12,152 research outputs found

    The edge cloud: A holistic view of communication, computation and caching

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    The evolution of communication networks shows a clear shift of focus from just improving the communications aspects to enabling new important services, from Industry 4.0 to automated driving, virtual/augmented reality, Internet of Things (IoT), and so on. This trend is evident in the roadmap planned for the deployment of the fifth generation (5G) communication networks. This ambitious goal requires a paradigm shift towards a vision that looks at communication, computation and caching (3C) resources as three components of a single holistic system. The further step is to bring these 3C resources closer to the mobile user, at the edge of the network, to enable very low latency and high reliability services. The scope of this chapter is to show that signal processing techniques can play a key role in this new vision. In particular, we motivate the joint optimization of 3C resources. Then we show how graph-based representations can play a key role in building effective learning methods and devising innovative resource allocation techniques.Comment: to appear in the book "Cooperative and Graph Signal Pocessing: Principles and Applications", P. Djuric and C. Richard Eds., Academic Press, Elsevier, 201

    A document-like software visualization method for effective cognition of c-based software systems

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    It is clear that maintenance is a crucial and very costly process in a software life cycle. Nowadays there are a lot of software systems particularly legacy systems that are always maintained from time to time as new requirements arise. One important source to understand a software system before it is being maintained is through the documentation, particularly system documentation. Unfortunately, not all software systems developed or maintained are accompanied with their reliable and updated documents. In this case, source codes will be the only reliable source for programmers. A number of studies have been carried out in order to assist cognition based on source codes. One way is through tool automation via reverse engineering technique in which source codes will be parsed and the information extracted will be visualized using certain visualization methods. Most software visualization methods use graph as the main element to represent extracted software artifacts. Nevertheless, current methods tend to produce more complicated graphs and do not grant an explicit, document-like re-documentation environment. Hence, this thesis proposes a document-like software visualization method called DocLike Modularized Graph (DMG). The method is realized in a prototype tool named DocLike Viewer that targets on C-based software systems. The main contribution of the DMG method is to provide an explicit structural re-document mechanism in the software visualization tool. Besides, the DMG method provides more level of information abstractions via less complex graph that include inter-module dependencies, inter-program dependencies, procedural abstraction and also parameter passing. The DMG method was empirically evaluated based on the Goal/Question/Metric (GQM) paradigm and the findings depict that the method can improve productivity and quality in the aspect of cognition or program comprehension. A usability study was also conducted and DocLike Viewer had the most positive responses from the software practitioners

    Understanding Android Obfuscation Techniques: A Large-Scale Investigation in the Wild

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    In this paper, we seek to better understand Android obfuscation and depict a holistic view of the usage of obfuscation through a large-scale investigation in the wild. In particular, we focus on four popular obfuscation approaches: identifier renaming, string encryption, Java reflection, and packing. To obtain the meaningful statistical results, we designed efficient and lightweight detection models for each obfuscation technique and applied them to our massive APK datasets (collected from Google Play, multiple third-party markets, and malware databases). We have learned several interesting facts from the result. For example, malware authors use string encryption more frequently, and more apps on third-party markets than Google Play are packed. We are also interested in the explanation of each finding. Therefore we carry out in-depth code analysis on some Android apps after sampling. We believe our study will help developers select the most suitable obfuscation approach, and in the meantime help researchers improve code analysis systems in the right direction

    Automated array assembly

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    Manufacturing techniques are evaluated using expenses based on experience and studying basic cost factors for each step to evaluate expenses from a first-principles point of view. A formal cost accounting procedure is developed which is used throughout the study for cost comparisons. The first test of this procedure is a comparison of its predicted costs for array module manufacturing with costs from a study which is based on experience factors. A manufacturing cost estimate for array modules of $10/W is based on present-day manufacturing techniques, expenses, and materials costs
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