8 research outputs found

    Visual programming environments for multi-disciplinary distributed applications

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    A Problem Solving Environment is a complete, integrated computing environment for composing, compiling and running applications in a specific problem area or domain. A Visual Programming Environment is one possible front end to a problem solving environment. It applies the visual programming paradigms of "point and click" and "drag and drop", via a Graphical User Interface, to the various constituent components that are used to assemble an application. The aim of the problem solving environment presented here is to provide the ability to build up scientific applications by connecting, or plugging, software components together and to provide an intuitive way to construct scientific applications. Problem solving environments promise a totally new user environment for computational scientists and engineers. In this new paradigm, individual programs combined to solve a problem in their given area of expertise, are wrapped as components within an integrated system that is both powerful and easy to use. This thesis aims to address: problems in code reuse the combination of different codes in new ways and problems with underlying system familiarity and distribution. This is achieved by abstracting application composition using visual programming techniques. The work here focuses on a prototype environment using a number of demonstration problems from multi-disciplinary problem domains to illustrate some of the main difficulties in building problem solving environments and some possible solutions. A novel approach to code wrapping, component definition and application specification is shown, together with timing and usage comparisons that illustrate that this approach can be used successfully to help scientists and engineers in their daily work.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Visual programming environments for multi-disciplinary distributed applications

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    A Problem Solving Environment is a complete, integrated computing environment for composing, compiling and running applications in a specific problem area or domain. A Visual Programming Environment is one possible front end to a problem solving environment. It applies the visual programming paradigms of "point and click" and "drag and drop", via a Graphical User Interface, to the various constituent components that are used to assemble an application. The aim of the problem solving environment presented here is to provide the ability to build up scientific applications by connecting, or plugging, software components together and to provide an intuitive way to construct scientific applications. Problem solving environments promise a totally new user environment for computational scientists and engineers. In this new paradigm, individual programs combined to solve a problem in their given area of expertise, are wrapped as components within an integrated system that is both powerful and easy to use. This thesis aims to address: problems in code reuse the combination of different codes in new ways and problems with underlying system familiarity and distribution. This is achieved by abstracting application composition using visual programming techniques. The work here focuses on a prototype environment using a number of demonstration problems from multi-disciplinary problem domains to illustrate some of the main difficulties in building problem solving environments and some possible solutions. A novel approach to code wrapping, component definition and application specification is shown, together with timing and usage comparisons that illustrate that this approach can be used successfully to help scientists and engineers in their daily work

    Proceedings of the 7th Sound and Music Computing Conference

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    Proceedings of the SMC2010 - 7th Sound and Music Computing Conference, July 21st - July 24th 2010

    Safety and Reliability - Safe Societies in a Changing World

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    The contributions cover a wide range of methodologies and application areas for safety and reliability that contribute to safe societies in a changing world. These methodologies and applications include: - foundations of risk and reliability assessment and management - mathematical methods in reliability and safety - risk assessment - risk management - system reliability - uncertainty analysis - digitalization and big data - prognostics and system health management - occupational safety - accident and incident modeling - maintenance modeling and applications - simulation for safety and reliability analysis - dynamic risk and barrier management - organizational factors and safety culture - human factors and human reliability - resilience engineering - structural reliability - natural hazards - security - economic analysis in risk managemen

    Teaching/Learning Physics: Integrating Research into Practice

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    The GIREP-MPTL International conference on Teaching/Learning Physics: Integrating Research into Practice [GIREP-MPTL 2014] was held from 7 to 12 July 2014 at the University of Palermo, Italy. The conference has been organised by the Groupe International de Recherche sur l’Enseignement de la Physique [GIREP] and the Multimedia in Physics Teaching and Learning [MPTL] group and it has been sponsored by the International Commission on Physics Education [ICPE] – Commission 14 of the International Union for Pure and Applied Physics [IUPAP], the European Physical Society – Physics Education Division [EPS-PED], the Latin American Physics Education Network [LAPEN] and the Società Italiana di Fisica [SIF]. The theme of the conference, Teaching/Learning Physics: Integrating Research into Practice, underlines aspects of great relevance in contemporary science education. In fact, during the last few years, evidence based Physics Education Research provided results concerning the ways and strategies to improve student conceptual understanding, interest in Physics, epistemological awareness and insights for the construction of a scientific citizenship. However, Physics teaching practice seems resistant to adopting adapting these findings to their own situation and new research based curricula find difficulty in affirming and spread, both at school and university levels. The conference offered an opportunity for in-depth discussions of this apparently wide-spread tension in order to find ways to do better. The purpose of the GIREP-MPTL 2014 was to bring together people working in physics education research and in physics education at schools from all over the world to allow them to share research results and exchange their experience. About 300 teachers, educators, and researchers, from all continents and 45 countries have attended the Conference contributing with 177 oral presentations, 15 workshops, 11 symposia, and around 60 poster presentations, together with 11 keynote addresses (general talks). After the conference, 147 papers have been submitted for the GIREP-MPTL 2014 International Conference proceedings. Each paper has been reviewed by at least two reviewers, from countries that are different to those of the authors and on the basis of criteria described on the Conference web site. Papers were subsequently revised by authors according to reviewers’ comments and the accepted papers are reported in this book, divided in 8 Sections on the basis of the keywords suggested by authors. The other book section (actually, the first one) contains the papers that six of the keynote talkers sent for publication in this Proceedings Book. We would like to thank all the authors that contributed with their papers to the realization of this book and all the referees that with their criticism helped authors to improve the quality of the papers

    Proceedings of the 19th Sound and Music Computing Conference

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    Proceedings of the 19th Sound and Music Computing Conference - June 5-12, 2022 - Saint-Étienne (France). https://smc22.grame.f
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