8 research outputs found

    Fusing actigraphy signals for outpatient monitoring

    Full text link
    [EN] Actigraphy devices have been successfully used as effective tools in the treatment of diseases such as sleep disorders or major depression. Although several efforts have been made in recent years to develop smaller and more portable devices, the features necessary for the continuous monitoring of outpatients require a less intrusive, obstructive and stigmatizing acquisition system. A useful strategy to overcome these limitations is based on adapting the monitoring system to the patient lifestyle and behavior by providing sets of different sensors that can be worn simultaneously or alternatively. This strategy offers to the patient the option of using one device or other according to his/her particular preferences. However this strategy requires a robust multi-sensor fusion methodology capable of taking maximum profit from all of the recorded information. With this aim, this study proposes two actigraphy fusion models including centralized and distributed architectures based on artificial neural networks. These novel fusion methods were tested both on synthetic datasets and real datasets, providing a parametric characterization of the models' behavior, and yielding results based on real case applications. The results obtained using both proposed fusion models exhibit good performance in terms of robustness to signal degradation, as well as a good behavior in terms of the dependence of signal quality on the number of signals fused. The distributed and centralized fusion methods reduce the mean averaged error of the original signals to 44% and 46% respectively when using simulated datasets. The proposed methods may therefore facilitate a less intrusive and more dependable way of acquiring valuable monitoring information from outpatients.This work was partially funded by the European Commission: Help4Mood (Contract No. FP7-ICT-2009-4: 248765). E. FusterGarcia acknowledges Programa Torres Quevedo from Ministerio de Educacion y Ciencia, co-founded by the European Social Fund (PTQ-12-05693).Fuster Garc铆a, E.; Bres贸 Guardado, A.; Mart铆nez Miranda, JC.; Rosell-Ferrer, J.; Matheson, C.; Garc铆a G贸mez, JM. (2015). Fusing actigraphy signals for outpatient monitoring. Information Fusion. 23:69-80. https://doi.org/10.1016/j.inffus.2014.08.003S69802

    A Novel Approach to Improve the Planning of Adaptive and Interactive Sessions for the treatment of Major Depression

    Full text link
    [EN] Human Computer Interaction (HCI) is a research field which aims to improve the relationship between users and interactive computer systems. A main objective of this research area is to make the user experience more pleasant and efficient, minimizing the barrier between the users' cognition of what they want to accomplish and the computer's understanding of the user's tasks, by means of userfriendly, useful and usable designs. A bad HCI design is one of the main reasons behind user rejection of computer-based applications, which in turn produces loss of productivity and economy in industrial environments. In the eHealth domain, user rejection of computer-based systems is a major barrier to exploiting the maximum benefit from those applications developed to support the treatment of diseases, and in the worst cases a poor design in these systems may cause deterioration in the clinical condition of the patient. Thus, a high level of personalisation of the system according to users' needs is extremely important, making it easy to use and contributing to the system's efficacy, which in turn facilitates the empowerment of the target users. Ideally, the content offered through the interactive sessions in these applications should be continuously assessed and adapted to the changing condition of the patient. A good HCI design and development can improve the acceptance of these applications and contribute to promoting better adherence levels to the treatment, preventing the patient from further relapses. In this work, we present a mechanism to provide personalised and adaptive daily interactive sessions focused on the treatment of patients with Major Depression. These sessions are able to automatically adapt the content and length of the sessions to obtain personalised and varied sessions in order to encourage the continuous and long-term use of the system. The tailored adaptation of session content is supported by decision-making processes based on: (i) clinical requirements; (ii) the patient's historical data; and (iii) current responses from the patient. We have evaluated our system through two different methodologies: the first one performing a set of simulations producing different sessions from changing input conditions, in order to assess different levels of adaptability and variability of the session content offered by the system. The second evaluation process involved a set of patients who used the system for 14 to 28 days and answered a questionnaire to provide feedback about the perceived level of adaptability and variability produced by the system. The obtained results in both evaluations indicated good levels of adaptability and variability in the content of the sessions according to the input conditions.E. Fuster Garcia acknowledges the financial support from the "Torres Quevedo" program (Spanish Ministry of Economy and Competitiveness) co-funded by the European Social Fund (PTQ-12-05693), and the financial support from the Universitat Politecnica de Valencia under the Grant "Ayudas Para la Contratacion de Doctores para el Acceso al Sistema Espanol de Ciencia, Tecnologia e Innovacion" (PAID-10-14).Bres贸 Guardado, A.; Mart铆nez Miranda, JC.; Fuster Garc铆a, E.; Garc铆a G贸mez, JM. (2016). A Novel Approach to Improve the Planning of Adaptive and Interactive Sessions for the treatment of Major Depression. International Journal of Human-Computer Studies. 87:80-91. https://doi.org/10.1016/j.ijhcs.2015.11.003S80918

