57,644 research outputs found

    Ludo: A Case Study for Graph Transformation Tools

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    In this paper we describe the Ludo case, one of the case studies of the AGTIVE 2007 Tool Contest (see [22]). After summarising the case description, we give an overview of the submitted solutions. In particular, we propose a number of dimensions along which choices had to be made when solving the case, essentially setting up a solution space; we then plot the spectrum of solutions actually encountered into this solution space. In addition, there is a brief description of the special features of each of the submissions, to do justice to those aspects that are not distinguished in the general solution space

    Prototyping Information Visualization in 3D City Models: a Model-based Approach

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    When creating 3D city models, selecting relevant visualization techniques is a particularly difficult user interface design task. A first obstacle is that current geodata-oriented tools, e.g. ArcGIS, have limited 3D capabilities and limited sets of visualization techniques. Another important obstacle is the lack of unified description of information visualization techniques for 3D city models. If many techniques have been devised for different types of data or information (wind flows, air quality fields, historic or legal texts, etc.) they are generally described in articles, and not really formalized. In this paper we address the problem of visualizing information in (rich) 3D city models by presenting a model-based approach for the rapid prototyping of visualization techniques. We propose to represent visualization techniques as the composition of graph transformations. We show that these transformations can be specified with SPARQL construction operations over RDF graphs. These specifications can then be used in a prototype generator to produce 3D scenes that contain the 3D city model augmented with data represented using the desired technique.Comment: Proc. of 3DGeoInfo 2014 Conference, Dubai, November 201

    UEFI BIOS Accessibility for the Visually Impaired

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    People with some kind of disability face a high level of difficulty for everyday tasks because, in many cases, accessibility was not considered necessary when the task or process was designed. An example of this scenario is a computer's BIOS configuration screens, which do not consider the specific needs, such as screen readers, of visually impaired people. This paper proposes the idea that it is possible to make the pre-operating system environment accessible to visually impaired people. We report our work-in-progress in creating a screen reader prototype, accessing audio cards compatible with the High Definition Audio specification in systems running UEFI compliant firmware.Comment: 6 page

    Initial specification of the evaluation tasks "Use cases to bridge validation and benchmarking" PROMISE Deliverable 2.1

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    Evaluation of multimedia and multilingual information access systems needs to be performed from a usage oriented perspective. This document outlines use cases from the three use case domains of the PROMISE project and gives some initial pointers to how their respective characteristics can be extrapolated to determine and guide evaluation activities, both with respect to benchmarking and to validation of the usage hypotheses. The use cases will be developed further during the course of the evaluation activities and workshops projected to occur in coming CLEF conferences

    Multisensory legal machines and legal act production

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    This paper expands on the concept of legal machine which was presented first at IRIS 2011 in Salzburg. The research subjects are (1) the creation of institutional facts by machines, and (2) multimodal communication of legal content to humans. Simple examples are traffic lights and vending machines. Complicated examples are computer-based information systems in organisations, form proceedings workflows, and machines which replace officials in organisations. The actions performed by machines have legal importance and draw legal consequences. Machines similarly as humans can be imposed status-functions of legal actors. The analogy of machines with humans is in the focus of this paper. Legal content can be communicated by machines and can be perceived by all of our senses. The content can be expressed in multimodal languages: textual, visual, acoustic, gestures, aircraft manoeuvres, etc. The concept of encapsulatation of human into machine is proposed. Herein humanintended actions are communicated through the machine’s output channel. Encapsulations can be compared with deities and mythical creatures that can send gods’ messages to people through the human mouth. This paper also aims to identify law production patterns by machines

    Using multimedia to enhance the accessibility of the learning environment for disabled students: reflections from the Skills for Access project

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    As educators' awareness of their responsibilities towards ensuring the accessibility of the learning environment to disabled students increases, significant debate surrounds the implications of accessibility requirements on educational multimedia. There would appear to be widespread concern that the fundamental principles of creating accessible web‐based materials seem at odds with the creative and innovative use of multimedia to support learning and teaching, as well as concerns over the time and cost of providing accessibility features that can hold back resource development and application. Yet, effective use of multimedia offers a way of enhancing the accessibility of the learning environment for many groups of disabled students. Using the development of ‘Skills for Access’, a web resource supporting the dual aims of creating optimally accessible multimedia for learning, as an example, the attitudinal, practical and technical challenges facing the effective use of multimedia as an accessibility aid in a learning environment will be explored. Reasons why a holistic approach to accessibility may be the most effective in ensuring that multimedia reaches its full potential in enabling and supporting students in learning, regardless of any disability they may have, will be outlined and discussed

    Strategic Port Graph Rewriting: An Interactive Modelling and Analysis Framework

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    We present strategic portgraph rewriting as a basis for the implementation of visual modelling and analysis tools. The goal is to facilitate the specification, analysis and simulation of complex systems, using port graphs. A system is represented by an initial graph and a collection of graph rewriting rules, together with a user-defined strategy to control the application of rules. The strategy language includes constructs to deal with graph traversal and management of rewriting positions in the graph. We give a small-step operational semantics for the language, and describe its implementation in the graph transformation and visualisation tool PORGY.Comment: In Proceedings GRAPHITE 2014, arXiv:1407.767

    Enabling Multi-Perspective Business Process Compliance

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    A particular challenge for any enterprise is to ensure that its business processes conform with compliance rules, i.e., semantic constraints on the multiple perspectives of the business processes. Compliance rules stem, for example, from legal regulations, corporate best practices, domain-specific guidelines, and industrial standards. In general, compliance rules are multi-perspective, i.e., they not only restrict the process behavior (i.e. control flow), but may refer to other process perspectives (e.g. time, data, and resources) and the interactions (i.e. message exchanges) of a business process with other processes as well. The aim of this thesis is to improve the specification and verification of multi-perspective process compliance based on three contributions: 1. The extended Compliance Rule Graph (eCRG) language, which enables the visual modeling of multi-perspective compliance rules. Besides control flow, the latter may refer to the time, data, resource, and interaction perspectives of a business process. 2. A framework for multi-perspective monitoring of the compliance of running processes with a given set of eCRG compliance rules. 3. Techniques for verifying business process compliance with respect to the interaction perspective. In particular, we consider compliance verification for cross-organizational business processes, for which solely incomplete process knowledge is available. All contributions were thoroughly evaluated through proof-of-concept prototypes, case studies, empirical studies, and systematic comparisons with related works

    CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap

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    After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in multimedia search engines, we have identified and analyzed gaps within European research effort during our second year. In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio- economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core technological gaps that involve research challenges, and “enablers”, which are not necessarily technical research challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal challenges
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