6,891 research outputs found
From Multiview Image Curves to 3D Drawings
Reconstructing 3D scenes from multiple views has made impressive strides in
recent years, chiefly by correlating isolated feature points, intensity
patterns, or curvilinear structures. In the general setting - without
controlled acquisition, abundant texture, curves and surfaces following
specific models or limiting scene complexity - most methods produce unorganized
point clouds, meshes, or voxel representations, with some exceptions producing
unorganized clouds of 3D curve fragments. Ideally, many applications require
structured representations of curves, surfaces and their spatial relationships.
This paper presents a step in this direction by formulating an approach that
combines 2D image curves into a collection of 3D curves, with topological
connectivity between them represented as a 3D graph. This results in a 3D
drawing, which is complementary to surface representations in the same sense as
a 3D scaffold complements a tent taut over it. We evaluate our results against
truth on synthetic and real datasets.Comment: Expanded ECCV 2016 version with tweaked figures and including an
overview of the supplementary material available at
multiview-3d-drawing.sourceforge.ne
Study of optical techniques for the Ames unitary wind tunnels. Part 4: Model deformation
A survey of systems capable of model deformation measurements was conducted. The survey included stereo-cameras, scanners, and digitizers. Moire, holographic, and heterodyne interferometry techniques were also looked at. Stereo-cameras with passive or active targets are currently being deployed for model deformation measurements at NASA Ames and LaRC, Boeing, and ONERA. Scanners and digitizers are widely used in robotics, motion analysis, medicine, etc., and some of the scanner and digitizers can meet the model deformation requirements. Commercial stereo-cameras, scanners, and digitizers are being improved in accuracy, reliability, and ease of operation. A number of new systems are coming onto the market
Online Mutual Foreground Segmentation for Multispectral Stereo Videos
The segmentation of video sequences into foreground and background regions is
a low-level process commonly used in video content analysis and smart
surveillance applications. Using a multispectral camera setup can improve this
process by providing more diverse data to help identify objects despite adverse
imaging conditions. The registration of several data sources is however not
trivial if the appearance of objects produced by each sensor differs
substantially. This problem is further complicated when parallax effects cannot
be ignored when using close-range stereo pairs. In this work, we present a new
method to simultaneously tackle multispectral segmentation and stereo
registration. Using an iterative procedure, we estimate the labeling result for
one problem using the provisional result of the other. Our approach is based on
the alternating minimization of two energy functions that are linked through
the use of dynamic priors. We rely on the integration of shape and appearance
cues to find proper multispectral correspondences, and to properly segment
objects in low contrast regions. We also formulate our model as a frame
processing pipeline using higher order terms to improve the temporal coherence
of our results. Our method is evaluated under different configurations on
multiple multispectral datasets, and our implementation is available online.Comment: Preprint accepted for publication in IJCV (December 2018
Depth map compression via 3D region-based representation
In 3D video, view synthesis is used to create new virtual views between
encoded camera views. Errors in the coding of the depth maps introduce
geometry inconsistencies in synthesized views. In this paper, a new 3D plane
representation of the scene is presented which improves the performance of
current standard video codecs in the view synthesis domain. Two image segmentation
algorithms are proposed for generating a color and depth segmentation.
Using both partitions, depth maps are segmented into regions without
sharp discontinuities without having to explicitly signal all depth edges. The
resulting regions are represented using a planar model in the 3D world scene.
This 3D representation allows an efficient encoding while preserving the 3D
characteristics of the scene. The 3D planes open up the possibility to code
multiview images with a unique representation.Postprint (author's final draft
LEVEL-BASED CORRESPONDENCE APPROACH TO COMPUTATIONAL STEREO
One fundamental problem in computational stereo reconstruction is correspondence.
Correspondence is the method of detecting the real world object reflections in two
camera views. This research focuses on correspondence, proposing an algorithm to
improve such detection for low quality cameras (webcams) while trying to achieve
real-time image processing.
Correspondence plays an important role in computational stereo reconstruction and it
has a vast spectrum of applicability. This method is useful in other areas such as
structure from motion reconstruction, object detection, tracking in robot vision and
virtual reality. Due to its importance, a correspondence method needs to be accurate
enough to meet the requirement of such fields but it should be less costly and easy to
use and configure, to be accessible by everyone.
By comparing current local correspondence method and discussing their weakness
and strength, this research tries to enhance an algorithm to improve previous works to
achieve fast detection, less costly and acceptable accuracy to meet the requirement of
reconstruction. In this research, the correspondence is divided into four stages. Two
stages of preprocessing which are noise reduction and edge detection have been
compared with respect to different methods available. In the next stage, the feature
detection process is introduced and discussed focusing on possible solutions to reduce
errors created by system or problem occurring in the scene such as occlusion. Lastly,
in the final stage it elaborates different methods of displaying reconstructed result.
Different sets of data are processed based on the steps involved in correspondence and
the results are discussed and compared in detail. The finding shows how this system
can achieve high speed and acceptable outcome despite of poor quality input. As a
conclusion, some possible improvements are proposed based on ultimate outcome
3D Reconstruction through Segmentation of Multi-View Image Sequences
We propose what we believe is a new approach to 3D reconstruction through the design of a 3D voxel volume, such that all the image information and camera geometry are embedded into one feature space. By customising the volume to be suitable for segmentation, the key idea that we propose is the recovery of a 3D scene through the use of globally optimal geodesic active contours. We also present an extension to this idea by proposing the novel design of a 4D voxel volume to analyse the stereo motion problem in multi-view image sequences
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