203,734 research outputs found

    Generating Knowledge in Maintenance from Experience Feedback

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    Knowledge is nowadays considered as a significant source of performance improvement, but may be difficult to identify, structure, analyse and reuse properly. A possible source of knowledge is in the data and information stored in various modules of industrial information systems, like CMMS (Computerized Maintenance Management Systems) for maintenance. In that context, the main objective of this paper is to propose a framework allowing to manage and generate knowledge from information on past experiences, for improving the decisions related to the maintenance activity. In that purpose, we suggest an original Experience Feedback process dedicated to maintenance, allowing to capitalize on past interventions by i) formalizing the domain knowledge and experiences using a visual knowledge representation formalism with logical foundation (Conceptual Graphs); ii) extracting new knowledge thanks to association rules mining algorithms, using an innovative interactive approach; iii) interpreting and evaluating this new knowledge thanks to the reasoning operations of Conceptual Graphs. The suggested method is illustrated on a case study based on real data dealing with the maintenance of overhead cranes

    A case study of the barriers and enablers affecting teaching staff e-learning provision

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    Presented at the International Conference on Information Communication Technologies in Education, 7-9 July, 2016, Rhodes Greece.The present paper reports the outputs of a focus group examining the perceived uses, enablers and barriers of utilising virtual learning environments (VLEs), amongst a small group of postgraduate teachers. Sixteen pedagogical/teaching functions were identified and were mapped to MacLean and Scott’s (2011) model of VLE elements. Whilst a number of enablers of VLE use were apparent, participants’ insights and inputs indicated a larger number of VLE barriers. It appears that the biggest barrier to overcome in using VLEs is finding the time to develop the materials and navigate the technology

    Software development: A paradigm for the future

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    A new paradigm for software development that treats software development as an experimental activity is presented. It provides built-in mechanisms for learning how to develop software better and reusing previous experience in the forms of knowledge, processes, and products. It uses models and measures to aid in the tasks of characterization, evaluation and motivation. An organization scheme is proposed for separating the project-specific focus from the organization's learning and reuse focuses of software development. The implications of this approach for corporations, research and education are discussed and some research activities currently underway at the University of Maryland that support this approach are presented

    A canonical theory of dynamic decision-making

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    Decision-making behavior is studied in many very different fields, from medicine and eco- nomics to psychology and neuroscience, with major contributions from mathematics and statistics, computer science, AI, and other technical disciplines. However the conceptual- ization of what decision-making is and methods for studying it vary greatly and this has resulted in fragmentation of the field. A theory that can accommodate various perspectives may facilitate interdisciplinary working. We present such a theory in which decision-making is articulated as a set of canonical functions that are sufficiently general to accommodate diverse viewpoints, yet sufficiently precise that they can be instantiated in different ways for specific theoretical or practical purposes. The canons cover the whole decision cycle, from the framing of a decision based on the goals, beliefs, and background knowledge of the decision-maker to the formulation of decision options, establishing preferences over them, and making commitments. Commitments can lead to the initiation of new decisions and any step in the cycle can incorporate reasoning about previous decisions and the rationales for them, and lead to revising or abandoning existing commitments. The theory situates decision-making with respect to other high-level cognitive capabilities like problem solving, planning, and collaborative decision-making. The canonical approach is assessed in three domains: cognitive and neuropsychology, artificial intelligence, and decision engineering

    NaviCell: a web-based environment for navigation, curation and maintenance of large molecular interaction maps

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    Molecular biology knowledge can be systematically represented in a computer-readable form as a comprehensive map of molecular interactions. There exist a number of maps of molecular interactions containing detailed description of various cell mechanisms. It is difficult to explore these large maps, to comment their content and to maintain them. Though there exist several tools addressing these problems individually, the scientific community still lacks an environment that combines these three capabilities together. NaviCell is a web-based environment for exploiting large maps of molecular interactions, created in CellDesigner, allowing their easy exploration, curation and maintenance. NaviCell combines three features: (1) efficient map browsing based on Google Maps engine; (2) semantic zooming for viewing different levels of details or of abstraction of the map and (3) integrated web-based blog for collecting the community feedback. NaviCell can be easily used by experts in the field of molecular biology for studying molecular entities of their interest in the context of signaling pathways and cross-talks between pathways within a global signaling network. NaviCell allows both exploration of detailed molecular mechanisms represented on the map and a more abstract view of the map up to a top-level modular representation. NaviCell facilitates curation, maintenance and updating the comprehensive maps of molecular interactions in an interactive fashion due to an imbedded blogging system. NaviCell provides an easy way to explore large-scale maps of molecular interactions, thanks to the Google Maps and WordPress interfaces, already familiar to many users. Semantic zooming used for navigating geographical maps is adopted for molecular maps in NaviCell, making any level of visualization meaningful to the user. In addition, NaviCell provides a framework for community-based map curation.Comment: 20 pages, 5 figures, submitte

