5,834 research outputs found
Riemannian game dynamics
We study a class of evolutionary game dynamics defined by balancing a gain
determined by the game's payoffs against a cost of motion that captures the
difficulty with which the population moves between states. Costs of motion are
represented by a Riemannian metric, i.e., a state-dependent inner product on
the set of population states. The replicator dynamics and the (Euclidean)
projection dynamics are the archetypal examples of the class we study. Like
these representative dynamics, all Riemannian game dynamics satisfy certain
basic desiderata, including positive correlation and global convergence in
potential games. Moreover, when the underlying Riemannian metric satisfies a
Hessian integrability condition, the resulting dynamics preserve many further
properties of the replicator and projection dynamics. We examine the close
connections between Hessian game dynamics and reinforcement learning in normal
form games, extending and elucidating a well-known link between the replicator
dynamics and exponential reinforcement learning.Comment: 47 pages, 12 figures; added figures and further simplified the
derivation of the dynamic
Stochastic evolutionary game dynamics
In this review, we summarize recent developments in stochastic evolutionary
game dynamics of finite populations.Comment: To appear in "Reviews of Nonlinear Dynamics and Complexity" Vol. II,
Wiley-VCH, 2009, edited by H.-G. Schuste
Evolutionary game dynamics in phenotype space
Evolutionary dynamics can be studied in well-mixed or structured populations.
Population structure typically arises from the heterogeneous distribution of
individuals in physical space or on social networks. Here we introduce a new
type of space to evolutionary game dynamics: phenotype space. The population is
well-mixed in the sense that everyone is equally likely to interact with
everyone else, but the behavioral strategies depend on distance in phenotype
space. Individuals might behave differently towards those who look similar or
dissimilar. Individuals mutate to nearby phenotypes. We study the `phenotypic
space walk' of populations. We present analytic calculations that bring
together ideas from coalescence theory and evolutionary game dynamics. As a
particular example, we investigate the evolution of cooperation in phenotype
space. We obtain a precise condition for natural selection to favor cooperators
over defectors: for a one-dimensional phenotype space and large population size
the critical benefit-to-cost ratio is given by b/c=1+2/sqrt{3}. We derive the
fundamental condition for any evolutionary game and explore higher dimensional
phenotype spaces.Comment: version 2: minor changes; equivalent to final published versio
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