157,689 research outputs found

    Low latency via redundancy

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    Low latency is critical for interactive networked applications. But while we know how to scale systems to increase capacity, reducing latency --- especially the tail of the latency distribution --- can be much more difficult. In this paper, we argue that the use of redundancy is an effective way to convert extra capacity into reduced latency. By initiating redundant operations across diverse resources and using the first result which completes, redundancy improves a system's latency even under exceptional conditions. We study the tradeoff with added system utilization, characterizing the situations in which replicating all tasks reduces mean latency. We then demonstrate empirically that replicating all operations can result in significant mean and tail latency reduction in real-world systems including DNS queries, database servers, and packet forwarding within networks

    Supporting Read/Write Applications in Embedded Real-time Systems via Suspension-aware Analysis

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    In many embedded real-time systems, applications often interact with I/O devices via read/write operations, which may incur considerable suspension delays. Unfortunately, prior analysis methods for validating timing correctness in embedded systems become quite pessimistic when suspension delays are present. In this paper, we consider the problem of supporting two common types of I/O applications in a multiprocessor system, that is, write-only applications and read-write applications. For the write-only application model, we present a much improved analysis technique that results in only O(m) suspension-related utilization loss, where m is the number of processors. For the second application model, we present a flexible I/O placement strategy and a corresponding new scheduling algorithm, which can completely circumvent the negative impact due to read- and write-induced suspension delays. We illustrate the feasibility of the proposed I/O-placement-based schedule via a case study implementation. Furthermore, experiments presented herein show that the improvement with respect to system utilization over prior methods is often significant

    Reducing Electricity Demand Charge for Data Centers with Partial Execution

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    Data centers consume a large amount of energy and incur substantial electricity cost. In this paper, we study the familiar problem of reducing data center energy cost with two new perspectives. First, we find, through an empirical study of contracts from electric utilities powering Google data centers, that demand charge per kW for the maximum power used is a major component of the total cost. Second, many services such as Web search tolerate partial execution of the requests because the response quality is a concave function of processing time. Data from Microsoft Bing search engine confirms this observation. We propose a simple idea of using partial execution to reduce the peak power demand and energy cost of data centers. We systematically study the problem of scheduling partial execution with stringent SLAs on response quality. For a single data center, we derive an optimal algorithm to solve the workload scheduling problem. In the case of multiple geo-distributed data centers, the demand of each data center is controlled by the request routing algorithm, which makes the problem much more involved. We decouple the two aspects, and develop a distributed optimization algorithm to solve the large-scale request routing problem. Trace-driven simulations show that partial execution reduces cost by 3%10.5%3\%--10.5\% for one data center, and by 15.5%15.5\% for geo-distributed data centers together with request routing.Comment: 12 page

    CampProf: A Visual Performance Analysis Tool for Memory Bound GPU Kernels

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    Current GPU tools and performance models provide some common architectural insights that guide the programmers to write optimal code. We challenge these performance models, by modeling and analyzing a lesser known, but very severe performance pitfall, called 'Partition Camping', in NVIDIA GPUs. Partition Camping is caused by memory accesses that are skewed towards a subset of the available memory partitions, which may degrade the performance of memory-bound CUDA kernels by up to seven-times. No existing tool can detect the partition camping effect in CUDA kernels. We complement the existing tools by developing 'CampProf', a spreadsheet based, visual analysis tool, that detects the degree to which any memory-bound kernel suffers from partition camping. In addition, CampProf also predicts the kernel's performance at all execution configurations, if its performance parameters are known at any one of them. To demonstrate the utility of CampProf, we analyze three different applications using our tool, and demonstrate how it can be used to discover partition camping. We also demonstrate how CampProf can be used to monitor the performance improvements in the kernels, as the partition camping effect is being removed. The performance model that drives CampProf was developed by applying multiple linear regression techniques over a set of specific micro-benchmarks that simulated the partition camping behavior. Our results show that the geometric mean of errors in our prediction model is within 12% of the actual execution times. In summary, CampProf is a new, accurate, and easy-to-use tool that can be used in conjunction with the existing tools to analyze and improve the overall performance of memory-bound CUDA kernels

    Peer to Peer Information Retrieval: An Overview

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    Peer-to-peer technology is widely used for file sharing. In the past decade a number of prototype peer-to-peer information retrieval systems have been developed. Unfortunately, none of these have seen widespread real- world adoption and thus, in contrast with file sharing, information retrieval is still dominated by centralised solutions. In this paper we provide an overview of the key challenges for peer-to-peer information retrieval and the work done so far. We want to stimulate and inspire further research to overcome these challenges. This will open the door to the development and large-scale deployment of real-world peer-to-peer information retrieval systems that rival existing centralised client-server solutions in terms of scalability, performance, user satisfaction and freedom

    CRAID: Online RAID upgrades using dynamic hot data reorganization

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    Current algorithms used to upgrade RAID arrays typically require large amounts of data to be migrated, even those that move only the minimum amount of data required to keep a balanced data load. This paper presents CRAID, a self-optimizing RAID array that performs an online block reorganization of frequently used, long-term accessed data in order to reduce this migration even further. To achieve this objective, CRAID tracks frequently used, long-term data blocks and copies them to a dedicated partition spread across all the disks in the array. When new disks are added, CRAID only needs to extend this process to the new devices to redistribute this partition, thus greatly reducing the overhead of the upgrade process. In addition, the reorganized access patterns within this partition improve the array’s performance, amortizing the copy overhead and allowing CRAID to offer a performance competitive with traditional RAIDs. We describe CRAID’s motivation and design and we evaluate it by replaying seven real-world workloads including a file server, a web server and a user share. Our experiments show that CRAID can successfully detect hot data variations and begin using new disks as soon as they are added to the array. Also, the usage of a dedicated partition improves the sequentiality of relevant data access, which amortizes the cost of reorganizations. Finally, we prove that a full-HDD CRAID array with a small distributed partition (<1.28% per disk) can compete in performance with an ideally restriped RAID-5 and a hybrid RAID-5 with a small SSD cache.Peer ReviewedPostprint (published version
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