106,783 research outputs found

    DESIGN AND ANALYSIS QUALITY SYSTEM OF STUDENT INFORMATION PROCESSING DATA NEW STUDENT SMK MUHAMMADIYAH 3 YOGYAKARTA

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    This research aims to design and analyze websites new Student Information System Acceptance SMK Muhammadiyah 3 Yogyakarta with PHP and MySQL that can manage data on the implementation of the prospective student Admission. This research is Research and Development. This website development method using modified waterfall. Tests carried out to test the quality of the website System Information by Olsina (1998), namely correctness, functionality, reliability, efficiency, maintainability, and usability. Correctness quality obtained with white-box testing (testing Looping) and black box (Graph-based testing). The quality of the obtained functionality testing State Transition Testing. Reliability Testing Load testing obtained from 30 students to enter data, and editing data and deletion of data. Efficiency assessment obtained by recording the time it takes to open a page devoted. Maintainability obtained from Cross-browser testing. Obtained from Alpa Usability testing by a team of expert website and beta testing by admin, user1, and guest. Data analysis techniques used in this research is descriptive statistical analysis. The results mennunjukkan that Admission Information System SMK Muhammadiyah 3 Yogyakarta can be developed and be able to perform data processing of new students of SMK Muhammadiyah 3 Yogyakarta. Assessment obtained information systems Admission SMK Muhammadiyah 3 Yogyakarta meet quality testing correctness Graph-Based and Looping testing. Admission Information Systems SMK Muhammadiyah 3 Yogyakarta assessed for each criterion usability. Assessment of quality functionality Admission Information Systems SMK Muhammadiyah 3 Yogyakarta run well on testing State transition testing. Response time performance testing conducted by Information Systems and response pages less than 2 seconds so that said system meets the quality efficiency by Shneiderman. Maintainability testing done with cross browser testing and obtained system is capable of running on Mozilla Firefox, Google Chrome, and Internet Explorer. Keywords: Information Systems, correctness, Usability, Functionality, Reliability, Efficiency, Maintainabilit

    Usability testing for improving interactive geovisualization techniques

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    Usability describes a product’s fitness for use according to a set of predefined criteria. Whatever the aim of the product, it should facilitate users’ tasks or enhance their performance by providing appropriate analysis tools. In both cases, the main interest is to satisfy users in terms of providing relevant functionality which they find fit for purpose. “Testing usability means making sure that people can find and work with [a product’s] functions to meet their needs” (Dumas and Redish, 1999: 4). It is therefore concerned with establishing whether people can use a product to complete their tasks with ease and at the same time help them complete their jobs more effectively. This document describes the findings of a usability study carried out on DecisionSite Map Interaction Services (Map IS). DecisionSite, a product of Spotfire, Inc.,1 is an interactive system for the visual and dynamic exploration of data designed for supporting decisionmaking. The system was coupled to ArcExplorer (forming DecisionSite Map IS) to provide limited GIS functionality (simple user interface, basic tools, and data management) and support users of spatial data. Hence, this study set out to test the suitability of the coupling between the two software components (DecisionSite and ArcExplorer) for the purpose of exploring spatial data. The first section briefly discusses DecisionSite’s visualization functionality. The second section describes the test goals, its design, the participants and data used. The following section concentrates on the analysis of results, while the final section discusses future areas of research and possible development

    Evaluation Of Functionality And Usability For Smart Card Issuance System

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    One of the ways to evaluate a smart card issuance system's functional qualities and usability is by evaluating it based on measurements that have been defined for each criterion. A smart card issuance system is a system that will produce smart cards for the students in local universities. Although this system has been used widely in the local universities, there are a number of complaints from the users about the functionality and usability of the system. The functionality and usability of the smart card issuance system is one of the key features of its success. This study aims to evaluate this system on its functionality and usability. The measures for evaluating its functionality and usability are defined in this study. It is hoped that by conducting the research for evaluating this smart card issuance system, it will provide the solution and suggestion on ways and methods to enhance the quality of the system itself

