125,458 research outputs found
Perspectives for proof unwinding by programming languages techniques
In this chapter, we propose some future directions of work, potentially
beneficial to Mathematics and its foundations, based on the recent import of
methodology from the theory of programming languages into proof theory. This
scientific essay, written for the audience of proof theorists as well as the
working mathematician, is not a survey of the field, but rather a personal view
of the author who hopes that it may inspire future and fellow researchers
Strategic Directions in Object-Oriented Programming
This paper has provided an overview of the field of object-oriented programming. After presenting a historical perspective and some major achievements in the field, four research directions were introduced: technologies integration, software components, distributed programming, and new paradigms. In general there is a need to continue research in traditional areas:\ud
(1) as computer systems become more and more complex, there is a need to further develop the work on architecture and design; \ud
(2) to support the development of complex systems, there is a need for better languages, environments, and tools; \ud
(3) foundations in the form of the conceptual framework and other theories must be extended to enhance the means for modeling and formal analysis, as well as for understanding future computer systems
Choreographies in Practice
Choreographic Programming is a development methodology for concurrent
software that guarantees correctness by construction. The key to this paradigm
is to disallow mismatched I/O operations in programs, called choreographies,
and then mechanically synthesise distributed implementations in terms of
standard process models via a mechanism known as EndPoint Projection (EPP).
Despite the promise of choreographic programming, there is still a lack of
practical evaluations that illustrate the applicability of choreographies to
concrete computational problems with standard concurrent solutions. In this
work, we explore the potential of choreographies by using Procedural
Choreographies (PC), a model that we recently proposed, to write distributed
algorithms for sorting (Quicksort), solving linear equations (Gaussian
elimination), and computing Fast Fourier Transform. We discuss the lessons
learned from this experiment, giving possible directions for the usage and
future improvements of choreography languages
Programming Language Tools and Techniques for 3D Printing
We propose a research agenda to investigate programming language techniques for improving affordable, end-user desktop manufacturing processes such as 3D printing. Our goal is to adapt programming languages tools and extend the decades of research in industrial, high-end CAD/CAM in order to help make affordable desktop manufacturing processes more accurate, fast, reliable, and accessible to end-users. We focus on three major areas where 3D printing can benefit from programming language tools: design synthesis, optimizing compilation, and runtime monitoring. We present preliminary results on synthesizing editable CAD models from difficult-to-edit surface meshes, discuss potential new compilation strategies, and propose runtime monitoring techniques. We conclude by discussing additional near-future directions we intend to pursue
Intermittent Computing: Challenges and Opportunities
The maturation of energy-harvesting technology and ultra-low-power computer systems has led to the advent of intermittently-powered, batteryless devices that operate entirely using energy extracted from their environment. Intermittently operating devices present a rich vein of programming languages research challenges and the purpose of this paper is to illustrate these challenges to the PL research community. To provide depth, this paper includes a survey of the hardware and software design space of intermittent computing platforms. On the foundation of these research challenges and the state of the art in intermittent hardware and software, this paper describes several future PL research directions, emphasizing a connection between intermittence, distributed computing, energy-aware programming and compilation, and approximate computing. We illustrate these connections with a discussion of our ongoing work on programming for intermittence, and on building and simulating intermittent distributed systems
Creative Coding for Humor Design: A Preliminary Exploration
Both humor and art aims are creative and complex processes, and both aim to induce an emotional effect (mirth in the former case, aesthetic pleasure in the latter one). In recent years a number of programming languages and computational environment for creative coding have been diffused and have attracted a growing community of artists and enthusiasts. This contribution is a small collection of observations emerged during an explorative study of these environments, performed during the last months. It is aimed to search new ideas and methodological directions for the future development of research in computational humor generation.Non peer reviewe
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