8 research outputs found

    The Big-M method with the numerical infinite M

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    AbstractLinear programming is a very well known and deeply applied field of optimization theory. One of its most famous and used algorithms is the so called Simplex algorithm, independently proposed by KantoroviÄŤ and Dantzig, between the end of the 30s and the end of the 40s. Even if extremely powerful, the Simplex algorithm suffers of one initialization issue: its starting point must be a feasible basic solution of the problem to solve. To overcome it, two approaches may be used: the two-phases method and the Big-M method, both presenting positive and negative aspects. In this work we aim to propose a non-Archimedean and non-parametric variant of the Big-M method, able to overcome the drawbacks of its classical counterpart (mainly, the difficulty in setting the right value for the constant M). We realized such extension by means of the novel computational methodology proposed by Sergeyev, known as Grossone Methodology. We have validated the new algorithm by testing it on three linear programming problems

    The Algorithmic Numbers in Non-Archimedean Numerical Computing Environments

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    There are many natural phenomena that can best be described by the use of infinitesimal and infinite numbers (see e.g. [1, 5, 13, 23]. However, until now, the Non-standard techniques have been applied to theoretical models. In this paper we investigate the possibility to implement such models in numerical simulations. First we define the field of Euclidean numbers which is a particular eld of hyperreal numbers. Then, we introduce a set of families of Euclidean numbers, that we have called altogether algorithmic numbers, some of which are inspired by the IEEE 754 standard for floating point numbers. In particular, we suggest three formats which are relevant from the hardware implementation point of view: the Polynomial Algorithmic Numbers, the Bounded Algorithmic Numbers and the Truncated Algorithmic Numbers. In the second part of the paper, we show a few applications of such numbers

    Linear lexicographic optimization and preferential bidding system

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    Some airlines use the preferential bidding system to construct the schedules of their pilots. In this system, the pilots bid on the different activities and the schedules that lexicographically maximize the scores of the pilots according to their seniority are selected. A sequential approach to solve this maximization problem is natural: the problem is first solved with the bids of the most senior pilot; then it is solved with those of the second most senior without decreasing the score of the most senior, and so on. The literature admits that the structure of the problem somehow imposes such an approach. The problem can be modeled as an integer linear lexicographic program. We propose a new exact method, which relies on column generation for solving its continuous relaxation. To design this column generation, we prove that bounded linear lexicographic programs admit "primal-dual" feasible bases and we show how to compute such bases efficiently. Another contribution on which our exact method relies consists in the extension of standard tools for resource-constrained longest path problems to their lexicographic versions. This is useful in our context since the generation of new columns is modeled as a lexicographic resource-constrained longest path problem. Numerical experiments show that this new method is already able to solve industrial instances provided by Air France, with up to 150 pilots. By adding a last ingredient in the resolution of the longest path problems, which exploits the specificity of the preferential bidding system, the method achieves for these instances computational times that are compatible with operational constraints

    Representation of grossone-based arithmetic in simulink for scientific computing

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    AbstractNumerical computing is a key part of the traditional computer architecture. Almost all traditional computers implement the IEEE 754-1985 binary floating point standard to represent and work with numbers. The architectural limitations of traditional computers make impossible to work with infinite and infinitesimal quantities numerically. This paper is dedicated to the Infinity Computer, a new kind of a supercomputer that allows one to perform numerical computations with finite, infinite, and infinitesimal numbers. The already available software simulator of the Infinity Computer is used in different research domains for solving important real-world problems, where precision represents a key aspect. However, the software simulator is not suitable for solving problems in control theory and dynamics, where visual programming tools like Simulink are used frequently. In this context, the paper presents an innovative solution that allows one to use the Infinity Computer arithmetic within the Simulink environment. It is shown that the proposed solution is user-friendly, general purpose, and domain independent

    Computation of higher order Lie derivatives on the Infinity Computer

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    In this paper, we deal with the computation of Lie derivatives, which are required, for example, in some numerical methods for the solution of differential equations. One common way for computing them is to use symbolic computation. Computer algebra software, however, might fail if the function is complicated, and cannot be even performed if an explicit formulation of the function is not available, but we have only an algorithm for its computation. An alternative way to address the problem is to use automatic differentiation. In this case, we only need the implementation of the algorithm that evaluates the function in terms of its analytic expression in a programming language, but we cannot use this if we have only a compiled version of the function. In this paper, we present a novel approach for calculating the Lie derivative of a function, even in the case where its analytical expression is not available, that is based on the Infinity Computer arithmetic. A comparison with symbolic and automatic differentiation shows the potentiality of the proposed technique

    On the use of the Infinity Computer architecture to set up a dynamic precision floating-point arithmetic

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    We devise a variable precision floating-point arithmetic by exploiting the framework provided by the Infinity Computer. This is a computational platform implementing the Infinity Arithmetic system, a positional numeral system which can handle both infinite and infinitesimal quantities expressed using the positive and negative finite or infinite powers of the radix 1. The computational features offered by the Infinity Computer allow us to dynamically change the accuracy of representation and floating-point operations during the flow of a computation. When suitably implemented, this possibility turns out to be particularly advantageous when solving ill-conditioned problems. In fact, compared with a standard multi-precision arithmetic, here the accuracy is improved only when needed, thus not affecting that much the overall computational effort. An illustrative example about the solution of a nonlinear equation is also presented

    Lower and Upper Estimates of the Quantity of Algebraic Numbers

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    It is well known that the set of algebraic numbers (let us call it A) is countable. In this paper, instead of the usage of the classical terminology of cardinals proposed by Cantor, a recently introduced methodology using â‘ -based infinite numbers is applied to measure the set A (where the number â‘  is called grossone). Our interest to this methodology is explained by the fact that in certain cases where cardinals allow one to say only whether a set is countable or it has the cardinality of the continuum, the â‘ -based methodology can provide a more accurate measurement of infinite sets. In this article, lower and upper estimates of the number of elements of A are obtained. Both estimates are expressed in â‘ -based numbers

    Solving the Lexicographic Multi-Objective Mixed-Integer Linear Programming Problem Using Branch-and-Bound and Grossone Methodology

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    In the previous work (see [1]) the authors have shown how to solve a Lexicographic Multi-Objective Linear Programming (LMOLP) problem using the Grossone methodology described in [2]. That algorithm, called GrossSimplex, was a generalization of the well-known simplex algorithm, able to deal numerically with infinitesimal/infinite quantities. The aim of this work is to provide an algorithm able to solve a similar problem, with the addition of the constraint that some of the decision variables have to be integer. We have called this problem LMOMILP (Lexicographic Multi-Objective Mixed-Integer Linear Programming). This new problem is solved by introducing the GrossBB algorithm, which is a generalization of the Branch-and-Bound (BB) algorithm. The new method is able to deal with lower-bound and upper-bound estimates which involve infinite and infinitesimal numbers (namely, Grossone-based numbers). After providing theoretical conditions for its correctness, it is shown how the new method can be coupled with the GrossSimplex algorithm described in [1], to solve the original LMOMILP problem. To illustrate how the proposed algorithm finds the optimal solution, a series of LMOMILP benchmarks having a known solution is introduced. In particular, it is shown that the GrossBB combined with the GrossSimplex is able solve the proposed LMOMILP test problems with up to 200 objectives
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