    A Physiologically Based System Theory of Consciousness

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    A system which uses large numbers of devices to perform a complex functionality is forced to adopt a simple functional architecture by the needs to construct copies of, repair, and modify the system. A simple functional architecture means that functionality is partitioned into relatively equal sized components on many levels of detail down to device level, a mapping exists between the different levels, and exchange of information between components is minimized. In the instruction architecture functionality is partitioned on every level into instructions, which exchange unambiguous system information and therefore output system commands. The von Neumann architecture is a special case of the instruction architecture in which instructions are coded as unambiguous system information. In the recommendation (or pattern extraction) architecture functionality is partitioned on every level into repetition elements, which can freely exchange ambiguous information and therefore output only system action recommendations which must compete for control of system behavior. Partitioning is optimized to the best tradeoff between even partitioning and minimum cost of distributing data. Natural pressures deriving from the need to construct copies under DNA control, recover from errors, failures and damage, and add new functionality derived from random mutations has resulted in biological brains being constrained to adopt the recommendation architecture. The resultant hierarchy of functional separations can be the basis for understanding psychological phenomena in terms of physiology. A theory of consciousness is described based on the recommendation architecture model for biological brains. Consciousness is defined at a high level in terms of sensory independent image sequences including self images with the role of extending the search of records of individual experience for behavioral guidance in complex social situations. Functional components of this definition of consciousness are developed, and it is demonstrated that these components can be translated through subcomponents to descriptions in terms of known and postulated physiological mechanisms

    Towards Design Principles for Data-Driven Decision Making: An Action Design Research Project in the Maritime Industry

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    Data-driven decision making (DDD) refers to organizational decision-making practices that emphasize the use of data and statistical analysis instead of relying on human judgment only. Various empirical studies provide evidence for the value of DDD, both on individual decision maker level and the organizational level. Yet, the path from data to value is not always an easy one and various organizational and psychological factors mediate and moderate the translation of data-driven insights into better decisions and, subsequently, effective business actions. The current body of academic literature on DDD lacks prescriptive knowledge on how to successfully employ DDD in complex organizational settings. Against this background, this paper reports on an action design research study aimed at designing and implementing IT artifacts for DDD at one of the largest ship engine manufacturers in the world. Our main contribution is a set of design principles highlighting, besides decision quality, the importance of model comprehensibility, domain knowledge, and actionability of results

    The Recommendation Architecture: Lessons from Large-Scale Electronic Systems Applied to Cognition

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    A fundamental approach of cognitive science is to understand cognitive systems by separating them into modules. Theoretical reasons are described which force any system which learns to perform a complex combination of real time functions into a modular architecture. Constraints on the way modules divide up functionality are also described. The architecture of such systems, including biological systems, is constrained into a form called the recommendation architecture, with a primary separation between clustering and competition. Clustering is a modular hierarchy which manages the interactions between functions on the basis of detection of functionally ambiguous repetition. Change to previously detected repetitions is limited in order to maintain a meaningful, although partially ambiguous context for all modules which make use of the previously defined repetitions. Competition interprets the repetition conditions detected by clustering as a range of alternative behavioural recommendations, and uses consequence feedback to learn to select the most appropriate recommendation. The requirements imposed by functional complexity result in very specific structures and processes which resemble those of brains. The design of an implemented electronic version of the recommendation architecture is described, and it is demonstrated that the system can heuristically define its own functionality, and learn without disrupting earlier learning. The recommendation architecture is compared with a range of alternative cognitive architectural proposals, and the conclusion reached that it has substantial potential both for understanding brains and for designing systems to perform cognitive functions
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