331 research outputs found
Route schematization with landmarks
Predominant navigation applications make use of a turn-by-turn instructions approach and are mostly supported by small screen devices. This combination does little to improve users\u27 orientation or spatial knowledge acquisition. Considering this limitation, we propose a route schematization method aimed for small screen devices to facilitate the readability of route information and survey knowledge acquisition. Current schematization methods focus on the route path and ignore context information, specially polygonal landmarks (such as lakes, parks, and regions), which is crucial for promoting orientation. Our schematization method, in addition to the route path, takes as input: adjacent streets, point-like landmarks, and polygonal landmarks. Moreover, our schematic route map layout highlights spatial relations between route and context information, improves the readability of turns at decision points, and the visibility of survey information on small screen devices. The schematization algorithm combines geometric transformations and integer linear programming to produce the maps. The contribution of this paper is a method that produces schematic route maps with context information to support the user in wayfinding and orientation
Personal Wayfinding Assistance
We are traveling many different routes every day. In familiar environments it is easy for us to find our ways. We know our way from bedroom to kitchen, from home to work, from parking place to office, and back home at the end of the working day. We have learned these routes in the past and are now able to find our destination without having to think about it. As soon as we want to find a place beyond the demarcations of our mental map, we need help. In some cases we ask our friends to explain us the way, in other cases we use a map to find out about the place. Mobile phones are increasingly equipped with wayfinding assistance. These devices are usually at hand because they are handy and small, which enables us to get wayfinding assistance everywhere where we need it. While the small size of mobile phones makes them handy, it is a disadvantage for displaying maps. Geographic information requires space to be visualized in order to be understandable. Typically, not all information displayed in maps is necessary. An example are walking ways in parks for car drivers, they are they are usually no relevant route options. By not displaying irrelevant information, it is possible to compress the map without losing important information. To reduce information purposefully, we need information about the user, the task at hand, and the environment it is embedded in. In this cumulative dissertation, I describe an approach that utilizes the prior knowledge of the user to adapt maps to the to the limited display options of mobile devices with small displays. I focus on central questions that occur during wayfinding and relate them to the knowledge of the user. This enables the generation of personal and context-specific wayfinding assistance in the form of maps which are optimized for small displays. To achieve personalized assistance, I present algorithmic methods to derive spatial user profiles from trajectory data. The individual profiles contain information about the places users regularly visit, as well as the traveled routes between them. By means of these profiles it is possible to generate personalized maps for partially familiar environments. Only the unfamiliar parts of the environment are presented in detail, the familiar parts are highly simplified. This bears great potential to minimize the maps, while at the same time preserving the understandability by including personally meaningful places as references. To ensure the understandability of personalized maps, we have to make sure that the names of the places are adapted to users. In this thesis, we study the naming of places and analyze the potential to automatically select and generate place names. However, personalized maps only work for environments the users are partially familiar with. If users need assistance for unfamiliar environments, they require complete information. In this thesis, I further present approaches to support uses in typical situations which can occur during wayfinding. I present solutions to communicate context information and survey knowledge along the route, as well as methods to support self-localization in case orientation is lost
Collaborative Research: Matching Levels of Detail in Descriptions and Depictions of Geographic Space
This collaborative research project focuses on issues related to wayfinding, and is at the interface of geographic information science and human cognition. The research addresses the questions of the relationship between verbal and pictorial representations of geographic information, and how both representation modes can be successfully integrated in systems relating geographic information to users. To address this question, a theory of content and level of geographic detail is constructed that is independent of specific mode. The research is founded upon computational and cognitive theories of geographic information. The main idea is that theories of information granularity can be imposed on a \u27canonical model\u27 of dual mode information, enabling inter-modal comparisons and transformations to be made between levels of detail and information content. The level of detail that should be presented in each of the verbal and pictorial modes, and relationships between levels of detail in each mode, are important areas of investigation. The theory of information granularity should accord with human cognition, and a major part of the work will be the testing of the theory by a graded set of experiments with human subjects. The research will be evaluated through the construction of a demonstrator mobile \u27wayfinding assistant\u27 that will operate using both verbal and pictorial modes.
