15,215 research outputs found

    EMPATH: A Neural Network that Categorizes Facial Expressions

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    There are two competing theories of facial expression recognition. Some researchers have suggested that it is an example of "categorical perception." In this view, expression categories are considered to be discrete entities with sharp boundaries, and discrimination of nearby pairs of expressive faces is enhanced near those boundaries. Other researchers, however, suggest that facial expression perception is more graded and that facial expressions are best thought of as points in a continuous, low-dimensional space, where, for instance, "surprise" expressions lie between "happiness" and "fear" expressions due to their perceptual similarity. In this article, we show that a simple yet biologically plausible neural network model, trained to classify facial expressions into six basic emotions, predicts data used to support both of these theories. Without any parameter tuning, the model matches a variety of psychological data on categorization, similarity, reaction times, discrimination, and recognition difficulty, both qualitatively and quantitatively. We thus explain many of the seemingly complex psychological phenomena related to facial expression perception as natural consequences of the tasks' implementations in the brain

    A synthesis of fuzzy rule-based system verification.

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    The verification of fuzzy rule bases for anomalies has received increasing attention these last few years. Many different approaches have been suggested and many are still under investigation. In this paper, we give a synthesis of methods proposed in literature that try to extend the verification of clasical rule bases to the case of fuzzy knowledge modelling, without needing a set of representative input. Within this area of fyzzy V&V we identify two dual lines of thought respectively leading to what is identified as static and dynamic anomaly detection methods. Static anomaly detection essentially tries to use similarity, affinity or matching measures to identify anomalies wihin a fuzzy rule base. It is assumed that the detection methods can be the same as those used in a non-fuzzy environment, except that the formerly mentioned measures indicate the degree of matching of two fuzzy expressions. Dynamic anomaly detection starts from the basic idea that any anomaly within a knowledge representation formalism, i.c. fuzzy if-then rules, can be identified by performing a dynamic analysis of the knowledge system, even without providing special input to the system. By imposing a constraint on the results of inference for an anomaly not to occur, one creates definitions of the anomalies that can only be verified if the inference pocess, and thereby the fuzzy inference operator is involved in the analysis. The major outcome of the confrontation between both approaches is that their results, stated in terms of necessary and/or sufficient conditions for anomaly detection within a particular situation, are difficult to reconcile. The duality between approaces seems to have translated into a duality in results. This article addresses precisely this issue by presenting a theoretical framework which anables us to effectively evaluate the results of both static and dynamic verification theories.

    Toward a Taxonomy and Computational Models of Abnormalities in Images

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    The human visual system can spot an abnormal image, and reason about what makes it strange. This task has not received enough attention in computer vision. In this paper we study various types of atypicalities in images in a more comprehensive way than has been done before. We propose a new dataset of abnormal images showing a wide range of atypicalities. We design human subject experiments to discover a coarse taxonomy of the reasons for abnormality. Our experiments reveal three major categories of abnormality: object-centric, scene-centric, and contextual. Based on this taxonomy, we propose a comprehensive computational model that can predict all different types of abnormality in images and outperform prior arts in abnormality recognition.Comment: To appear in the Thirtieth AAAI Conference on Artificial Intelligence (AAAI 2016

