121,509 research outputs found
Synthesis of Parametric Programs using Genetic Programming and Model Checking
Formal methods apply algorithms based on mathematical principles to enhance
the reliability of systems. It would only be natural to try to progress from
verification, model checking or testing a system against its formal
specification into constructing it automatically. Classical algorithmic
synthesis theory provides interesting algorithms but also alarming high
complexity and undecidability results. The use of genetic programming, in
combination with model checking and testing, provides a powerful heuristic to
synthesize programs. The method is not completely automatic, as it is fine
tuned by a user that sets up the specification and parameters. It also does not
guarantee to always succeed and converge towards a solution that satisfies all
the required properties. However, we applied it successfully on quite
nontrivial examples and managed to find solutions to hard programming
challenges, as well as to improve and to correct code. We describe here several
versions of our method for synthesizing sequential and concurrent systems.Comment: In Proceedings INFINITY 2013, arXiv:1402.661
A synthesis of logic and biology in the design of dependable systems
The technologies of model-based design and dependability analysis in the design of dependable systems, including software intensive systems, have advanced in recent years. Much of this development can be attributed to the application of advances in formal logic and its application to fault forecasting and verification of systems. In parallel, work on bio-inspired technologies has shown potential for the evolutionary design of engineering systems via automated exploration of potentially large design spaces. We have not yet seen the emergence of a design paradigm that combines effectively and throughout the design lifecycle these two techniques which are schematically founded on the two pillars of formal logic and biology. Such a design paradigm would apply these techniques synergistically and systematically from the early stages of design to enable optimal refinement of new designs which can be driven effectively by dependability requirements. The paper sketches such a model-centric paradigm for the design of dependable systems that brings these technologies together to realise their combined potential benefits
A synthesis of logic and bio-inspired techniques in the design of dependable systems
Much of the development of model-based design and dependability analysis in the design of dependable systems, including software intensive systems, can be attributed to the application of advances in formal logic and its application to fault forecasting and verification of systems. In parallel, work on bio-inspired technologies has shown potential for the evolutionary design of engineering systems via automated exploration of potentially large design spaces. We have not yet seen the emergence of a design paradigm that effectively combines these two techniques, schematically founded on the two pillars of formal logic and biology, from the early stages of, and throughout, the design lifecycle. Such a design paradigm would apply these techniques synergistically and systematically to enable optimal refinement of new designs which can be driven effectively by dependability requirements. The paper sketches such a model-centric paradigm for the design of dependable systems, presented in the scope of the HiP-HOPS tool and technique, that brings these technologies together to realise their combined potential benefits. The paper begins by identifying current challenges in model-based safety assessment and then overviews the use of meta-heuristics at various stages of the design lifecycle covering topics that span from allocation of dependability requirements, through dependability analysis, to multi-objective optimisation of system architectures and maintenance schedules
Towards hardware acceleration of neuroevolution for multimedia processing applications on mobile devices
This paper addresses the problem of accelerating large artificial neural networks (ANN), whose topology and weights can evolve via the use of a genetic algorithm. The proposed digital hardware architecture is capable of processing any evolved network topology, whilst at the same time providing a good trade off between throughput, area and power consumption. The latter is vital for a longer battery life on mobile devices. The architecture uses multiple parallel arithmetic units in each processing element (PE). Memory partitioning and data caching are used to minimise the effects of PE pipeline stalling. A first order minimax polynomial approximation scheme, tuned via a genetic algorithm, is used for the activation function generator. Efficient arithmetic circuitry, which leverages modified Booth recoding, column compressors and carry save adders, is adopted throughout the design
Towards a Holistic CAD Platform for Nanotechnologies
Silicon-based CMOS technologies are predicted to reach their ultimate limits
by the middle of the next decade. Research on nanotechnologies is actively
conducted, in a world-wide effort to develop new technologies able to maintain
the Moore's law. They promise revolutionizing the computing systems by
integrating tremendous numbers of devices at low cost. These trends will have a
profound impact on the architectures of computing systems and will require a
new paradigm of CAD. The paper presents a work in progress on this direction.
It is aimed at fitting requirements and constraints of nanotechnologies, in an
effort to achieve efficient use of the huge computing power promised by them.
To achieve this goal we are developing CAD tools able to exploit efficiently
these huge computing capabilities promised by nanotechnologies in the domain of
simulation of complex systems composed by huge numbers of relatively simple
elements.Comment: Submitted on behalf of TIMA Editions
(http://irevues.inist.fr/tima-editions
Multi-agent evolutionary systems for the generation of complex virtual worlds
Modern films, games and virtual reality applications are dependent on
convincing computer graphics. Highly complex models are a requirement for the
successful delivery of many scenes and environments. While workflows such as
rendering, compositing and animation have been streamlined to accommodate
increasing demands, modelling complex models is still a laborious task. This
paper introduces the computational benefits of an Interactive Genetic Algorithm
(IGA) to computer graphics modelling while compensating the effects of user
fatigue, a common issue with Interactive Evolutionary Computation. An
intelligent agent is used in conjunction with an IGA that offers the potential
to reduce the effects of user fatigue by learning from the choices made by the
human designer and directing the search accordingly. This workflow accelerates
the layout and distribution of basic elements to form complex models. It
captures the designer's intent through interaction, and encourages playful
discovery
Automated Synthesis of Architecture of Avionic Systems
The Architecture Synthesis Tool (AST) is software that automatically synthesizes software and hardware architectures of avionic systems. The AST is expected to be most helpful during initial formulation of an avionic-system design, when system requirements change frequently and manual modification of architecture is time-consuming and susceptible to error. The AST comprises two parts: (1) an architecture generator, which utilizes a genetic algorithm to create a multitude of architectures; and (2) a functionality evaluator, which analyzes the architectures for viability, rejecting most of the non-viable ones. The functionality evaluator generates and uses a viability tree a hierarchy representing functions and components that perform the functions such that the system as a whole performs system-level functions representing the requirements for the system as specified by a user. Architectures that survive the functionality evaluator are further evaluated by the selection process of the genetic algorithm. Architectures found to be most promising to satisfy the user s requirements and to perform optimally are selected as parents to the next generation of architectures. The foregoing process is iterated as many times as the user desires. The final output is one or a few viable architectures that satisfy the user s requirements
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