    A Multi-Biometric System Based on Feature and Score Level Fusions

    Get PDF
    In general, the information of multiple biometric modalities is fused at a single level, for example, score level or feature level. The recognition accuracy of a multimodal biometric system may not be improved by carrying fusion at a single level, since one matcher may provide a performance lower than that provided by other matchers. In view of this, we propose a new fusion scheme, referred to as the matcher performance-based (MPb) fusion scheme, in which the fusion is carried out at two levels, feature level, and score level, to improve the overall recognition accuracy. First, we consider the performance of the individual matchers in order to find out which of the modalities should be used for fusion at the feature level. Then, the selected modalities are fused at this level by utilizing their encoded features. Next, we fuse the score obtained from the feature-level fusion with that of the modality for which the performance is the highest. In order to carry out this fusion, a new normalization technique referred to as the overlap extrema-variation-based anchored min-max (OEVBAMM) normalization technique, is also proposed. By considering three modalities, namely, fingerprint, palmprint, and earprint, the performance of the proposed fusion scheme as well as that of the single level fusion scheme, both with various normalization and weighting techniques are evaluated in terms of a number of metrics. It is shown that the multi-biometric system based on the proposed fusion scheme provides the best performance when it employs the new normalization technique and the confidence-based weighting (CBW) method

    A Computational Framework for Planning Therapeutical Sessions aimed to Support the Prevention and Treatment of Mental Health Disorders using Emotional Virtual Agents

