36,685 research outputs found
The Evolution of First Person Vision Methods: A Survey
The emergence of new wearable technologies such as action cameras and
smart-glasses has increased the interest of computer vision scientists in the
First Person perspective. Nowadays, this field is attracting attention and
investments of companies aiming to develop commercial devices with First Person
Vision recording capabilities. Due to this interest, an increasing demand of
methods to process these videos, possibly in real-time, is expected. Current
approaches present a particular combinations of different image features and
quantitative methods to accomplish specific objectives like object detection,
activity recognition, user machine interaction and so on. This paper summarizes
the evolution of the state of the art in First Person Vision video analysis
between 1997 and 2014, highlighting, among others, most commonly used features,
methods, challenges and opportunities within the field.Comment: First Person Vision, Egocentric Vision, Wearable Devices, Smart
Glasses, Computer Vision, Video Analytics, Human-machine Interactio
Effect of Industry 4.0 on Education Systems: An Outlook
Congreso Universitario de Innovación Educativa En las Enseñanzas Técnicas, CUIEET (26º. 2018. Gijón
Comprendiendo el potencial y los desafíos del Big Data en las escuelas y la educación
In recent years, the world has experienced a huge revolution centered around the gathering and application of big data in various fields. This has affected many aspects of our daily life, including government, manufacturing, commerce, health, communication, entertainment, and many more. So far, education has benefited only a little from the big data revolution. In this article, we review the potential of big data in the context of education systems. Such data may include log files drawn from online learning environments, messages on online discussion forums, answers to open-ended questions, grades on various tasks, demographic and administrative information, speech, handwritten notes, illustrations, gestures and movements, neurophysiologic signals, eye movements, and many more. Analyzing this data, it is possible to calculate a wide range of measurements of the learning process and to support various educational stakeholders with informed decision-making. We offer a framework for better understanding of how big data can be used in education. The framework comprises several elements that need to be addressed in this context: defining the data; formulating data-collecting and storage apparatuses; data analysis and the application of analysis products. We further review some key opportunities and some important challenges of using big data in educationEn los últimos años, el mundo ha experimentado una gran revolución centrada en la recopilación y aplicación de big data en varios campos. Esto ha afectado muchos aspectos de nuestra vida diaria, incluidos el gobierno, la manufactura, el comercio, la salud, la comunicación, el entretenimiento y muchos más. Hasta ahora, la educación se ha beneficiado muy poco de la revolución del big data. En este artículo revisamos el potencial de los macrodatos en el contexto de los sistemas educativos. Dichos datos pueden incluir archivos de registro extraídos de entornos de aprendizaje en línea, mensajes en foros de discusión en línea, respuestas a preguntas abiertas, calificaciones en diversas tareas, información demográfica y administrativa, discurso, notas escritas a mano, ilustraciones, gestos y movimientos, señales neurofisiológicas, movimientos oculares y muchos más. Analizando estos datos es posible calcular una amplia gama de mediciones del proceso de aprendizaje y apoyar a diversos interesados educativos con una toma de decisiones informada. Ofrecemos un marco para una mejor comprensión de cómo se puede utilizar el big data en la educación. El marco comprende varios elementos que deben abordarse en este contexto: definición de los datos; formulación de aparatos de recolección y almacenamiento de datos; análisis de datos y aplicación de productos de análisis. Además, revisamos algunas oportunidades clave y algunos desafíos importantes del uso de big data en la educació
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Digital Systems Teaching and Research (DSTR) Robot: A Flexible Platform for Education and Applied Research
The DSTR (pronounced “Disaster”) robot has a strong history of being adaptable to different user’s needs, and there are many opportunities ahead that indicate that the sky, quite literally, is not the limit for this robust platform. This paper provides a historical perspective on the development of the DSTR robot as a collaborative design developed by the Mobile Integrated Solutions Laboratory (MISL) at Texas A&M University and ASEP 4X4 Inc. Texas Instruments has been a major partner in the integration of the control electronics, and Texas Space Technology Applications and Research (T STAR) LLC has played a significant role in the propagation of the DSTR robot as an adaptable applied research/education/STEM outreach platform. The paper will present examples of the strong industry-academic relationships that allow the DSTR robot to be utilized in a multitude of experiential learning environments. In addition to a number of STEM outreach activities, the DSTR robots are being used in the Introduction to Engineering course at Blinn College and in the Freshman Engineering curriculum at Texas A&M University. DSTRs have also been selected by NASA scientists as a low-cost lunar sample collector. The paper will also discuss the newly developed DSTR-E (DSTR Engineering) unit which requires students to perform several engineering tasks during the build process. The paper will also include the lessons learned from initial design through its transfer to the private sector for commercialization and future plans.Cockrell School of Engineerin
Mining Mobile Youth Cultures
In this short paper we discuss our work on coresearch devices with a young coder community, which help investigate big social data collected by mobile phones. The development was accompanied by focus groups and interviews on privacy attitudes, and aims to explore how youth cultures are tracked in mobile phone data
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