202 research outputs found

    Pattern Recognition

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    A wealth of advanced pattern recognition algorithms are emerging from the interdiscipline between technologies of effective visual features and the human-brain cognition process. Effective visual features are made possible through the rapid developments in appropriate sensor equipments, novel filter designs, and viable information processing architectures. While the understanding of human-brain cognition process broadens the way in which the computer can perform pattern recognition tasks. The present book is intended to collect representative researches around the globe focusing on low-level vision, filter design, features and image descriptors, data mining and analysis, and biologically inspired algorithms. The 27 chapters coved in this book disclose recent advances and new ideas in promoting the techniques, technology and applications of pattern recognition

    Intelligence artificielle: Les défis actuels et l'action d'Inria - Livre blanc Inria

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    Livre blanc Inria N°01International audienceInria white papers look at major current challenges in informatics and mathematics and show actions conducted by our project-teams to address these challenges. This document is the first produced by the Strategic Technology Monitoring & Prospective Studies Unit. Thanks to a reactive observation system, this unit plays a lead role in supporting Inria to develop its strategic and scientific orientations. It also enables the institute to anticipate the impact of digital sciences on all social and economic domains. It has been coordinated by Bertrand Braunschweig with contributions from 45 researchers from Inria and from our partners. Special thanks to Peter Sturm for his precise and complete review.Les livres blancs d’Inria examinent les grands défis actuels du numérique et présentent les actions menées par noséquipes-projets pour résoudre ces défis. Ce document est le premier produit par la cellule veille et prospective d’Inria. Cette unité, par l’attention qu’elle porte aux évolutions scientifiques et technologiques, doit jouer un rôle majeur dans la détermination des orientations stratégiques et scientifiques d’Inria. Elle doit également permettre à l’Institut d’anticiper l’impact des sciences du numérique dans tous les domaines sociaux et économiques. Ce livre blanc a été coordonné par Bertrand Braunschweig avec des contributions de 45 chercheurs d’Inria et de ses partenaires. Un grand merci à Peter Sturm pour sa relecture précise et complète. Merci également au service STIP du centre de Saclay – Île-de-France pour la correction finale de la version française

    European governance challenges in bio-engineering : making perfect life : bio-engineering (in) the 21st century : final report

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    In the STOA project Making Perfect Life four fields were studied of 21st century bio-engineering: engineering of living artefacts, engineering of the body, engineering of the brain, and engineering of intelligent artefacts. This report describes the main results of the project. It shows how developments in the four fields of bio-engineering are shaped by two megatrends: "biology becoming technology" and "technology becoming biology". These developments result in a broadening of the bio-engineering debate in our society. The report addresses the long term views that are inspiring this debate and discusses a multitude of ethical, legal and social issues that arise from bio-engineering developments in the fields described. Against this background four specific developments are studied in more detail: the rise of human genome sequencing, the market introduction of neurodevices, the capturing by information technology of the psychological and physiological states of users, and the pursuit of standardisation in synthetic biology. These developments are taken in this report as a starting point for an analysis of some of the main European governance challenges in 21st century bio-engineering

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    European governance challenges in bio-engineering : making perfect life : bio-engineering (in) the 21st century : final report

    Get PDF
    In the STOA project Making Perfect Life four fields were studied of 21st century bio-engineering: engineering of living artefacts, engineering of the body, engineering of the brain, and engineering of intelligent artefacts. This report describes the main results of the project. It shows how developments in the four fields of bio-engineering are shaped by two megatrends: "biology becoming technology" and "technology becoming biology". These developments result in a broadening of the bio-engineering debate in our society. The report addresses the long term views that are inspiring this debate and discusses a multitude of ethical, legal and social issues that arise from bio-engineering developments in the fields described. Against this background four specific developments are studied in more detail: the rise of human genome sequencing, the market introduction of neurodevices, the capturing by information technology of the psychological and physiological states of users, and the pursuit of standardisation in synthetic biology. These developments are taken in this report as a starting point for an analysis of some of the main European governance challenges in 21st century bio-engineering

    Intelligent data mining using artificial neural networks and genetic algorithms : techniques and applications

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    Data Mining (DM) refers to the analysis of observational datasets to find relationships and to summarize the data in ways that are both understandable and useful. Many DM techniques exist. Compared with other DM techniques, Intelligent Systems (ISs) based approaches, which include Artificial Neural Networks (ANNs), fuzzy set theory, approximate reasoning, and derivative-free optimization methods such as Genetic Algorithms (GAs), are tolerant of imprecision, uncertainty, partial truth, and approximation. They provide flexible information processing capability for handling real-life situations. This thesis is concerned with the ideas behind design, implementation, testing and application of a novel ISs based DM technique. The unique contribution of this thesis is in the implementation of a hybrid IS DM technique (Genetic Neural Mathematical Method, GNMM) for solving novel practical problems, the detailed description of this technique, and the illustrations of several applications solved by this novel technique. GNMM consists of three steps: (1) GA-based input variable selection, (2) Multi- Layer Perceptron (MLP) modelling, and (3) mathematical programming based rule extraction. In the first step, GAs are used to evolve an optimal set of MLP inputs. An adaptive method based on the average fitness of successive generations is used to adjust the mutation rate, and hence the exploration/exploitation balance. In addition, GNMM uses the elite group and appearance percentage to minimize the randomness associated with GAs. In the second step, MLP modelling serves as the core DM engine in performing classification/prediction tasks. An Independent Component Analysis (ICA) based weight initialization algorithm is used to determine optimal weights before the commencement of training algorithms. The Levenberg-Marquardt (LM) algorithm is used to achieve a second-order speedup compared to conventional Back-Propagation (BP) training. In the third step, mathematical programming based rule extraction is not only used to identify the premises of multivariate polynomial rules, but also to explore features from the extracted rules based on data samples associated with each rule. Therefore, the methodology can provide regression rules and features not only in the polyhedrons with data instances, but also in the polyhedrons without data instances. A total of six datasets from environmental and medical disciplines were used as case study applications. These datasets involve the prediction of longitudinal dispersion coefficient, classification of electrocorticography (ECoG)/Electroencephalogram (EEG) data, eye bacteria Multisensor Data Fusion (MDF), and diabetes classification (denoted by Data I through to Data VI). GNMM was applied to all these six datasets to explore its effectiveness, but the emphasis is different for different datasets. For example, the emphasis of Data I and II was to give a detailed illustration of how GNMM works; Data III and IV aimed to show how to deal with difficult classification problems; the aim of Data V was to illustrate the averaging effect of GNMM; and finally Data VI was concerned with the GA parameter selection and benchmarking GNMM with other IS DM techniques such as Adaptive Neuro-Fuzzy Inference System (ANFIS), Evolving Fuzzy Neural Network (EFuNN), Fuzzy ARTMAP, and Cartesian Genetic Programming (CGP). In addition, datasets obtained from published works (i.e. Data II & III) or public domains (i.e. Data VI) where previous results were present in the literature were also used to benchmark GNMM’s effectiveness. As a closely integrated system GNMM has the merit that it needs little human interaction. With some predefined parameters, such as GA’s crossover probability and the shape of ANNs’ activation functions, GNMM is able to process raw data until some human-interpretable rules being extracted. This is an important feature in terms of practice as quite often users of a DM system have little or no need to fully understand the internal components of such a system. Through case study applications, it has been shown that the GA-based variable selection stage is capable of: filtering out irrelevant and noisy variables, improving the accuracy of the model; making the ANN structure less complex and easier to understand; and reducing the computational complexity and memory requirements. Furthermore, rule extraction ensures that the MLP training results are easily understandable and transferrable
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