101 research outputs found

    Report of the Stanford Linked Data Workshop

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    The Stanford University Libraries and Academic Information Resources (SULAIR) with the Council on Library and Information Resources (CLIR) conducted at week-long workshop on the prospects for a large scale, multi-national, multi-institutional prototype of a Linked Data environment for discovery of and navigation among the rapidly, chaotically expanding array of academic information resources. As preparation for the workshop, CLIR sponsored a survey by Jerry Persons, Chief Information Architect emeritus of SULAIR that was published originally for workshop participants as background to the workshop and is now publicly available. The original intention of the workshop was to devise a plan for such a prototype. However, such was the diversity of knowledge, experience, and views of the potential of Linked Data approaches that the workshop participants turned to two more fundamental goals: building common understanding and enthusiasm on the one hand and identifying opportunities and challenges to be confronted in the preparation of the intended prototype and its operation on the other. In pursuit of those objectives, the workshop participants produced:1. a value statement addressing the question of why a Linked Data approach is worth prototyping;2. a manifesto for Linked Libraries (and Museums and Archives and …);3. an outline of the phases in a life cycle of Linked Data approaches;4. a prioritized list of known issues in generating, harvesting & using Linked Data;5. a workflow with notes for converting library bibliographic records and other academic metadata to URIs;6. examples of potential “killer apps” using Linked Data: and7. a list of next steps and potential projects.This report includes a summary of the workshop agenda, a chart showing the use of Linked Data in cultural heritage venues, and short biographies and statements from each of the participants

    Essays on Technology in Presence of Globalization

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    Technology has long been known to enable globalization in ways previously not thought possible, with instantaneous communication allowing members of organizations all across the globe to communicate and share information with little to no delay. However, as the effects of globalization have become more prominent, they have in turn helped to shape the very technologies that enable these processes. These three essays analyze three examples of how these two processes – globalization and technological development – impact one another. The first looks at a national policy level, attempting to understand how increased possibilities for inside leakers can force governments to consider asylum requests. The second analyzes the issue at the level of corporations, attempting to understand how and why business leaders choose to hire individuals from other countries. The third and final essay analyzes the issue at the most micro level, studying a potential application that could help analyze linguistic factors that have taken a more prominent role in a more globalized society

    2011-12 Catalog

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    2010-11 Catalog

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    2012-13 Catalog

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    Born Digital / Grown Digital: Assessing the Future Competitiveness of the EU Video Games Software Industry

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    This report reflects the findings of the JRC-IPTS study on the Video games Industry, with a focus on two specific activities: online and mobile video games. The report starts by introducing the technologies, their characteristics, market diffusion and barriers to take up, and their potential economic impact, before moving to an analysis of their contribution to the competitiveness of the European ICT industry. The research is based on internal and external expertise, literature reviews and desk research, several workshops and syntheses of the current state of the knowledge. The results were reviewed by experts and in dedicated workshops. The report concludes that the general expectations for the next years foresee a speeded up migration of contents and services to digital, in a scenario of rapidly increasing convergence of digital technologies and integration of media services taking advantage of improved and permanent network connections. The role of the so-called creative content industry is expected to increase accordingly. Communication services and media industry will co-evolve on the playground of the Internet of services, along with a product to service transformation of the software market in general. In this general context the Video games Software industry plays and is expected to play a major role. The games industry may become a major driver of the development of networks as it has been in the past for the development of computer hardware.JRC.DDG.J.4-Information Societ

    2013-14 Catalog

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    The Future of Information Sciences : INFuture2009 : Digital Resources and Knowledge Sharing

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    INFORMATION SOCIETY EVOLUTION AND EFFECTS:Keynote Lecture

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