3,667 research outputs found

    Data-efficient Neuroevolution with Kernel-Based Surrogate Models

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    Surrogate-assistance approaches have long been used in computationally expensive domains to improve the data-efficiency of optimization algorithms. Neuroevolution, however, has so far resisted the application of these techniques because it requires the surrogate model to make fitness predictions based on variable topologies, instead of a vector of parameters. Our main insight is that we can sidestep this problem by using kernel-based surrogate models, which require only the definition of a distance measure between individuals. Our second insight is that the well-established Neuroevolution of Augmenting Topologies (NEAT) algorithm provides a computationally efficient distance measure between dissimilar networks in the form of "compatibility distance", initially designed to maintain topological diversity. Combining these two ideas, we introduce a surrogate-assisted neuroevolution algorithm that combines NEAT and a surrogate model built using a compatibility distance kernel. We demonstrate the data-efficiency of this new algorithm on the low dimensional cart-pole swing-up problem, as well as the higher dimensional half-cheetah running task. In both tasks the surrogate-assisted variant achieves the same or better results with several times fewer function evaluations as the original NEAT.Comment: In GECCO 201

    Discrete and fuzzy dynamical genetic programming in the XCSF learning classifier system

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    A number of representation schemes have been presented for use within learning classifier systems, ranging from binary encodings to neural networks. This paper presents results from an investigation into using discrete and fuzzy dynamical system representations within the XCSF learning classifier system. In particular, asynchronous random Boolean networks are used to represent the traditional condition-action production system rules in the discrete case and asynchronous fuzzy logic networks in the continuous-valued case. It is shown possible to use self-adaptive, open-ended evolution to design an ensemble of such dynamical systems within XCSF to solve a number of well-known test problems

    Graph composition in a graph grammar-based method for automata network evolution

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    Piscataway, N

    An Architecture-Altering and Training Methodology for Neural Logic Networks: Application in the Banking Sector

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    Artificial neural networks have been universally acknowledged for their ability on constructing forecasting and classifying systems. Among their desirable features, it has always been the interpretation of their structure, aiming to provide further knowledge for the domain experts. A number of methodologies have been developed for this reason. One such paradigm is the neural logic networks concept. Neural logic networks have been especially designed in order to enable the interpretation of their structure into a number of simple logical rules and they can be seen as a network representation of a logical rule base. Although powerful by their definition in this context, neural logic networks have performed poorly when used in approaches that required training from data. Standard training methods, such as the back-propagation, require the network’s synapse weight altering, which destroys the network’s interpretability. The methodology in this paper overcomes these problems and proposes an architecture-altering technique, which enables the production of highly antagonistic solutions while preserving any weight-related information. The implementation involves genetic programming using a grammar-guided training approach, in order to provide arbitrarily large and connected neural logic networks. The methodology is tested in a problem from the banking sector with encouraging results

    Shortest Edit Path Crossover: A Theory-driven Solution to the Permutation Problem in Evolutionary Neural Architecture Search

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    Evolutionary algorithms (EAs) have gained attention recently due to their success in neural architecture search (NAS). However, whereas traditional EAs draw much power from crossover operations, most evolutionary NAS methods deploy only mutation operators. The main reason is the permutation problem: The mapping between genotype and phenotype in traditional graph representations is many-to-one, leading to a disruptive effect of standard crossover. This work conducts the first theoretical analysis of the behaviors of crossover and mutation in the NAS context, and proposes a new crossover operator based on the shortest edit path (SEP) in graph space. The SEP crossover is shown to overcome the permutation problem, and as a result, offspring generated by the SEP crossover is theoretically proved to have a better expected improvement in terms of graph edit distance to global optimum, compared to mutation and standard crossover. Experiments further show that the SEP crossover significantly outperforms mutation and standard crossover on three state-of-the-art NAS benchmarks. The SEP crossover therefore allows taking full advantage of evolution in NAS, and potentially other similar design problems as well.Comment: 17 pages, 6 figure

    Modularity based linkage model for neuroevolution

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    Crossover between neural networks is considered disruptive due to the strong functional dependency between connection weights. We propose a modularity-based linkage model at the weight level to preserve functionally dependent communities (building blocks) in neural networks during mixing. A proximity matrix is built by estimating the dependency between weights, then a community detection algorithm maximizing modularity is run on the graph described by such matrix. The resulting communities/groups of parameters are considered to be mutually independent and used as crossover masks in an optimal mixing EA. A variant is tested with an operator that neutralizes the permutation problem of neural networks to a degree. Experiments were performed on 8 and 10-bit parity problems as the intrinsic hierarchical nature of the dependencies in these problems are challenging to learn. The results show that our algorithm finds better, more functionally dependent linkage which leads to more successful crossover and better performance

    An empirical evaluation of evolutionary controller design methods for collective gathering task

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    This research aims to evaluate the performance of evolutionary controller design methods for developing a collective behaviour for a team of robots. The methods tested in this research are NEAT which is capable of finding minimal solution quickly, and SANE which maintains high genetic diversity through neuron level evolution. The task chosen for these methods was a collective gathering task which required a team of robots to cooperate in finding and retrieving item of interest. Our results showed that NEAT consistently produced better controllers compared to SANE
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