15,914 research outputs found
Fully Automatic Expression-Invariant Face Correspondence
We consider the problem of computing accurate point-to-point correspondences
among a set of human face scans with varying expressions. Our fully automatic
approach does not require any manually placed markers on the scan. Instead, the
approach learns the locations of a set of landmarks present in a database and
uses this knowledge to automatically predict the locations of these landmarks
on a newly available scan. The predicted landmarks are then used to compute
point-to-point correspondences between a template model and the newly available
scan. To accurately fit the expression of the template to the expression of the
scan, we use as template a blendshape model. Our algorithm was tested on a
database of human faces of different ethnic groups with strongly varying
expressions. Experimental results show that the obtained point-to-point
correspondence is both highly accurate and consistent for most of the tested 3D
face models
Dense 3D Face Correspondence
We present an algorithm that automatically establishes dense correspondences
between a large number of 3D faces. Starting from automatically detected sparse
correspondences on the outer boundary of 3D faces, the algorithm triangulates
existing correspondences and expands them iteratively by matching points of
distinctive surface curvature along the triangle edges. After exhausting
keypoint matches, further correspondences are established by generating evenly
distributed points within triangles by evolving level set geodesic curves from
the centroids of large triangles. A deformable model (K3DM) is constructed from
the dense corresponded faces and an algorithm is proposed for morphing the K3DM
to fit unseen faces. This algorithm iterates between rigid alignment of an
unseen face followed by regularized morphing of the deformable model. We have
extensively evaluated the proposed algorithms on synthetic data and real 3D
faces from the FRGCv2, Bosphorus, BU3DFE and UND Ear databases using
quantitative and qualitative benchmarks. Our algorithm achieved dense
correspondences with a mean localisation error of 1.28mm on synthetic faces and
detected anthropometric landmarks on unseen real faces from the FRGCv2
database with 3mm precision. Furthermore, our deformable model fitting
algorithm achieved 98.5% face recognition accuracy on the FRGCv2 and 98.6% on
Bosphorus database. Our dense model is also able to generalize to unseen
datasets.Comment: 24 Pages, 12 Figures, 6 Tables and 3 Algorithm
Fitting a 3D Morphable Model to Edges: A Comparison Between Hard and Soft Correspondences
We propose a fully automatic method for fitting a 3D morphable model to
single face images in arbitrary pose and lighting. Our approach relies on
geometric features (edges and landmarks) and, inspired by the iterated closest
point algorithm, is based on computing hard correspondences between model
vertices and edge pixels. We demonstrate that this is superior to previous work
that uses soft correspondences to form an edge-derived cost surface that is
minimised by nonlinear optimisation.Comment: To appear in ACCV 2016 Workshop on Facial Informatic
Automatic landmark annotation and dense correspondence registration for 3D human facial images
Dense surface registration of three-dimensional (3D) human facial images
holds great potential for studies of human trait diversity, disease genetics,
and forensics. Non-rigid registration is particularly useful for establishing
dense anatomical correspondences between faces. Here we describe a novel
non-rigid registration method for fully automatic 3D facial image mapping. This
method comprises two steps: first, seventeen facial landmarks are automatically
annotated, mainly via PCA-based feature recognition following 3D-to-2D data
transformation. Second, an efficient thin-plate spline (TPS) protocol is used
to establish the dense anatomical correspondence between facial images, under
the guidance of the predefined landmarks. We demonstrate that this method is
robust and highly accurate, even for different ethnicities. The average face is
calculated for individuals of Han Chinese and Uyghur origins. While fully
automatic and computationally efficient, this method enables high-throughput
analysis of human facial feature variation.Comment: 33 pages, 6 figures, 1 tabl
Morphable Face Models - An Open Framework
In this paper, we present a novel open-source pipeline for face registration
based on Gaussian processes as well as an application to face image analysis.
Non-rigid registration of faces is significant for many applications in
computer vision, such as the construction of 3D Morphable face models (3DMMs).
Gaussian Process Morphable Models (GPMMs) unify a variety of non-rigid
deformation models with B-splines and PCA models as examples. GPMM separate
problem specific requirements from the registration algorithm by incorporating
domain-specific adaptions as a prior model. The novelties of this paper are the
following: (i) We present a strategy and modeling technique for face
registration that considers symmetry, multi-scale and spatially-varying
details. The registration is applied to neutral faces and facial expressions.
(ii) We release an open-source software framework for registration and
model-building, demonstrated on the publicly available BU3D-FE database. The
released pipeline also contains an implementation of an Analysis-by-Synthesis
model adaption of 2D face images, tested on the Multi-PIE and LFW database.
This enables the community to reproduce, evaluate and compare the individual
steps of registration to model-building and 3D/2D model fitting. (iii) Along
with the framework release, we publish a new version of the Basel Face Model
(BFM-2017) with an improved age distribution and an additional facial
expression model
Generating 3D faces using Convolutional Mesh Autoencoders
Learned 3D representations of human faces are useful for computer vision
problems such as 3D face tracking and reconstruction from images, as well as
graphics applications such as character generation and animation. Traditional
models learn a latent representation of a face using linear subspaces or
higher-order tensor generalizations. Due to this linearity, they can not
capture extreme deformations and non-linear expressions. To address this, we
introduce a versatile model that learns a non-linear representation of a face
using spectral convolutions on a mesh surface. We introduce mesh sampling
operations that enable a hierarchical mesh representation that captures
non-linear variations in shape and expression at multiple scales within the
model. In a variational setting, our model samples diverse realistic 3D faces
from a multivariate Gaussian distribution. Our training data consists of 20,466
meshes of extreme expressions captured over 12 different subjects. Despite
limited training data, our trained model outperforms state-of-the-art face
models with 50% lower reconstruction error, while using 75% fewer parameters.
We also show that, replacing the expression space of an existing
state-of-the-art face model with our autoencoder, achieves a lower
reconstruction error. Our data, model and code are available at
http://github.com/anuragranj/com
Efficient smile detection by Extreme Learning Machine
Smile detection is a specialized task in facial expression analysis with applications such as photo selection, user experience analysis, and patient monitoring. As one of the most important and informative expressions, smile conveys the underlying emotion status such as joy, happiness, and satisfaction. In this paper, an efficient smile detection approach is proposed based on Extreme Learning Machine (ELM). The faces are first detected and a holistic flow-based face registration is applied which does not need any manual labeling or key point detection. Then ELM is used to train the classifier. The proposed smile detector is tested with different feature descriptors on publicly available databases including real-world face images. The comparisons against benchmark classifiers including Support Vector Machine (SVM) and Linear Discriminant Analysis (LDA) suggest that the proposed ELM based smile detector in general performs better and is very efficient. Compared to state-of-the-art smile detector, the proposed method achieves competitive results without preprocessing and manual registration
Synthesizing Normalized Faces from Facial Identity Features
We present a method for synthesizing a frontal, neutral-expression image of a
person's face given an input face photograph. This is achieved by learning to
generate facial landmarks and textures from features extracted from a
facial-recognition network. Unlike previous approaches, our encoding feature
vector is largely invariant to lighting, pose, and facial expression.
Exploiting this invariance, we train our decoder network using only frontal,
neutral-expression photographs. Since these photographs are well aligned, we
can decompose them into a sparse set of landmark points and aligned texture
maps. The decoder then predicts landmarks and textures independently and
combines them using a differentiable image warping operation. The resulting
images can be used for a number of applications, such as analyzing facial
attributes, exposure and white balance adjustment, or creating a 3-D avatar
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