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A practical approach to goal modelling for time-constrained projects
Goal modelling is a well known rigorous method for analysing
problem rationale and developing requirements. Under the pressures typical of time-constrained projects its benefits are not accessible. This is because of the effort and time needed to create the graph and because reading the results can be difficult owing to the effects of crosscutting concerns. Here we introduce an adaptation of KAOS to meet the needs of rapid turn around and clarity. The main aim is to help the stakeholders gain an insight into the larger issues that might be overlooked if they make a premature start into implementation. The method emphasises the use of obstacles, accepts under-refined goals and has
new methods for managing crosscutting concerns and strategic decision making. It is expected to be of value to agile as well as traditional processes
GAMES: A new Scenario for Software and Knowledge Reuse
Games are a well-known test bed for testing search algorithms and learning methods, and many authors have presented numerous reasons for the research in this area. Nevertheless, they have not received the attention they deserve as software projects.
In this paper, we analyze the applicability of software
and knowledge reuse in the games domain. In spite of the
need to find a good evaluation function, search algorithms
and interface design can be said to be the primary concerns.
In addition, we will discuss the current state of the main
statistical learning methods and how they can be addressed
from a software engineering point of view. So, this paper
proposes a reliable environment and adequate tools, necessary in order to achieve high levels of reuse in the games domain
A Common Protocol for Agent-Based Social Simulation
Traditional (i.e. analytical) modelling practices in the social sciences rely on a very well established, although implicit, methodological protocol, both with respect to the way models are presented and to the kinds of analysis that are performed. Unfortunately, computer-simulated models often lack such a reference to an accepted methodological standard. This is one of the main reasons for the scepticism among mainstream social scientists that results in low acceptance of papers with agent-based methodology in the top journals. We identify some methodological pitfalls that, according to us, are common in papers employing agent-based simulations, and propose appropriate solutions. We discuss each issue with reference to a general characterization of dynamic micro models, which encompasses both analytical and simulation models. In the way, we also clarify some confusing terminology. We then propose a three-stage process that could lead to the establishment of methodological standards in social and economic simulations.Agent-Based, Simulations, Methodology, Calibration, Validation, Sensitivity Analysis
KInNeSS: A Modular Framework for Computational Neuroscience
Making use of very detailed neurophysiological, anatomical, and behavioral data to build biological-realistic computational models of animal behavior is often a difficult task. Until recently, many software packages have tried to resolve this mismatched granularity with different approaches. This paper presents KInNeSS, the KDE Integrated NeuroSimulation Software environment, as an alternative solution to bridge the gap between data and model behavior. This open source neural simulation software package provides an expandable framework incorporating features such as ease of use, scalabiltiy, an XML based schema, and multiple levels of granularity within a modern object oriented programming design. KInNeSS is best suited to simulate networks of hundreds to thousands of branched multu-compartmental neurons with biophysical properties such as membrane potential, voltage-gated and ligand-gated channels, the presence of gap junctions of ionic diffusion, neuromodulation channel gating, the mechanism for habituative or depressive synapses, axonal delays, and synaptic plasticity. KInNeSS outputs include compartment membrane voltage, spikes, local-field potentials, and current source densities, as well as visualization of the behavior of a simulated agent. An explanation of the modeling philosophy and plug-in development is also presented. Further developement of KInNeSS is ongoing with the ultimate goal of creating a modular framework that will help researchers across different disciplines to effecitively collaborate using a modern neural simulation platform.Center for Excellence for Learning Education, Science, and Technology (SBE-0354378); Air Force Office of Scientific Research (F49620-01-1-0397); Office of Naval Research (N00014-01-1-0624
A Common Protocol for Agent-Based Social Simulation
Traditional (i.e. analytical) modelling practices in the social sciences rely on a very well established, although implicit, methodological protocol, both with respect to the way models are presented and to the kinds of analysis that are performed. Unfortunately, computer-simulated models often lack such a reference to an accepted methodological standard. This is one of the main reasons for the scepticism among mainstream social scientists that results in low acceptance of papers with agent-based methodology in the top journals. We identify some methodological pitfalls that, according to us, are common in papers employing agent-based simulations, and propose appropriate solutions. We discuss each issue with reference to a general characterization of dynamic micro models, which encompasses both analytical and simulation models. In the way, we also clarify some confusing terminology. We then propose a three-stage process that could lead to the establishment of methodological standards in social and economic simulations.Agent-based, simulations, methodology, calibration, validation.
Modelling iteration in engineering design
This paper examines design iteration and its modelling in the simulation of New Product Development (NPD) processes. A framework comprising six perspectives of iteration is proposed and it is argued that the importance of each perspective depends upon domain-specific factors. Key challenges of modelling iteration in process simulation frameworks such as the Design Structure Matrix are discussed, and we argue that no single model or framework can fully capture the iterative dynamics of an NPD process. To conclude, we propose that consideration of iteration and its representation could help identify the most appropriate modelling framework for a given process and modelling objective, thereby improving the fidelity of design process simulation models and increasing their utility
Expert Elicitation for Reliable System Design
This paper reviews the role of expert judgement to support reliability
assessments within the systems engineering design process. Generic design
processes are described to give the context and a discussion is given about the
nature of the reliability assessments required in the different systems
engineering phases. It is argued that, as far as meeting reliability
requirements is concerned, the whole design process is more akin to a
statistical control process than to a straightforward statistical problem of
assessing an unknown distribution. This leads to features of the expert
judgement problem in the design context which are substantially different from
those seen, for example, in risk assessment. In particular, the role of experts
in problem structuring and in developing failure mitigation options is much
more prominent, and there is a need to take into account the reliability
potential for future mitigation measures downstream in the system life cycle.
An overview is given of the stakeholders typically involved in large scale
systems engineering design projects, and this is used to argue the need for
methods that expose potential judgemental biases in order to generate analyses
that can be said to provide rational consensus about uncertainties. Finally, a
number of key points are developed with the aim of moving toward a framework
that provides a holistic method for tracking reliability assessment through the
design process.Comment: This paper commented in: [arXiv:0708.0285], [arXiv:0708.0287],
[arXiv:0708.0288]. Rejoinder in [arXiv:0708.0293]. Published at
http://dx.doi.org/10.1214/088342306000000510 in the Statistical Science
(http://www.imstat.org/sts/) by the Institute of Mathematical Statistics
(http://www.imstat.org
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