13 research outputs found
Head-raising of snake robots based on a predefined spiral curve method
© 2018 by the authors. A snake robot has to raise its head to acquire a wide visual space for planning complex tasks such as inspecting unknown environments, tracking a flying object and acting as a manipulator with its raising part. However, only a few researchers currently focus on analyzing the head-raising motion of snake robots. Thus, a predefined spiral curve method is proposed for the head-raising motion of such robots. First, the expression of the predefined spiral curve is designed. Second, with the curve and a line segments model of a snake robot, a shape-fitting algorithm is developed for constraining the robot's macro shape. Third, the coordinate system of the line segments model of the robot is established. Then, phase-shifting and angle-solving algorithms are developed to obtain the angle sequences of roll, pitch, and yaw during the head-raising motion. Finally, the head-raising motion is simulated using the angle sequences to validate the feasibility of this method
Motion control of a snake robot moving between two non-parallel planes
A control method that makes the head of a snake robot follow an arbitrary trajectory on two non-parallel planes, including coexisting sloped and flat planes, is presented. We clarify an appropriate condition of contact between the robot and planes and design a controller for the part of the robot connecting the two planes that satisfies the contact condition. Assuming that the contact condition is satisfied, we derive a simplified model of the robot and design a controller for trajectory tracking of the robot’s head. The controller uses kinematic redundancy to avoid violating the limit of the joint angle and a collision between the robot and the edge of a plane. The effectiveness of the proposed method is demonstrated in experiments using an actual robot
Unified Approach to the Motion Design for a Snake Robot Negotiating Complicated Pipe Structures
A unified method for designing the motion of a snake robot negotiating complicated pipe structures is presented. Such robots moving inside pipes must deal with various “obstacles,” such as junctions, bends, diameter changes, shears, and blockages. To surmount these obstacles, we propose a method that enables the robot to adapt to multiple pipe structures in a unified way. This method also applies to motion that is necessary to pass between the inside and the outside of a pipe. We designed the target form of the snake robot using two helices connected by an arbitrary shape. This method can be applied to various obstacles by designing a part of the target form specifically for given obstacles. The robot negotiates obstacles under shift control by employing a rolling motion. Considering the slip between the robot and the pipe, the model expands the method to cover cases where two helices have different properties. We demonstrated the effectiveness of the proposed method in various experiments
Hoop-Passing Motion for a Snake Robot to Realize Motion Transition Across Different Environments
A snake robot performs diverse motions. To realize a wide range functions in a complex environment, it is necessary to transition between various motions suited to each environment. In this article, we propose a method of transitioning the motion of a snake robot across different environments to expand the application environment of the robot. We first find that the motion at the connection point between two motions must coincide with the tangential movement during motion transition across different environments. We then design a gait called the circular pedal wave. This circular pedal wave allows a hoop-passing motion in which the whole body moves as if it is passing through a virtual hoop fixed in space in sequence from its head through combination with a proposed shift part. The hoop-passing motion allows motion transition across different environments. We propose three application examples of this hoop-passing motion, namely passing through a hole in a wall, entering an underfloor, and attaching to a ladder. We report on experiments conducted to verify the effectiveness of the proposed method and to realize the described motions
식물의 움직임을 모사한 수분 반응성 액추에이터의 개발
학위논문 (석사)-- 서울대학교 대학원 : 기계항공공학부, 2016. 8. 김호영.It is a general notion that animals are motile but plants are not. Thus, most of efforts to develop biologically inspired robots are focused on mimicking motions of animals. However, some plants generate motions without muscles like animals to generate motions. Plants rely on either supply or deprival of water from plant tissues to make motions. Some species of plants such as wild wheat, Erodium, Pelargonium, and pinecones can be actuated when the environmental humidity changes. Their tissues are in general composed of highly oriented two layers, one of which is hygroscopically active while the other is inactive. Inspired by this structure, we fabricated an actuator which generates motions in response to humidity change. We newly developed an electrospinning process which can result in a fibrous layer with fast response rate to humidity cahgne. Using this actuator we demonstrated a simple robot actuated by water vapor, which we named Hygrobot.1. Introduction 1
2. Fabrication of Hygroactuator 3
2.1 Bioinspiration 3
2.2 Fabrication methods 7
3. Analysis of Hygroactuator 11
3.1 Diffusion model 11
3.2 Discretized multi-layer model 13
4. Hygrobot 17
4.1 Fabrication of Hygrobot 17
4.2 Velocity of Hygrobot 20
4.3 Optimal design for the fastest Hygrobot 22
4.4 Comparisons 24
5. Conclusions 26
References 27
Abstract (in Korean) 30Maste
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Improving Soft Snake Robot Locomotion Through Targeted Environmental Interactions Using Artificial Snake Skin
This dissertation outlines the design and development of the �first fully-soft, snake robot and its snake-inspired skin. Soft robotics takes advantage of soft materials to, among other things, improve robot interactions with complex, unstructured environments. Due to the interplay between the soft material and the environment, minor tweaks to the morphological design of the robot can produce major changes in behavior when using the same control input. The research goal of this dissertation was to determine how the locomotion a soft snake robot, using a lateral undulation gait, can be improved by targeting a specific environmental interaction through the confluence of body design, gait design, and interfacial mechanism design.
Understanding how these three areas of design can affect one another is key in developing robots that are adaptable in a range of environments. Each design area is addressed in a chapter of this dissertation to illustrate how changes to one area propagate to others, and how that can be an advantage to improving the locomotion of a soft robot. Chapter 3 examines how the body design of the robot changes its locomotion capabilities in granular media, focusing on interactions between the body and the ridges formed in the media. Chapter 4 illustrates how improvements to the gait can also be driven by interactions between the robot's body and the granular media.
The design and implementation of an interfacial mechanism to further improve locomotion is described in Chapter 5. Kirigami, a Japanese art form involving the patterning of cuts in thin materials, is used to create a snake-inspired skin. The skin design targets directional friction, a morphological characteristic vital to snake locomotion in two axes. Most skins implemented for snake robots focus only on the longitudinal axis for creating directional friction. However, lateral undulation, the gait employed throughout this work, requires a significant lateral resistance to successfully create locomotion. This interfacial mechanism is designed speci�cally for the kinematics of the soft actuators as well as the production of directional friction in two axes, which required the creation of a new set of radial kirigami lattices.
Each chapter demonstrates how improvements to locomotion can come from designing the morphological characteristics of the robot alongside the development of a gait and interfacial mechanisms by targeting specific, bioinspired interactions between the robot and the environment. The �final iteration of system resulted in a soft robot and it's snake-inspired skin with a 530% improvement in velocity over the original robot with no skin. The main contributions of this dissertation are:
1. The development of the �first fully-soft snake robot.
2. A skin for lateral undulation with two axes of directional friction
3. A set of new kirigami lattice structures that can be used for bending actuators
4. A framework in which to investigate bioinspired design of robots in three areas of design: morphology, gait, and interfacial mechanisms