4,059 research outputs found

    Detection of bimanual gestures everywhere: why it matters, what we need and what is missing

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    Bimanual gestures are of the utmost importance for the study of motor coordination in humans and in everyday activities. A reliable detection of bimanual gestures in unconstrained environments is fundamental for their clinical study and to assess common activities of daily living. This paper investigates techniques for a reliable, unconstrained detection and classification of bimanual gestures. It assumes the availability of inertial data originating from the two hands/arms, builds upon a previously developed technique for gesture modelling based on Gaussian Mixture Modelling (GMM) and Gaussian Mixture Regression (GMR), and compares different modelling and classification techniques, which are based on a number of assumptions inspired by literature about how bimanual gestures are represented and modelled in the brain. Experiments show results related to 5 everyday bimanual activities, which have been selected on the basis of three main parameters: (not) constraining the two hands by a physical tool, (not) requiring a specific sequence of single-hand gestures, being recursive (or not). In the best performing combination of modeling approach and classification technique, five out of five activities are recognized up to an accuracy of 97%, a precision of 82% and a level of recall of 100%.Comment: Submitted to Robotics and Autonomous Systems (Elsevier

    Robust Hand Motion Capture and Physics-Based Control for Grasping in Real Time

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    Hand motion capture technologies are being explored due to high demands in the fields such as video game, virtual reality, sign language recognition, human-computer interaction, and robotics. However, existing systems suffer a few limitations, e.g. they are high-cost (expensive capture devices), intrusive (additional wear-on sensors or complex configurations), and restrictive (limited motion varieties and restricted capture space). This dissertation mainly focus on exploring algorithms and applications for the hand motion capture system that is low-cost, non-intrusive, low-restriction, high-accuracy, and robust. More specifically, we develop a realtime and fully-automatic hand tracking system using a low-cost depth camera. We first introduce an efficient shape-indexed cascaded pose regressor that directly estimates 3D hand poses from depth images. A unique property of our hand pose regressor is to utilize a low-dimensional parametric hand geometric model to learn 3D shape-indexed features robust to variations in hand shapes, viewpoints and hand poses. We further introduce a hybrid tracking scheme that effectively complements our hand pose regressor with model-based hand tracking. In addition, we develop a rapid 3D hand shape modeling method that uses a small number of depth images to accurately construct a subject-specific skinned mesh model for hand tracking. This step not only automates the whole tracking system but also improves the robustness and accuracy of model-based tracking and hand pose regression. Additionally, we also propose a physically realistic human grasping synthesis method that is capable to grasp a wide variety of objects. Given an object to be grasped, our method is capable to compute required controls (e.g. forces and torques) that advance the simulation to achieve realistic grasping. Our method combines the power of data-driven synthesis and physics-based grasping control. We first introduce a data-driven method to synthesize a realistic grasping motion from large sets of prerecorded grasping motion data. And then we transform the synthesized kinematic motion to a physically realistic one by utilizing our online physics-based motion control method. In addition, we also provide a performance interface which allows the user to act out before a depth camera to control a virtual object

    Robust Hand Motion Capture and Physics-Based Control for Grasping in Real Time

    Get PDF
    Hand motion capture technologies are being explored due to high demands in the fields such as video game, virtual reality, sign language recognition, human-computer interaction, and robotics. However, existing systems suffer a few limitations, e.g. they are high-cost (expensive capture devices), intrusive (additional wear-on sensors or complex configurations), and restrictive (limited motion varieties and restricted capture space). This dissertation mainly focus on exploring algorithms and applications for the hand motion capture system that is low-cost, non-intrusive, low-restriction, high-accuracy, and robust. More specifically, we develop a realtime and fully-automatic hand tracking system using a low-cost depth camera. We first introduce an efficient shape-indexed cascaded pose regressor that directly estimates 3D hand poses from depth images. A unique property of our hand pose regressor is to utilize a low-dimensional parametric hand geometric model to learn 3D shape-indexed features robust to variations in hand shapes, viewpoints and hand poses. We further introduce a hybrid tracking scheme that effectively complements our hand pose regressor with model-based hand tracking. In addition, we develop a rapid 3D hand shape modeling method that uses a small number of depth images to accurately construct a subject-specific skinned mesh model for hand tracking. This step not only automates the whole tracking system but also improves the robustness and accuracy of model-based tracking and hand pose regression. Additionally, we also propose a physically realistic human grasping synthesis method that is capable to grasp a wide variety of objects. Given an object to be grasped, our method is capable to compute required controls (e.g. forces and torques) that advance the simulation to achieve realistic grasping. Our method combines the power of data-driven synthesis and physics-based grasping control. We first introduce a data-driven method to synthesize a realistic grasping motion from large sets of prerecorded grasping motion data. And then we transform the synthesized kinematic motion to a physically realistic one by utilizing our online physics-based motion control method. In addition, we also provide a performance interface which allows the user to act out before a depth camera to control a virtual object

    Local Measurement and Reconstruction for Noisy Graph Signals

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    The emerging field of signal processing on graph plays a more and more important role in processing signals and information related to networks. Existing works have shown that under certain conditions a smooth graph signal can be uniquely reconstructed from its decimation, i.e., data associated with a subset of vertices. However, in some potential applications (e.g., sensor networks with clustering structure), the obtained data may be a combination of signals associated with several vertices, rather than the decimation. In this paper, we propose a new concept of local measurement, which is a generalization of decimation. Using the local measurements, a local-set-based method named iterative local measurement reconstruction (ILMR) is proposed to reconstruct bandlimited graph signals. It is proved that ILMR can reconstruct the original signal perfectly under certain conditions. The performance of ILMR against noise is theoretically analyzed. The optimal choice of local weights and a greedy algorithm of local set partition are given in the sense of minimizing the expected reconstruction error. Compared with decimation, the proposed local measurement sampling and reconstruction scheme is more robust in noise existing scenarios.Comment: 24 pages, 6 figures, 2 tables, journal manuscrip

    Developing a Mathematically Informed Approach to Musical Narrative through the Analysis of Three Twentieth-Century Monophonic Woodwind Works

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    This project applies mathematically informed narrative to monophonic music in the twentieth century, with a focus on three works for solo woodwinds: Debussy’s Syrinx (flute), Stravinsky’s Three Pieces for Clarinet, and Britten’s “Bacchus” from Six Metamorphoses after Ovid, Op. 49 (oboe). This music poses difficulties for traditional analytical methods due to a lack of explicit harmonies and unusual pitch language that is neither functionally tonal nor serially atonal. Additionally, these pieces present a variety of challenges due to differences in length, number of movements, and presence or absence of programmatic elements. Therefore, nontraditional methods could be beneficial for understanding these idiosyncratic pieces. Mathematical and transformational approaches have shown that such descriptions can elegantly illustrate pitch language in a wide variety of tonal and atonal styles. Visual transformational and geometric approaches, such as oriented networks and graphic representations, can assist in illustrating important changes that take place during a piece. Narrative theory approaches analysis from another viewpoint. While not all music can be considered narrative, a narrative paradigm is applicable to a wide range of musical styles. Because narrative theories focus on large-scale topical and gestural changes for building interpretations, it complements the locally focused nature of transformational theory. Together, a mathematically informed narrative method can reveal connections that are not immediately obvious in these works, and help a listener or performer create an informed interpretation
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