3,704 research outputs found

    Towards Computational Persuasion via Natural Language Argumentation Dialogues

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    Computational persuasion aims to capture the human ability to persuade through argumentation for applications such as behaviour change in healthcare (e.g. persuading people to take more exercise or eat more healthily). In this paper, we review research in computational persuasion that incorporates domain modelling (capturing arguments and counterarguments that can appear in a persuasion dialogues), user modelling (capturing the beliefs and concerns of the persuadee), and dialogue strategies (choosing the best moves for the persuader to maximize the chances that the persuadee is persuaded). We discuss evaluation of prototype systems that get the user’s counterarguments by allowing them to select them from a menu. Then we consider how this work might be enhanced by incorporating a natural language interface in the form of an argumentative chatbot

    Intentional dialogues in multi-agent systems based on ontologies and argumentation

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    Some areas of application, for example, healthcare, are known to resist the replacement of human operators by fully autonomous systems. It is typically not transparent to users how artificial intelligence systems make decisions or obtain information, making it difficult for users to trust them. To address this issue, we investigate how argumentation theory and ontology techniques can be used together with reasoning about intentions to build complex natural language dialogues to support human decision-making. Based on such an investigation, we propose MAIDS, a framework for developing multi-agent intentional dialogue systems, which can be used in different domains. Our framework is modular so that it can be used in its entirety or just the modules that fulfil the requirements of each system to be developed. Our work also includes the formalisation of a novel dialogue-subdialogue structure with which we can address ontological or theory-of-mind issues and later return to the main subject. As a case study, we have developed a multi-agent system using the MAIDS framework to support healthcare professionals in making decisions on hospital bed allocations. Furthermore, we evaluated this multi-agent system with domain experts using real data from a hospital. The specialists who evaluated our system strongly agree or agree that the dialogues in which they participated fulfil Cohen’s desiderata for task-oriented dialogue systems. Our agents have the ability to explain to the user how they arrived at certain conclusions. Moreover, they have semantic representations as well as representations of the mental state of the dialogue participants, allowing the formulation of coherent justifications expressed in natural language, therefore, easy for human participants to understand. This indicates the potential of the framework introduced in this thesis for the practical development of explainable intelligent systems as well as systems supporting hybrid intelligence

    Contributions of formal language theory to the study of dialogues

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    For more than 30 years, the problem of providing a formal framework for modeling dialogues has been a topic of great interest for the scientific areas of Linguistics, Philosophy, Cognitive Science, Formal Languages, Software Engineering and Artificial Intelligence. In the beginning the goal was to develop a "conversational computer", an automated system that could engage in a conversation in the same way as humans do. After studies showed the difficulties of achieving this goal Formal Language Theory and Artificial Intelligence have contributed to Dialogue Theory with the study and simulation of machine to machine and human to machine dialogues inspired by Linguistic studies of human interactions. The aim of our thesis is to propose a formal approach for the study of dialogues. Our work is an interdisciplinary one that connects theories and results in Dialogue Theory mainly from Formal Language Theory, but also from another areas like Artificial Intelligence, Linguistics and Multiprogramming. We contribute to Dialogue Theory by introducing a hierarchy of formal frameworks for the definition of protocols for dialogue interaction. Each framework defines a transition system in which dialogue protocols might be uniformly expressed and compared. The frameworks we propose are based on finite state transition systems and Grammar systems from Formal Language Theory and a multi-agent language for the specification of dialogue protocols from Artificial Intelligence. Grammar System Theory is a subfield of Formal Language Theory that studies how several (a finite number) of language defining devices (language processors or grammars) jointly develop a common symbolic environment (a string or a finite set of strings) by the application of language operations (for instance rewriting rules). For the frameworks we propose we study some of their formal properties, we compare their expressiveness, we investigate their practical application in Dialogue Theory and we analyze their connection with theories of human-like conversation from Linguistics. In addition we contribute to Grammar System Theory by proposing a new approach for the verification and derivation of Grammar systems. We analyze possible advantages of interpreting grammars as multiprograms that are susceptible of verification and derivation using the Owicki-Gries logic, a Hoare-based logic from the Multiprogramming field

    Towards a framework for computational persuasion with applications in behaviour change

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    Persuasion is an activity that involves one party trying to induce another party to believe something or to do something. It is an important and multifaceted human facility. Obviously, sales and marketing is heavily dependent on persuasion. But many other activities involve persuasion such as a doctor persuading a patient to drink less alcohol, a road safety expert persuading drivers to not text while driving, or an online safety expert persuading users of social media sites to not reveal too much personal information online. As computing becomes involved in every sphere of life, so too is persuasion a target for applying computer-based solutions. An automated persuasion system (APS) is a system that can engage in a dialogue with a user (the persuadee) in order to persuade the persuadee to do (or not do) some action or to believe (or not believe) something. To do this, an APS aims to use convincing arguments in order to persuade the persuadee. Computational persuasion is the study of formal models of dialogues involving arguments and counterarguments, of user models, and strategies, for APSs. A promising application area for computational persuasion is in behaviour change. Within healthcare organizations, government agencies, and non-governmental agencies, there is much interest in changing behaviour of particular groups of people away from actions that are harmful to themselves and/or to others around them
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