trained using deep learning on synthetic data. The sheer volume of data that can be produced via simulation enables the use of powerful deep learning techniques whose performance scales with the amount of data available. This thesis will explore how deep learning and other techniques can be used to encode these massive datasets for efficient runtime use. The ability to train and test on synthetic data allows for quick iterative development of new perception, planning and grasp execution algorithms that work in a large number of environments. Creative applications of machine learning and massive synthetic datasets are allowing robotic systems to learn skills, and move beyond repetitive hardcoded tasks
Integrating Vision and Physical Interaction for Discovery, Segmentation and Grasping of Unknown Objects
In dieser Arbeit werden Verfahren der Bildverarbeitung und die Fähigkeit
humanoider Roboter, mit ihrer Umgebung physisch zu interagieren, in engem
Zusammenspiel eingesetzt, um unbekannte Objekte zu identifizieren, sie vom
Hintergrund und anderen Objekten zu trennen, und letztendlich zu greifen.
Im Verlauf dieser interaktiven Exploration werden außerdem Eigenschaften
des Objektes wie etwa sein Aussehen und seine Form ermittelt