3 research outputs found

    Geometric-based Line Segment Tracking for HDR Stereo Sequences

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    In this work, we propose a purely geometrical approach for the robust matching of line segments for challenging stereo streams with severe illumination changes or High Dynamic Range (HDR) environments. To that purpose, we exploit the univocal nature of the matching problem, i.e. every observation must be corresponded with a single feature or not corresponded at all. We state the problem as a sparse, convex, `1-minimization of the matching vector regularized by the geometric constraints. This formulation allows for the robust tracking of line segments along sequences where traditional appearance-based matching techniques tend to fail due to dynamic changes in illumination conditions. Moreover, the proposed matching algorithm also results in a considerable speed-up of previous state of the art techniques making it suitable for real-time applications such as Visual Odometry (VO). This, of course, comes at expense of a slightly lower number of matches in comparison with appearance based methods, and also limits its application to continuous video sequences, as it is rather constrained to small pose increments between consecutive frames.We validate the claimed advantages by first evaluating the matching performance in challenging video sequences, and then testing the method in a benchmarked point and line based VO algorithm.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech.This work has been supported by the Spanish Government (project DPI2017-84827-R and grant BES-2015-071606) and by the Andalucian Government (project TEP2012-530)

    Robust Visual SLAM in Challenging Environments with Low-texture and Dynamic Illumination

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    - Robustness to Dynamic Illumination conditions is also one of the main open challenges in visual odometry and SLAM, e.g. high dynamic range (HDR) environments. The main difficulties in these situations come from both the limitations of the sensors, for instance automatic settings of a camera might not react fast enough to properly record dynamic illumination changes, and also from limitations in the algorithms, e.g. the track of interest points is typically based on brightness constancy. The work of this thesis contributes to mitigate these phenomena from two different perspectives. The first one addresses this problem from a deep learning perspective by enhancing images to invariant and richer representations for VO and SLAM, benefiting from the generalization properties of deep neural networks. In this work it is also demonstrated how the insertion of long short term memory (LSTM) allows us to obtain temporally consistent sequences, since the estimation depends on previous states. Secondly, a more traditional perspective is exploited to contribute with a purely geometric-based tracking of line segments in challenging stereo streams with complex or varying illumination, since they are intrinsically more informative. Fecha de lectura de Tesis Doctoral: 26 de febrero 2020In the last years, visual Simultaneous Localization and Mapping (SLAM) has played a role of capital importance in rapid technological advances, e.g. mo- bile robotics and applications such as virtual, augmented, or mixed reality (VR/AR/MR), as a vital part of their processing pipelines. As its name indicates, it comprises the estimation of the state of a robot (typically the pose) while, simultaneously, incrementally building and refining a consistent representation of the environment, i.e. the so-called map, based on the equipped sensors. Despite the maturity reached by state-of-art visual SLAM techniques in controlled environments, there are still many open challenges to address be- fore reaching a SLAM system robust to long-term operations in uncontrolled scenarios, where classical assumptions, such as static environments, do not hold anymore. This thesis contributes to improve robustness of visual SLAM in harsh or difficult environments, in particular: - Low-textured Environments, where traditional approaches suffer from an accuracy impoverishment and, occasionally, the absolute failure of the system. Fortunately, many of such low-textured environments contain planar elements that are rich in linear shapes, so an alternative feature choice such as line segments would exploit information from structured parts of the scene. This set of contributions exploits both type of features, i.e. points and line segments, to produce visual odometry and SLAM algorithms robust in a broader variety of environments, hence leveraging them at all instances of the related processes: monocular depth estimation, visual odometry, keyframe selection, bundle adjustment, loop closing, etc. Additionally, an open-source C++ implementation of the proposed algorithms has been released along with the published articles and some extra multimedia material for the benefit of the community
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