    Full text link
    [EN] Interaction is defined as the realization of a reciprocal action between two or more people or things. Particularly in computer science, the term interaction refers to the discipline that studies the exchange of information between people and computers, and is generally known by the term Human-Computer Interaction (HCI). Good design decisions and an adequate development of the software is required for efficient HCI to facilitate the acceptability of computer-based applications by the users. In clinical settings it is essential to eliminate any barrier and facilitate the interaction between patients and the system. A smooth communication between the user and the computer-based application is fundamental to maximise the advantages and functionalities offered by the system. The design of these applications must consider the personal and current needs of the user by applying a User-Centered Design methodology. The main purpose of this research work is to contribute in the improvement of HCI-based applications addressed to the clinical context, particularly to enhance computer-based interactive sessions to support people suffering from a mental disorder such as Major Depression (MD). Thanks to the advances in Artificial Intelligence techniques, it is now possible to partially automate complex tasks such as the continuous provision of Cognitive-Behavioural Therapies (CBTs) to patients. These CBTs require good levels of adaptability and variability during the interaction with the patient that facilitates the acceptability in the user, an optimal usability and good level of engagement for a successful mid/long term use of the application and treatment adherence. The modelling of complex deliberative and affective processes in artificial systems can be applied to support the prevention and treatment of mental health related issues, enhancing the continuous and remote assistance of patients, saving some economical and clinical resources and reducing the waiting lists in the health services. In this regard, the efforts of this Thesis have been concentrated on the research of two main lines: (1) the generation and planning of adequate contents in an interactive system to support the prevention and treatment of MD based on characteristics of the user; and (2) the modelling of relevant affective processes able to communicate the contents in an emotional effective way taking into account the importance of the affective conditions associated with the MD in the users. Rule Based Systems and the appraisal theory of emotions have been the roots used to develop the main two modules of the computational Framework presented: the Contents Management and the Emotional Modules. Finally, the obtained Framework was integrated into two interactive systems to evaluate the achievement of the research objectives. The first system has been developed in the context of the Help4Mood European research project and its main aim was to support the remote treatment of patients with MD. The second scenario was a system developed to prevent MD and suicidal thoughts in the University community, which was developed in the context of the local PrevenDep research project. These evaluations have indicated that the proposed Framework has reached good levels of usability and acceptability in the target users thanks to the personalizations and adaptation capabilities of the contents and in the way how these contents are communicated to the user. The research work and the obtained results in this Thesis has contributed to the state of the art in HCI-based systems used as support in therapeutic interventions for the prevention and treatment of MD. This was obtained by the combination of a personalized content management to the patient, and the management of the affective processes associated to these pathologies. The developed work also identifies some research lines that need to be addressed in future works to get better HCI systems used for therapeutic purposes.[ES] Interactuar se define como la realizaci贸n de una acci贸n rec铆proca entre dos o m谩s personas o cosas. Particularmente en inform谩tica, el t茅rmino interacci贸n se refiere a la disciplina que estudia el intercambio de informaci贸n entre las personas y computadoras, y suele conocerse por el t茅rmino anglosaj贸n Human-Computer Interaction (HCI). Un buen dise帽o y un adecuado desarrollo del software es necesario para lograr una HCI eficiente que facilite la aceptabilidad del sistema por el usuario. En entornos cl铆nicos es fundamental eliminar cualquier tipo de barrera y facilitar la interacci贸n entre los pacientes y el computador. Es de vital importancia que haya una buena comunicaci贸n entre usuario y computador, por este motivo el sistema debe de estar dise帽ado pensando en las necesidades actuales, cambiantes y personales del usuario, bas谩ndose en la metodolog铆a de dise帽o centrado en el usuario. El prop贸sito principal de esta investigaci贸n es la identificaci贸n de mejoras en HCI aplicada en entornos cl铆nicos, en concreto para dar soporte a personas con trastornos mentales como la Depresi贸n Mayor (DM) y que precisan de terapias psicol贸gicas adecuadas y continuas. Gracias a t茅cnicas de Inteligencia Artificial, es posible automatizar eficientemente ciertas acciones asociadas a los procesos de las terapias cognitivo-conductuales (CBTs, del ingl茅s Cognitive-Behavioural Therapies). Los sistemas de ayuda a la CBT, requieren de una adaptabilidad y variabilidad en la interacci贸n para favorecer la usabilidad del sistema y asegurar la continuidad de la motivaci贸n del paciente. Una buena gesti贸n de esta automatizaci贸n influir铆a en la aceptabilidad de los pacientes y podr铆a mejorar su adherencia a los tratamientos y por consiguiente mejorar su estado de salud. Adicionalmente, la uni贸n de procesos deliberativos din谩micos pueden liberar recursos cl铆nicos, mejorando el control de los pacientes, y reduciendo los tiempos de espera y los costes econ贸micos. En este sentido, los esfuerzos de esta Tesis se han centrado en la investigaci贸n de dos l铆neas diferentes: (1) la selecci贸n y planificaci贸n adecuada de los contenidos presentados durante la interacci贸n a trav茅s de una planificaci贸n din谩mica y personalizada, y (2) la adecuaci贸n de la comunicaci贸n de los contenidos hacia el paciente tomando en cuenta la importancia de los procesos afectivos asociados a estas patolog铆as. Los Sistemas Basados en Reglas (SBR) han sido la herramienta utilizada para dar soporte a los dos m贸dulos principales que componen el Framework presentado en esta Tesis: el m贸dulo de gesti贸n de los contenidos y el m贸dulo emocional. Concluida la fase de dise帽o, desarrollo y testeo, el Framework fue adaptado e integrado en sistemas reales, para validar la viabilidad y la adecuaci贸n del marco de trabajo de esta Tesis. En primer lugar, el sistema se aplic贸 durante tres a帽os en el tratamiento de la DM en varios centros cl铆nicos europeos en el contexto del Proyecto Europeo de investigaci贸n Help4Mood. Finalmente, el sistema fue evaluado en la tarea de prevenci贸n de la DM y del suicidio en el Proyecto Local de investigaci贸n PrevenDep, de un a帽o de duraci贸n. El feedback de estas evaluaciones demostraron que el HCI del Framework tiene unos niveles altos de usabilidad y aceptaci贸n, gracias a la personalizaci贸n, variabilidad y adaptaci贸n de los contenidos y de la comunicaci贸n de los mismos. Los experimentos computacionales llevados a cabo en esta Tesis han permitido avanzar el estado del arte de sistemas computacionales emocionales aplicados en entornos terap茅uticos para la prevenci贸n y tratamiento de la DM. Principalmente, gracias a la combinaci贸n de una gesti贸n personalizada de los contenidos hacia el paciente tomando en cuenta la importancia de los procesos afectivos asociados a estas patolog铆as. Este trabajo abre nuevas l铆neas de investigaci贸n, como la aplicaci贸n de este sistema en otras patolog铆as de salud mental en las qu[CA] Interactuar es defineix com la realitzaci贸 d'una acci贸 rec铆proca entre dos o m茅s persones o coses. Particularment en inform脿tica, el terme interacci贸 es refereix a la disciplina que estudia l'intercanvi d'informaci贸 entre les persones i computadores, i es sol con猫ixer pel terme anglosax贸 Human-Computer Interaction (HCI). Un bon disseny i un adequat desenvolupament del software 茅s necessari per aconseguir una HCI eficient que faciliti l'acceptabilitat del sistema per l'usuari. En entorns cl铆nics 茅s fonamental eliminar qualsevol tipus de barrera i facilitar la interacci贸 entre els pacients i el computador. 脡s de vital import脿ncia que hi hagi una bona comunicaci贸 entre l'usuari (o pacient) i el computador, per aquest motiu el sistema ha d'estar dissenyat pensant en les necessitats actuals, cambiants i personals de l'usuari, basant-se en la metodologia de disseny centrat en l'usuari. El prop貌sit principal d'aquesta investigaci贸 茅s la identificaci贸 de millores en HCI aplicada en entorns cl铆nics, en concret per donar suport a persones amb trastorns mentals com la Depressi贸 Major (DM) i que precisen de ter脿pies psicol貌giques adequades i cont铆nues. Gr脿cies a t猫cniques d'Intel路lig猫ncia Artificial, 茅s possible automatitzar eficientment certes accions asociades al processos de les ter脿pies cognitiu-conductuals. Els sistemes computacionals de ajuda a la CBT, requereixen d'una adaptabilitat i variabilitat en la interacci贸 per afavorir la usabilitat del sistema i assegurar la continu茂tat de la motiviaci贸 del pacient. Una bona gesti贸 d'aquesta automatitzaci贸 influiria en l'acceptabilitat dels pacients i podria millorar la seva adher猫ncia als tractaments i per tant millorar el seu estat de salut. Addicionalment, la uni贸 de processos deliberatius din脿mics poden alliberar recursos cl铆nics, millorant el control dels pacients, i reduint els temps d'espera i els costos econ貌mics. En aquest sentit, els esfor莽os d'aquesta Tesi s'han centrat en la investigaci贸 de dues l铆nies diferents: (1) la selecci贸 i planificaci贸 adequada dels continguts presentats durant la interacci贸 a trav茅s d'una planificaci贸 din脿mica i personalitzada, i (2) l'adequaci贸 de la comunicaci贸 dels continguts cap al pacient tenint en compte la import脿ncia dels processos afectius associats a aquestes patologies. Els Sistemes Basats en Regles (SBR) han estat la eina utilitzada per donar suport als dos m貌duls principals que componen el Framework presentat en aquesta Tesi: el m貌dul de gesti贸 dels continguts oferits a l'usuari; i el m貌dul emocional. Conclosa la fase de disseny, desenvolupament i testeig, el Framework va ser adaptat als dominis corresponents i integrat en sistemes madurs per ser avaluat en dos escenaris reals, per validar la viabilitat i l'adequaci贸 del Framework d'aquesta tesi. Primerament, el sistema es va aplicar durant tres anys en el tractament de la DM major en diversos centres cl铆nics europeus en el context del Projecte Europeu d'investigaci贸 Help4Mood. Finalment, el sistema va ser avaluat en la tasca de prevenci贸 de la DM i del su茂cidi al Projecte Local d'investigaci贸 PrevenDep, d'un any de durada. El feedback de les avaluacions han demostrat que el HCI del Framework obt茅 uns nivells alts d'usabilitat i acceptaci贸, gr脿cies a la personalitzaci贸, variabilitat i adaptaci贸 dels continguts i de la comunicaci贸. Els experiments computacionals duts a terme en aquesta Tesi han perm猫s avan莽ar l'estat de l'art de sistemes computacionals emocionals aplicats en entorns terap猫utics per a la prevenci贸 i tractament de la DM. Principalment, gracies a la combinaci贸 d'una gesti贸 personalitzada dels continguts cap al pacient tenint en compte la import脿ncia dels processos afectius associats a aquestes patologies. Aquest treball obre noves l铆nies d'investigaci贸, com l'aplicaci贸 d'aquest sistema en altres patologies de salut mental en qu猫 sigui recomanable l'aplicaci贸 de sessions terap猫utiques.Bres贸 Guardado, A. (2016). A Computational Framework for Planning Therapeutical Sessions aimed to Support the Prevention and Treatment of Mental Health Disorders using Emotional Virtual Agents [Tesis doctoral no publicada]. Universitat Polit猫cnica de Val猫ncia. https://doi.org/10.4995/Thesis/10251/64082TESI

