31,581 research outputs found

    Coherent optical implementations of the fast Fourier transform and their comparison to the optical implementation of the quantum Fourier transform

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    Optical structures to implement the discrete Fourier transform (DFT) and fast Fourier transform (FFT) algorithms for discretely sampled data sets are considered. In particular, the decomposition of the FFT algorithm into the basic Butterfly operations is described, as this allows the algorithm to be fully implemented by the successive coherent addition and subtraction of two wavefronts (the subtraction being performed after one has been appropriately phase shifted), so facilitating a simple and robust hardware implementation based on waveguided hybrid devices as employed in coherent optical detection modules. Further, a comparison is made to the optical structures proposed for the optical implementation of the quantum Fourier transform and they are shown to be very similar

    A Multi-GPU Programming Library for Real-Time Applications

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    We present MGPU, a C++ programming library targeted at single-node multi-GPU systems. Such systems combine disproportionate floating point performance with high data locality and are thus well suited to implement real-time algorithms. We describe the library design, programming interface and implementation details in light of this specific problem domain. The core concepts of this work are a novel kind of container abstraction and MPI-like communication methods for intra-system communication. We further demonstrate how MGPU is used as a framework for porting existing GPU libraries to multi-device architectures. Putting our library to the test, we accelerate an iterative non-linear image reconstruction algorithm for real-time magnetic resonance imaging using multiple GPUs. We achieve a speed-up of about 1.7 using 2 GPUs and reach a final speed-up of 2.1 with 4 GPUs. These promising results lead us to conclude that multi-GPU systems are a viable solution for real-time MRI reconstruction as well as signal-processing applications in general.Comment: 15 pages, 10 figure

    Reversible implementation of a disrete linear transformation

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    Discrete linear transformations form important steps in processing information. Many such transformations are injective and therefore are prime candidates for a physically reversible implementation into hardware. We present here the first steps towards a reversible digital implementation of two different integer transformations on four inputs: The Haar wavelet and the H.264 transform

    Accelerating the Fourier split operator method via graphics processing units

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    Current generations of graphics processing units have turned into highly parallel devices with general computing capabilities. Thus, graphics processing units may be utilized, for example, to solve time dependent partial differential equations by the Fourier split operator method. In this contribution, we demonstrate that graphics processing units are capable to calculate fast Fourier transforms much more efficiently than traditional central processing units. Thus, graphics processing units render efficient implementations of the Fourier split operator method possible. Performance gains of more than an order of magnitude as compared to implementations for traditional central processing units are reached in the solution of the time dependent Schr\"odinger equation and the time dependent Dirac equation

    Toward an architecture for quantum programming

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    It is becoming increasingly clear that, if a useful device for quantum computation will ever be built, it will be embodied by a classical computing machine with control over a truly quantum subsystem, this apparatus performing a mixture of classical and quantum computation. This paper investigates a possible approach to the problem of programming such machines: a template high level quantum language is presented which complements a generic general purpose classical language with a set of quantum primitives. The underlying scheme involves a run-time environment which calculates the byte-code for the quantum operations and pipes it to a quantum device controller or to a simulator. This language can compactly express existing quantum algorithms and reduce them to sequences of elementary operations; it also easily lends itself to automatic, hardware independent, circuit simplification. A publicly available preliminary implementation of the proposed ideas has been realized using the C++ language.Comment: 23 pages, 5 figures, A4paper. Final version accepted by EJPD ("swap" replaced by "invert" for Qops). Preliminary implementation available at: http://sra.itc.it/people/serafini/quantum-computing/qlang.htm

    A System for Compressive Sensing Signal Reconstruction

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    An architecture for hardware realization of a system for sparse signal reconstruction is presented. The threshold based reconstruction method is considered, which is further modified in this paper to reduce the system complexity in order to provide easier hardware realization. Instead of using the partial random Fourier transform matrix, the minimization problem is reformulated using only the triangular R matrix from the QR decomposition. The triangular R matrix can be efficiently implemented in hardware without calculating the orthogonal Q matrix. A flexible and scalable realization of matrix R is proposed, such that the size of R changes with the number of available samples and sparsity level.Comment: 6 page
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