29 research outputs found
Estimation of the length of interactions in arena game semantics
We estimate the maximal length of interactions between strategies in HO/N
game semantics, in the spirit of the work by Schwichtenberg and Beckmann for
the length of reduction in simply typed lambdacalculus. Because of the
operational content of game semantics, the bounds presented here also apply to
head linear reduction on lambda-terms and to the execution of programs by
abstract machines (PAM/KAM), including in presence of computational effects
such as non-determinism or ground type references. The proof proceeds by
extracting from the games model a combinatorial rewriting rule on trees of
natural numbers, which can then be analyzed independently of game semantics or
lambda-calculus.Comment: Foundations of Software Science and Computational Structures 14th
International Conference, FOSSACS 2011, Saarbr\"ucken : Germany (2011
Understanding game semantics through coherence spaces
AbstractGame Semantics has successfully provided fully abstract models for a variety of programming languages not possible using other denotational approaches. Although it is a flexible and accurate way to give semantics to a language, its underlying mathematics is awkward. For example, the proofs that strategies compose associatively and maintain properties imposed on them such as innocence are intricate and require a lot of attention. This work aims at beginning to provide a more elegant and uniform mathematical ground for Game Semantics. Our quest is to find mathematical entities that will retain the properties that make games an accurate way to give semantics to programs, yet that are simple and familiar to work with. Our main result is a full, faithful strong monoidal embedding of a category of games into a category of coherence spaces, where composition is simple composition of relations