    Tourist Expectations Toward Travel And Tourism Websites In Thailand

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    As there is still only limited research about expectations and preferences of travel and tourism websites, the aim of the paper is to enhance this body of knowledge by providing theoretical and empirical evidences about tourists’ expectations and preferences toward the roles of functionality/usability factors and quality of information of Thai travel tourism websites. A total 415 tourists were investigated by a structured questionnaire. The empirical findings indicated that 1) there was significant difference of tourists’ expectation between functionality/usability factors and quality of information of travel tourism websites at statistic level of 0.05. 2) tourists had expectation and preference on  quality of information factor higher than functionality/usability factors 3) the three attributes most expected for functionality/usability factors were ease of physical access to the website, less response time, and easy access to specific detail within the website 4) the three attributes most expected for quality of information were current reliable information, useful sufficient information about tourism products/services and travel facilities including detailed and comprehensive coverage of travel tourism information

    TRANSLATOR APPLICATIONS MESSENGER JAVA BASED AND GOOGLE TRANSLATE API

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    The purpose of this research is to produce a messenger applications such as Messenger Translator Applications. Then test the feasibility of the application as an application that makes it easy to translate language or translator in chat communication. The application is developed using Java programming language and integrated with Google Translate API. The function of the Google Translate API as a language translator automatically in the messenger. This study uses research and development method. The steps of the method requirements such analysis, design, coding, and testing. Alpha testing performed by 2 expert software engineering. While beta testing conducted by the respondent as many as 16 students. The analysis technique used is descriptive quantitative analysis techniques. Quantitative descriptive is used to declare the results of the calculation in the form of percentage viability. The results of the analysis showed that the Messenger software Translator Application is valid in terms of correctness and reliability. In alpha testing, software earn a percentage of 90% in terms of functionality and 85% in terms of usability. While proprietary software, according to the user by 89.69% from 83.45% in terms of functionality and in terms of usability. Keywords: application, messenger, translato

    On social function: new language for discussing technology for social action

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    Designers of technology for social action can often become embroiled in issues of platform and technical functionality at a very early stage in the development process, before the precise social value of an approach has been explored. The loyalty of designers to particular technologies and to ways of working can divide activist communities and, arguably, has weakened the social action world’s performance in exploiting technology with maximum usefulness and usability. In this paper, we present a lexicon for discussing technology and social action by reference to the intention and relationship to use, rather than to detailed functionality. In short, we offer a language to support discussions of social function, and thus to avoid premature commitment or argument about architecture or implementation details.</p

    Qualitative Marketing Research Through Usability Testing

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    Usability is an attribute of any good product, just as its functionality. It refers mainly to the utility of a product for its indented users, as well as to its ease of use. And whilst a correct functionality is critical for the commercial success of any product, its value comes through the human needs that it fulfills, which is determined through various marketing research techniques. In parallel, the IT&C community has developed in the last two decades its own type of research, called usability testing, used mainly to evaluate interface ease of use and all usability problems associated with.software products. This article aims at finding the right place for usability testing and usability professionals in the marketing community, as well as drawing a wider picture, from a marketing research perspective, on one of the most popular topics in IT&C community for the benefit of marketing scholars and professionals

    The usability of open source software: analysis and prospects

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    Open source communities have successfully developed many pieces of software although most computer users only use proprietary applications. The usability of open source software is often regarded as one reason for this limited distribution. In this paper we review the existing evidence of the usability of open source software and discuss how the characteristics of open-source development influence usability. We describe how existing human-computer interaction techniques can be used to leverage distributed networked communities, of developers and users, to address issues of usability

    Usability and open source software.

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    Open source communities have successfully developed many pieces of software although most computer users only use proprietary applications. The usability of open source software is often regarded as one reason for this limited distribution. In this paper we review the existing evidence of the usability of open source software and discuss how the characteristics of open-source development influence usability. We describe how existing human-computer interaction techniques can be used to leverage distributed networked communities, of developers and users, to address issues of usability

    Usability discussions in open source development

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    The public nature of discussion in open source projects provides a valuable resource for understanding the mechanisms of open source software development. In this paper we explore how open source projects address issues of usability. We examine bug reports of several projects to characterise how developers address and resolve issues concerning user interfaces and interaction design. We discuss how bug reporting and discussion systems can be improved to better support bug reporters and open source developers
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