This project is motivated by the task of wayfinding in an unknown city, using a portable, mobile, digital wayfinding assistant, with two interaction modes, verbal and pictorial, and some locational and directional capabilities. With increasing use of multimedia, this research will help to formulate guidelines for effective presentation of pictoral and verbal spatial information. The research addresses fundamental questions such as: What should be the balance between modes of information supplied to the user? Should the information to be represented in each mode be complementary or supplementary? If it is necessary to \u27switch off\u27 a mode, how can this be done seamlessly, with the same level of detail presented? The ability to change flexibly between modalities may be especially appropriate for individuals with sensory impairments, as well as those whose tasks require both modes operating simultaneously, or those who need to switch seamlessly between modes (e.g. a driver of a vehicle who must switch from a visual display to audio cues because of the need to concentrate full visual attention on a traffic situation)
Sailing:Cognition, Action, Communication
How do humans perceive and think about space, and how can this be represented adequately? For everyday activities such as locating objects or places, route planning, and the like, many insights have been gained over the past few decades, feeding into theories of spatial cognition and frameworks for spatial information science. In this paper, we explore sailing as a more specialized domain that has not yet been considered in this way, but has a lot to offer precisely because of its peculiarities. Sailing involves ways of thinking about space that are not normally required (or even acquired) in everyday life. Movement in this domain is based on a combination of external forces and internal (human) intentions that impose various kinds of directionality, affecting local action as well as global planning. Sailing terminology is spatial to a high extent, and involves a range of concepts that have received little attention in the spatial cognition community. We explore the area by focusing on the core features of cognition, action, and communication, and suggest a range of promising future areas of research in this domain as a showcase of the fascinating flexibility of human spatial cognition
Multi-Paradigm Reasoning for Access to Heterogeneous GIS
Accessing and querying geographical data in a uniform way has become easier in recent years. Emerging standards like WFS turn
the web into a geospatial web services enabled place. Mediation
architectures like VirGIS overcome syntactical and semantical heterogeneity
between several distributed sources. On mobile devices,
however, this kind of solution is not suitable, due to limitations,
mostly regarding bandwidth, computation power, and available storage
space. The aim of this paper is to present a solution for providing
powerful reasoning mechanisms accessible from mobile applications
and involving data from several heterogeneous sources.
By adapting contents to time and location, mobile web information
systems can not only increase the value and suitability of the
service itself, but can substantially reduce the amount of data delivered
to users. Because many problems pertain to infrastructures
and transportation in general and to way finding in particular, one
cornerstone of the architecture is higher level reasoning on graph
networks with the Multi-Paradigm Location Language MPLL. A
mediation architecture is used as a âgraph providerâ in order to
transfer the load of computation to the best suited component â
graph construction and transformation for example being heavy on
resources. Reasoning in general can be conducted either near the
âsourceâ or near the end user, depending on the specific use case.
The concepts underlying the proposal described in this paper are
illustrated by a typical and concrete scenario for web applications
Locating sex: regional geographies of sexual social media
Contributing to the field of the geographies of digital sexualities, this article explores the geosocial dimensions of digital sexual cultures by analyzing three regionally operating, linguistically specific social media platforms devoted to sexual expression. Drawing on case studies of an Estonian platform used primarily for group sex, a Swedish platform for kink and BDSM, and a Finnish platform for nude self-expression, we ask how these contribute to and shape sexual geographies in digital and physical registers. First, we focus on the platforms as tools for digital wayfinding and hooking up. Second, we consider how the platforms help to reimagine and sexualize physical locations as ones of play, and how this transforms the ways of inhabiting such spaces. Third, we analyze how the platforms operate as sexual places in their own right, designed to accommodate certain forms of display, relating, and belonging. We argue, in particular, that these platforms shape how users imagine and engage with location by negotiating notions of proximity and distance, risk and safety, making space for sexual sociability. We approach geographies of sexuality both through the regional and linguistic boundaries within which these platforms operate, as well as through our participantsâ sense of comfort and investment in local spaces of sexual play. As sexual content is increasingly pushed out of large, U.S.-owned social media platforms, we argue that locally operating platforms provide a critical counterpoint, allowing for a vital re-platforming of sex on a regional level.</p
City Tells:
City Tells. Guidelines to an Emotional Wayfinding System were developed to provide wayfinding information to visitors walking through historic environments and to ensure that unknown urban places become more welcoming, easier to navigate and more enjoyable for both visitors and tourists
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Gender differences in navigation dialogues with computer systems
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Gender is among the most influential of the factors underlying differences in spatial abilities, human communication and interactions with and through computers. Past research has offered important insights into gender differences in navigation and language use. Yet, given the multidimensionality of these domains, many issues remain contentious while others unexplored. Moreover, having been derived from non-interactive, and often artificial, studies, the generalisability of this research to interactive contexts of use, particularly in the practical domain of Human-Computer Interaction (HCI), may be problematic. At the same time, little is known about how gender strategies, behaviours and preferences interact with the features of technology in various domains of HCI, including collaborative systems and systems with natural language interfaces. Targeting these knowledge gaps, the thesis aims to address the central question of how gender differences emerge and operate in spatial navigation dialogues with computer systems.
To this end, an empirical study is undertaken, in which, mixed-gender and same-gender pairs communicate to complete an urban navigation task, with one of the participants being under the impression that he/she interacts with a robot. Performance and dialogue data were collected using a custom system that supported synchronous navigation and communication between the user and the robot.
Based on this empirical data, the thesis describes the key role of the interaction of gender in navigation performance and communication processes, which outweighed the effect of individual gender, moderating gender differences and reversing predicted patterns of performance and language use. This thesis has produced several contributions; theoretical, methodological and practical. From a theoretical perspective, it offers novel findings in gender differences in navigation and communication. The methodological contribution concerns the successful application of dialogue as a naturalistic, and yet experimentally sound, research paradigm to study gender and spatial language. The practical contributions include concrete design guidelines for natural language systems and implications for the development of gender-neutral interfaces in specific domains of HCI
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