3,065 research outputs found

    Novel Interaction Techniques for Mobile Augmented Reality applications. A Systematic Literature Review

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    This study reviews the research on interaction techniques and methods that could be applied in mobile augmented reality scenarios. The review is focused on themost recent advances and considers especially the use of head-mounted displays. Inthe review process, we have followed a systematic approach, which makes the reviewtransparent, repeatable, and less prone to human errors than if it was conducted in amore traditional manner. The main research subjects covered in the review are headorientation and gaze-tracking, gestures and body part-tracking, and multimodality– as far as the subjects are related to human-computer interaction. Besides these,also a number of other areas of interest will be discussed.Siirretty Doriast

    An empirical investigation of gaze selection in mid-air gestural 3D manipulation

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    In this work, we investigate gaze selection in the context of mid-air hand gestural manipulation of 3D rigid bodies on monoscopic displays. We present the results of a user study with 12 participants in which we compared the performance of Gaze, a Raycasting technique (2D Cursor) and a Virtual Hand technique (3D Cursor) to select objects in two 3D mid-air interaction tasks. Also, we compared selection confirmation times for Gaze selection when selection is followed by manipulation to when it is not. Our results show that gaze selection is faster and more preferred than 2D and 3D mid-air-controlled cursors, and is particularly well suited for tasks in which users constantly switch between several objects during the manipulation. Further, selection confirmation times are longer when selection is followed by manipulation than when it is not

    A Scenario Analysis of Wearable Interface Technology Foresight

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    Although the importance and value of wearable interface have gradually being realized, wearable interface related technologies and the priority of adopting these technologies have so far not been clearly recognized. To fill this gap, this paper focuses on the technology planning strategy of organizations that have an interest in developing or adopting wearable interface related technologies. Based on the scenario analysis approach, a technology planning strategy is proposed. In this analysis, thirty wearable interface technologies are classified into six categories, and the importance and risk factors of these categories are then evaluated under two possible scenarios. The main research findings include the discovery that most brain based wearable interface technologies are rated high to medium importance and high risk in all scenarios, and that scenario changes will have less impact on voice based as well as gesture based wearable interface technologies. These results provide a reference for organizations and vendors interested in adopting or developing wearable interface technologies

    Convex Interaction : VR o mochiita kōdō asshuku ni yoru kūkanteki intarakushon no kakuchō

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