    Fusing actigraphy signals for outpatient monitoring

    No full text
    Actigraphy devices have been successfully used as effective tools in the treatment of diseases such as sleep disorders or major depression. Although several efforts have been made in recent years to develop smaller and more portable devices, the features necessary for the continuous monitoring of outpatients require a less intrusive, obstructive and stigmatizing acquisition system. A useful strategy to overcome these limitations is based on adapting the monitoring system to the patient lifestyle and behavior by providing sets of different sensors that can be worn simultaneously or alternatively. This strategy offers to the patient the option of using one device or other according to his/her particular preferences. However this strategy requires a robust multi-sensor fusion methodology capable of taking maximum profit from all of the recorded information. With this aim, this study proposes two actigraphy fusion models including centralized and distributed architectures based on artificial neural networks. These novel fusion methods were tested both on synthetic datasets and real datasets, providing a parametric characterization of the models' behavior, and yielding results based on real case applications. The results obtained using both proposed fusion models exhibit good performance in terms of robustness to signal degradation, as well as a good behavior in terms of the dependence of signal quality on the number of signals fused. The distributed and centralized fusion methods reduce the mean averaged error of the original signals to 44% and 46% respectively when using simulated datasets. The proposed methods may therefore facilitate a less intrusive and more dependable way of acquiring valuable monitoring information from outpatients.Peer Reviewe
    corecore