2,432 research outputs found
Learning 3D Navigation Protocols on Touch Interfaces with Cooperative Multi-Agent Reinforcement Learning
Using touch devices to navigate in virtual 3D environments such as computer
assisted design (CAD) models or geographical information systems (GIS) is
inherently difficult for humans, as the 3D operations have to be performed by
the user on a 2D touch surface. This ill-posed problem is classically solved
with a fixed and handcrafted interaction protocol, which must be learned by the
user. We propose to automatically learn a new interaction protocol allowing to
map a 2D user input to 3D actions in virtual environments using reinforcement
learning (RL). A fundamental problem of RL methods is the vast amount of
interactions often required, which are difficult to come by when humans are
involved. To overcome this limitation, we make use of two collaborative agents.
The first agent models the human by learning to perform the 2D finger
trajectories. The second agent acts as the interaction protocol, interpreting
and translating to 3D operations the 2D finger trajectories from the first
agent. We restrict the learned 2D trajectories to be similar to a training set
of collected human gestures by first performing state representation learning,
prior to reinforcement learning. This state representation learning is
addressed by projecting the gestures into a latent space learned by a
variational auto encoder (VAE).Comment: 17 pages, 8 figures. Accepted at The European Conference on Machine
Learning and Principles and Practice of Knowledge Discovery in Databases 2019
(ECMLPKDD 2019
BlockDrop: Dynamic Inference Paths in Residual Networks
Very deep convolutional neural networks offer excellent recognition results,
yet their computational expense limits their impact for many real-world
applications. We introduce BlockDrop, an approach that learns to dynamically
choose which layers of a deep network to execute during inference so as to best
reduce total computation without degrading prediction accuracy. Exploiting the
robustness of Residual Networks (ResNets) to layer dropping, our framework
selects on-the-fly which residual blocks to evaluate for a given novel image.
In particular, given a pretrained ResNet, we train a policy network in an
associative reinforcement learning setting for the dual reward of utilizing a
minimal number of blocks while preserving recognition accuracy. We conduct
extensive experiments on CIFAR and ImageNet. The results provide strong
quantitative and qualitative evidence that these learned policies not only
accelerate inference but also encode meaningful visual information. Built upon
a ResNet-101 model, our method achieves a speedup of 20\% on average, going as
high as 36\% for some images, while maintaining the same 76.4\% top-1 accuracy
on ImageNet.Comment: CVPR 201
Using Deep Networks for Drone Detection
Drone detection is the problem of finding the smallest rectangle that
encloses the drone(s) in a video sequence. In this study, we propose a solution
using an end-to-end object detection model based on convolutional neural
networks. To solve the scarce data problem for training the network, we propose
an algorithm for creating an extensive artificial dataset by combining
background-subtracted real images. With this approach, we can achieve precision
and recall values both of which are high at the same time.Comment: To appear in International Workshop on Small-Drone Surveillance,
Detection and Counteraction Techniques organised within AVSS 201
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