    Scenarios, probability and possible futures

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    This paper provides an introduction to the mathematical theory of possibility, and examines how this tool can contribute to the analysis of far distant futures. The degree of mathematical possibility of a future is a number between O and 1. It quantifies the extend to which a future event is implausible or surprising, without implying that it has to happen somehow. Intuitively, a degree of possibility can be seen as the upper bound of a range of admissible probability levels which goes all the way down to zero. Thus, the proposition `The possibility of X is Pi(X) can be read as `The probability of X is not greater than Pi(X).Possibility levels offers a measure to quantify the degree of unlikelihood of far distant futures. It offers an alternative between forecasts and scenarios, which are both problematic. Long range planning using forecasts with precise probabilities is problematic because it tends to suggests a false degree of precision. Using scenarios without any quantified uncertainty levels is problematic because it may lead to unjustified attention to the extreme scenarios.This paper further deals with the question of extreme cases. It examines how experts should build a set of two to four well contrasted and precisely described futures that summarizes in a simple way their knowledge. Like scenario makers, these experts face multiple objectives: they have to anchor their analysis in credible expertise; depict though-provoking possible futures; but not so provocative as to be dismissed out-of-hand. The first objective can be achieved by describing a future of possibility level 1. The second and third objective, however, balance each other. We find that a satisfying balance can be achieved by selecting extreme cases that do not rule out equiprobability. For example, if there are three cases, the possibility level of extremes should be about 1/3.Futures, futurible, scenarios, possibility, imprecise probabilities, uncertainty, fuzzy logic

    A model for providing emotion awareness and feedback using fuzzy logic in online learning

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    Monitoring users’ emotive states and using that information for providing feedback and scaffolding is crucial. In the learning context, emotions can be used to increase students’ attention as well as to improve memory and reasoning. In this context, tutors should be prepared to create affective learning situations and encourage collaborative knowledge construction as well as identify those students’ feelings which hinder learning process. In this paper, we propose a novel approach to label affective behavior in educational discourse based on fuzzy logic, which enables a human or virtual tutor to capture students’ emotions, make students aware of their own emotions, assess these emotions and provide appropriate affective feedback. To that end, we propose a fuzzy classifier that provides a priori qualitative assessment and fuzzy qualifiers bound to the amounts such as few, regular and many assigned by an affective dictionary to every word. The advantage of the statistical approach is to reduce the classical pollution problem of training and analyzing the scenario using the same dataset. Our approach has been tested in a real online learning environment and proved to have a very positive influence on students’ learning performance.Peer ReviewedPostprint (author's final draft

    Cultural dialects of real and synthetic emotional facial expressions

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    In this article we discuss the aspects of designing facial expressions for virtual humans (VHs) with a specific culture. First we explore the notion of cultures and its relevance for applications with a VH. Then we give a general scheme of designing emotional facial expressions, and identify the stages where a human is involved, either as a real person with some specific role, or as a VH displaying facial expressions. We discuss how the display and the emotional meaning of facial expressions may be measured in objective ways, and how the culture of displayers and the judges may influence the process of analyzing human facial expressions and evaluating synthesized ones. We review psychological experiments on cross-cultural perception of emotional facial expressions. By identifying the culturally critical issues of data collection and interpretation with both real and VHs, we aim at providing a methodological reference and inspiration for further research

    URBANO: A Tour-Guide Robot Learning to Make Better Speeches

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    —Thanks to the numerous attempts that are being made to develop autonomous robots, increasingly intelligent and cognitive skills are allowed. This paper proposes an automatic presentation generator for a robot guide, which is considered one more cognitive skill. The presentations are made up of groups of paragraphs. The selection of the best paragraphs is based on a semantic understanding of the characteristics of the paragraphs, on the restrictions defined for the presentation and by the quality criteria appropriate for a public presentation. This work is part of the ROBONAUTA project of the Intelligent Control Research Group at the Universidad Politécnica de Madrid to create "awareness" in a robot guide. The software developed in the project has been verified on the tour-guide robot Urbano. The most important aspect of this proposal is that the design uses learning as the means to optimize the quality of the presentations. To achieve this goal, the system has to perform the optimized decision making, in different phases. The modeling of the quality index of the presentation is made using fuzzy logic and it represents the beliefs of the robot about what is good, bad, or indifferent about a presentation. This fuzzy system is used to select the most appropriate group of paragraphs for a presentation. The beliefs of the robot continue to evolving in order to coincide with the opinions of the public. It uses a genetic algorithm for the evolution of the rules. With this tool, the tour guide-robot shows the presentation, which satisfies the objectives and restrictions, and automatically it identifies the best paragraphs in order to find the most suitable set of contents for every public profil
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